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Последние обзоры Tokashi Jones

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1–10 из 42
Пользователей, посчитавших обзор полезным: 7
2.2 ч. всего
When deciding between the Warmastered Edition and the original Darksiders, ask yourself what matters more:

1. A solid, functional game that just works, or
2. The exact same game with modern resolutions and slightly improved textures, but bizarrely messed up audio, especially in cutscenes.

This remaster feels insulting. They slapped on marginally higher-res textures, added resolution support, and called it a day while completely botching the audio mix. In cutscenes, dialogue and grunts are loud and clear, but the music and sound effects are whisper-quiet. Everything feels isolated and flat. The only reliable fix is manually replacing every single cutscene file with a properly balanced version. That's ridiculous and I'm not doing it. They couldn't bother to update or patch it properly? They're happy to take your money and shrug: "oops, mistake, but you'll get over it."
Remasters exist because recycling old games is cheaper than creating new ones. I get that. But this one is basically a texture pack with regressions. The visuals are barely an upgrade, not worth the trade-offs.

Also, how is this Steam Deck Verified? Out of the box, cutscenes don't play at all on Deck. You have to jump through hoops with Proton tweaks, codec installs, running random scripts some guy on Reddit suggests, and forcing specific versions just to get them working. Unless, of course, you want to enjoy the whiplash of walking down the street, a quick flicker, and then suddenly everything's chaos and a massive boss is right in front of you.

These greedy corpo publisher parasites are sucking consumers dry with their endless parade of half-assed "remasters," but they don't care because the nostalgia-drunk gamer cucks are letting them get away with it, paying them for the pleasure. They churn out these low-effort cash grabs, recycling decade-old games with zero improvements or polish because it's safer and cheaper than risking anything new. And they know the pathetic GAMERS will swarm in like sheep every time nostalgia gets dangled in front of them. Developers phone it in for the easy paycheck, publishers count the money while ignoring quality, and buyers keep enabling the scam by throwing cash at familiar logos instead of demanding better or just saying no. It's a toxic feedback loop: lazy execs exploit weak fans who reward mediocrity, killing creativity and flooding the market with soulless slop. Until enough people grow some sack and stop funding this garbage, they'll keep treating customers like gullible losers forever.
Опубликовано 16 февраля
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Пользователей, посчитавших обзор полезным: 12
54.8 ч. всего (54.4 ч. в момент написания)
NieR Replicant has fantastic gameplay and a deeply moving story that will stay with you long after finishing. Seafront is one of those locations that really shows off how thoughtful the level design can be. The whole coastal town feels lived-in and melancholic. The distant wind turbines in the background are especially striking: they’re these huge, slow-turning shapes against the hazy sky, and at first you just register them as part of the scenery, but then you keep looking and suddenly you’re kind of stuck on them. The blades move with this calm, unhurried rhythm, catching these faint glints of light whenever the sun breaks through the haze. They feel ancient and patient, like they’ve been turning for decades without anyone really paying attention anymore. Standing on the pier, watching them rotate, you start to feel how much they contribute to the mood: that sense of quiet endurance, of something still functioning long after its original purpose has faded. The parallax as you move around the map makes them seem so far away, yet they’re always there in the frame, steady and unchanging. Every time you return to Seafront, after a side quest, after fast-traveling, they’re still spinning at that exact same deliberate pace, like nothing in the world has managed to stop them. It’s such a small, understated detail, but it ends up carrying so much weight: the passage of time, the persistence of things humans built, the melancholy beauty of something that keeps going even when the town around it is slowly emptying out. I find myself pausing in the middle of whatever I’m doing, just staring at those turbines for minutes at a time, letting the whole atmosphere of the place settle in deeper. They’re not loud or dramatic; they’re just there, turning forever in the background, and somehow that makes the entire zone feel more real, more poignant, more heartbreaking than almost anything else in the game. The music and sound design are also outstanding, perfectly complementing the game's emotions and world.
Опубликовано 17 января Отредактировано 17 января.
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84.4 ч. всего (71.0 ч. в момент написания)
The constant dopamine drip is great but my favorite part is it loads almost instantly. I can launch it and be in a game in under 30 seconds. Some games take so long to get to the main menu that I spend too much time with my thoughts and end up closing the game before I even start playing. This game is the opposite: I can boot it up and start playing before I can realize that I have a hundred other things I should be doing instead.
Опубликовано 29 ноября 2025 г.
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25.8 ч. всего (22.4 ч. в момент написания)
Very enjoyable. Makes me feel like I'm genuinely good at card games.
Опубликовано 1 декабря 2024 г.
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Пользователей, посчитавших обзор полезным: 3
190.7 ч. всего (12.8 ч. в момент написания)
I quite like this game!

The gameplay is fun, the artstyle and graphics are pretty nice. I like most of the characters, (I just wish they'd delete doomfist from the game, but them gimping him into the dirt is good enough). I do like the idea of the lore, but I haven't really been following it too closely. There isn't really even a map or gamemode that I hate, much unlike every other shooting game i've played. You can enjoy this even if you're bad, all you gotta do is turn off all communications, which is quite easy, only like 2 buttons need to be pressed.

Overwatch league was an interesting idea but let's be honest: professional esports is kinda ♥♥♥♥♥♥♥ lame.

If you gave me five bucks for every hour I spent in this game, I still would not have gotten my money back from all the loot boxes and skins I've bought. I'm part of the reason Blizzard is acting this way and I wish I could say I was sorry.
Опубликовано 18 августа 2023 г.
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1 пользователь посчитал этот обзор полезным
14.7 ч. всего (13.7 ч. в момент написания)
This game makes me feel like I'm good at games (which i am not)
Опубликовано 22 ноября 2022 г.
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Пользователей, посчитавших обзор полезным: 3
1
683.0 ч. всего (208.8 ч. в момент написания)
A number goes up at different rates depending on what you decide to click on. If you think that's a stupid idea for a computer game, you're right. This game made me realize that all video games are just clicking on things for no ♥♥♥♥♥♥ reason. What's the point? Oh hey I shot a guy and my score went up by 1. Oh hey I leveled up and now my punches do slightly more damage. Oh hey I clicked on the cookie and now I have more cookies. None of this matters. When you think about it, video games are just a massive waste of resources. I could be doing something productive with my time instead of staring at a glowing rectangle clicking on cookies, but what's the point of even that? Going out and meeting people, making money, learning valuable life skills, travelling the world: none of it makes any difference. You can spend your whole life working your way to the top. You can have an amazing career with an entire fleet of expensive cars but you'll still be flesh and bones with an expiration date. "Fun" doesn't mean anything. Cookies don't mean anything. Life is just a series of dopamine hits until poof it's all over. I'm tired.
Опубликовано 25 ноября 2021 г.
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Пользователей, посчитавших обзор полезным: 2
1 пользователь посчитал этот обзор забавным
7.5 ч. всего (6.0 ч. в момент написания)
It's great fun, right up until you get one of the stupid game modes and then it's just aggravating and I start screaming at the little cutesy fat jellybean dudes bouncing around. It could really benefit with a constant stream of new game modes to keep it fresh, as unrealistic as that sounds. Also, delete the log game and the memory game and the team games. Probably a lot more games need deleting, I just can't think of them. Races are the only games worth playing and I'm not willing to fight anyone who disagrees with me. You're your own man with your own opinions and that's okay, calm down. It's just a jellybean game.
Опубликовано 26 ноября 2020 г.
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1 пользователь посчитал этот обзор полезным
3.0 ч. всего
Fun game, but hard and I wish I had more patience.
Опубликовано 29 ноября 2019 г.
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Пользователей, посчитавших обзор полезным: 2
15.6 ч. всего (7.5 ч. в момент написания)
I like it! I'm not sure what I was expecting but I was pleasantly surprised. Fun times to be had.
Опубликовано 29 июня 2019 г.
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