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#ifndef GFX_H
#define GFX_H
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <stdbool.h>
#include "common.h"
#include "data.h"
#include "error.h"
#define N_COLORS 8 /* Number of available player colors */
extern SDL_Color colors[N_COLORS];
typedef enum image {
IMG_ARROWS = 0,
IMG_BALL,
IMG_LOGO,
IMG_WIS_CHILIRUN,
IMG_WIS_CONFUSION,
IMG_WIS_FROST,
IMG_WIS_GHOST,
IMG_WIS_MOLE,
IMG_WIS_ROCKETLAUNCHER,
IMG_WIS_SHARPTURN,
IMG_WIS_SPEED,
IMG_WIS_TIMESTEP,
IMG_WIS_TRON,
IMG_WIS_WARP,
IMG_WI_BG,
IMG_WI_CHILIRUN,
IMG_WI_CONFUSION,
IMG_WI_FROST,
IMG_WI_GHOST,
IMG_WI_MOLE,
IMG_WI_ROCKETLAUNCHER,
IMG_WI_SHARPTURN,
IMG_WI_SPEED,
IMG_WI_TIMESTEP,
IMG_WI_TRON,
IMG_WI_WARP,
N_IMAGES
} Image;
extern SDL_Surface *images[N_IMAGES];
int clearSurface(SDL_Surface *s);
SDL_Surface *loadIcon(const char *filename);
bool loadImage(Image i, const char *filename);
bool loadImages(void);
void initColors(void);
#endif
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