1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119
|
## 1.1.0 - 11.07.21
* General:
* A new weapon has been added: Rocker launcher.
* Bugs:
* Fixed a memory leak when the window is resized.
## 1.0.0 - 25.06.20 - Ten year anniversary release!
* General:
* A particle system has been added. Weapons and player deaths now
trigger particle effects. This feature can be turned off in the
settings menu.
* A .desktop entry has been added together with an application icon.
* The weapon Switch-aroo has been removed.
* Bugs:
* Fixed a score cap overflow bug.
## 0.3.3 - 08.05.20
* Bugs:
* Fixed compilation errors with GCC 10.
## 0.3.2 - 02.01.20
* General:
* Zatacka X can now be installed with `make install`.
* The configuration file is now stored in
`$XDG_CONFIG_HOME/zatackax`, or in `$HOME/.config/zatackax` if
`$XDG_CONFIG_HOME` is unset.
* Scroll Lock is now a valid button choice.
* Various code fixes and cleanups.
## 0.3.1 - 04.02.18
* Bugs:
* Support multiple connected gamepads.
## 0.3.0 - 10.12.17
* General:
* Zatacka X now runs on Raspberry Pi.
* Added experimental gamepad support. This has currently only been
tested with one gamepad model, so please let us know if you have
any trouble!
* The background music is turned on by default.
* Bugs:
* Merged performance improvements and a bug fix from the OpenPandora
port of Zatacka X by Sebastien Chevalier.
## 0.2.0 - 08.07.17
* General:
* A new weapon has been added: Chili run.
* The weapon Disable has been removed.
* Autoconf is now used for building.
* FPS is capped at 100, which should make Zatacka X less CPU hungry.
## 0.1.8 - 15.03.17
* General:
* Mole can now be used a second time to go back where it was first used.
* Fixed a spelling error.
* Balancing:
* Further decreased the duration of Confusion from 0.7 s. to 0.6 s.
## 0.1.7 - 08.11.15
* Balancing:
* Increased duration of Ghost walk from 1.7 s to 2.1 s.
* Increased duration of Lightning-speed from 1.2 s to 1.3 s.
* Increased duration of Frost wave from 1.5 s to 1.6 s.
* Decreased duration of Confusion from 0.8 s. to 0.7 s.
* Increased Warp charges from 3 to 4.
## 0.1.6 - 02.09.13
* General:
* Added an option for displaying a white border around the game screen.
* Two new weapons have been added: Disable and Tron-mode.
* Currently active weapons are now shown in the upper right corner.
* New default player names.
* Bugs:
* Fixed a window-resize bug.
## 0.1.5 - 01.10.11
* General:
* Added logo to the main menu screen.
* New background music by Charles Vaughan.
* New menu beeping sounds.
* Added a round begin sound.
* Bugs:
* Score cap can be entered using the number keys (thanks to Gwilym Kuiper).
## 0.1.4 - 20.09.11
* General:
* Custom player names.
* Added support for more keyboard keys.
* Improved random number generation on Windows.
* Balancing:
* Mole is now better at escaping with an added invincibility bonus.
* The duration of Confusion has been further reduced from 1.0 s to 0.8 s.
* Bugs:
* Fixed a bug where Switch-aroo would kill slowed players.
## 0.1.3 - 20.05.11
* General:
* A new weapon has been added: Ghost Walk.
* Balancing:
* The duration of Confusion has been further reduced from 1.1 s to 1.0 s.
* Bugs:
* Fixed several crucial bugs. Random suicides should no longer occur.
## 0.1.2 - 07.03.11
* General:
* Some weapons can now be used multiple times.
* Weapon descriptions at the weapon selection screen.
* Balancing:
* Decreased duration of Confusion from 1.8 s. to 1.1 s.
## 0.1.1 - 12.01.11
* General:
* Window icon.
* Mouse button support.
* Players will win when they reach the score cap.
* Emacs/vi input sets for menus.
## 0.1.0 - 25.06.10
* Initial release.
|