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我们想玩到好玩的游戏=v=,社群人员主要组成为:游戏爱好者、游戏解说、策划等游戏行业从业者,ACG二创作者,原创作者,画师妈妈,乐师,TRPG玩家,GM等。
您对您的游戏有信心,请将您的游戏通过鉴赏家牵线提供给我们,我们感兴趣的社群人员游玩后进行评测,也欢迎您赞助我们,可接受的报价是30元一篇,其中25元支付给作者,5元用于社群日常活动。
主动邀请制:晚间晨风采用的是主动邀请制,这意味着只有那些对游戏有热情、愿意参与社区活动的人才会被邀请加入,机制保证了社群成员的质量与氛围。
游戏攻略组:社群中有名为晨风攻略组(MWKDG)的团队,由群内所有成员组成,具备评测权限。他们负责编写游戏攻略和评测,为玩家提供主观游戏信息。
This involves two projects. One, the sample UI for 720p. Two, my project. I copy a common event from sample UI to my project. The sample UI project has like four local variables while my project has two.
This cause the visual novel maker become significantly slow.
1. There are NO other lobbies or players playing online.
2. The drop chance for the last two card-packs, with the good stuff, is 3 & 1 %.
I mean, c'mon. 1% chance for a card pack and you only get one card out of it. This is completely ridiculous!
Just add the card packs in the store with a high price or something. But give the players a chance to obtain this card-packs on another way. PLS.
And that's all. Just wanted to briefly express my frustration regarding this issue in the hopes of getting some change if possible.
In any case, keep doing the wonderful work of bringing niche and great titles to us players! (And I'm here excited for more Koihime Enbu news
I understand prices for new games go up and that Steam has even updated their suggested regional pricing, which by itself is completely fine, but also going back and rising the price of old games, that have been available for years now, does leave a bad taste in my mouth. DoDonPachi, for example, saw an increase of almost 59%, going from 56 to 89 BRL, which is bit too much for a shmup that's been out for seven years now!
(Continues on the next comment due to the character limit.)