1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227
|
-- handle the fire school
GLOBELIGHT = add_spell
{
["name"] = "Globe of Light",
["school"] = {SCHOOL_FIRE},
["level"] = 1,
["mana"] = 2,
["mana_max"] = 15,
["fail"] = 10,
["stick"] =
{
["charge"] = { 10, 5 },
[TV_STAFF] =
{
["rarity"] = 7,
["base_level"] = { 1, 15 },
["max_level"] = { 10, 45 },
},
},
["inertia"] = { 1, 40 },
["spell"] = function()
local obvious
if get_level(GLOBELIGHT, 50) >= 3 then
obvious = lite_area(10, 4)
else
lite_room(player.py, player.px)
obvious = TRUE
end
if get_level(GLOBELIGHT, 50) >= 15 then
obvious = is_obvious(fire_ball(GF_LITE, 0, 10 + get_level(GLOBELIGHT, 100), 5 + get_level(GLOBELIGHT, 6)), obvious)
player.update = bor(player.update, PU_VIEW)
end
return obvious
end,
["info"] = function()
if get_level(GLOBELIGHT, 50) >= 15 then
return "dam "..(10 + get_level(GLOBELIGHT, 100)).." rad "..(5 + get_level(GLOBELIGHT, 6))
else
return ""
end
end,
["desc"] = {
"Creates a globe of pure light",
"At level 3 it starts damaging monsters",
"At level 15 it starts creating a more powerful kind of light",
}
}
FIREFLASH = add_spell
{
["name"] = "Fireflash",
["school"] = {SCHOOL_FIRE},
["level"] = 10,
["mana"] = 5,
["mana_max"] = 70,
["fail"] = 35,
["stick"] =
{
["charge"] = { 5, 5 },
[TV_WAND] =
{
["rarity"] = 35,
["base_level"] = { 1, 15 },
["max_level"] = { 15, 35 },
},
},
["spell"] = function()
local ret, dir, type
if (get_level(FIREFLASH, 50) >= 20) then
type = GF_HOLY_FIRE
else
type = GF_FIRE
end
ret, dir = get_aim_dir()
if ret == FALSE then return end
return fire_ball(type, dir, 20 + get_level(FIREFLASH, 500), 2 + get_level(FIREFLASH, 5))
end,
["info"] = function()
return "dam "..(20 + get_level(FIREFLASH, 500)).." rad "..(2 + get_level(FIREFLASH, 5))
end,
["desc"] = {
"Conjures a ball of fire to burn your foes to ashes",
"At level 20 it turns into a ball of holy fire"
}
}
FIERYAURA = add_spell
{
["name"] = "Fiery Shield",
["school"] = {SCHOOL_FIRE},
["level"] = 20,
["mana"] = 20,
["mana_max"] = 60,
["fail"] = 50,
["stick"] =
{
["charge"] = { 3, 5 },
[TV_STAFF] =
{
["rarity"] = 50,
["base_level"] = { 1, 10 },
["max_level"] = { 5, 40 },
},
},
["inertia"] = { 2, 15 },
["spell"] = function()
local type
if (get_level(FIERYAURA, 50) >= 8) then
type = SHIELD_GREAT_FIRE
else
type = SHIELD_FIRE
end
return set_shield(randint(20) + 10 + get_level(FIERYAURA, 70), 10, type, 5 + get_level(FIERYAURA, 10), 5 + get_level(FIERYAURA, 7))
end,
["info"] = function()
return "dam "..(5 + get_level(FIERYAURA, 15)).."d"..(5 + get_level(FIERYAURA, 7)).." dur "..(10 + get_level(FIERYAURA, 70)).."+d20"
end,
["desc"] = {
"Creates a shield of fierce flames around you",
"At level 8 it turns into a greater kind of flame that can not be resisted"
}
}
FIREWALL = add_spell
{
["name"] = "Firewall",
["school"] = {SCHOOL_FIRE},
["level"] = 15,
["mana"] = 25,
["mana_max"] = 100,
["fail"] = 40,
["stick"] =
{
["charge"] = { 4, 5 },
[TV_WAND] =
{
["rarity"] = 55,
["base_level"] = { 1, 10 },
["max_level"] = { 5, 40 },
},
},
["spell"] = function()
local ret, dir, type
if (get_level(FIREWALL, 50) >= 6) then
type = GF_HELL_FIRE
else
type = GF_FIRE
end
ret, dir = get_aim_dir()
if ret == FALSE then return end
fire_wall(type, dir, 40 + get_level(FIREWALL, 150), 10 + get_level(FIREWALL, 14))
return TRUE
end,
["info"] = function()
return "dam "..(40 + get_level(FIREWALL, 150)).." dur "..(10 + get_level(FIREWALL, 14))
end,
["desc"] = {
"Creates a fiery wall to incinerate monsters stupid enough to attack you",
"At level 6 it turns into a wall of hell fire"
}
}
FIREGOLEM = add_spell
{
["name"] = "Fire Golem",
["school"] = {SCHOOL_FIRE, SCHOOL_MIND},
["level"] = 7,
["mana"] = 16,
["mana_max"] = 70,
["fail"] = 40,
["spell"] = function()
local m_idx, y, x, ret, item
-- Can we reconnect ?
if do_control_reconnect() == TRUE then
msg_print("Control re-established.")
return
end
ret, item = get_item("Which light source do you want to use to create the golem?",
"You have no light source for the golem",
bor(USE_INVEN, USE_EQUIP),
function (obj)
if (obj.tval == TV_LITE) and ((obj.sval == SV_LITE_TORCH) or (obj.sval == SV_LITE_LANTERN)) then
return TRUE
end
return FALSE
end
)
if ret == FALSE then return TRUE end
inven_item_increase(item, -1)
inven_item_describe(item)
inven_item_optimize(item)
-- Summon it
m_allow_special[1043 + 1] = TRUE
y, x = find_position(player.py, player.px)
m_idx = place_monster_one(y, x, 1043, 0, FALSE, MSTATUS_FRIEND)
m_allow_special[1043 + 1] = FALSE
-- level it
if m_idx ~= 0 then
monster_set_level(m_idx, 7 + get_level(FIREGOLEM, 70))
player.control = m_idx
monster(m_idx).mflag = bor(monster(m_idx).mflag, MFLAG_CONTROL)
end
return TRUE
end,
["info"] = function()
return "golem level "..(7 + get_level(FIREGOLEM, 70))
end,
["desc"] = {
"Creates a fiery golem and controls it",
"During the control the available keylist is:",
"Movement keys: movement of the golem(depending on its speed",
" it can move more than one square)",
", : pickup all items on the floor",
"d : drop all carried items",
"i : list all carried items",
"m : end the possession/use golem powers",
"Most of the other keys are disabled, you cannot interact with your",
"real body while controlling the golem",
"But to cast the spell you will need a lantern or a wooden torch to",
"Create the golem from"
}
}
|