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-- handle the meta school
RECHARGE = add_spell
{
["name"] = "Recharge",
["school"] = {SCHOOL_META},
["level"] = 5,
["mana"] = 10,
["mana_max"] = 100,
["fail"] = 20,
["spell"] = function()
return recharge(60 + get_level(RECHARGE, 140))
end,
["info"] = function()
return "power "..(60 + get_level(RECHARGE, 140))
end,
["desc"] = {
"Taps on the ambient mana to recharge an object's power (charges or mana)",
}
}
function get_spellbinder_max()
local i
i = get_level(SPELLBINDER, 4)
if i > 4 then i = 4 end
return i
end
--'
SPELLBINDER = add_spell
{
["name"] = "Spellbinder",
["school"] = {SCHOOL_META},
["level"] = 20,
["mana"] = 100,
["mana_max"] = 300,
["fail"] = 85,
["spell"] = function()
local i, ret, c
if player.spellbinder_num ~= 0 then
local t =
{
[SPELLBINDER_HP75] = "75% HP",
[SPELLBINDER_HP50] = "50% HP",
[SPELLBINDER_HP25] = "25% HP",
}
msg_print("The spellbinder is already active.")
msg_print("It will trigger at "..t[player.spellbinder_trigger]..".")
msg_print("With the spells: ")
for i = 1, player.spellbinder_num do
msg_print(spell(player.spellbinder[i]).name)
end
return TRUE
end
ret, c = get_com("Trigger at [a]75% hp [b]50% hp [c]25% hp?", strbyte("a"))
if ret == FALSE then return TRUE end
if c == strbyte("a") then
player.spellbinder_trigger = SPELLBINDER_HP75
elseif c == strbyte("b") then
player.spellbinder_trigger = SPELLBINDER_HP50
elseif c == strbyte("c") then
player.spellbinder_trigger = SPELLBINDER_HP25
else
return
end
player.spellbinder_num = get_spellbinder_max()
i = player.spellbinder_num
while i > 0 do
local s
s = get_school_spell("bind", "is_ok_spell", 0)
if s == -1 then
player.spellbinder_trigger = 0
player.spellbinder_num = 0
return TRUE
else
if spell(s).skill_level > 7 + get_level(SPELLBINDER, 35) then
msg_print("You are only allowed spells with a base level of "..(7 + get_level(SPELLBINDER, 35))..".");
return TRUE
end
end
player.spellbinder[i] = s
i = i - 1
end
player.energy = player.energy - 3100;
msg_print("Spellbinder ready.")
return TRUE
end,
["info"] = function()
return "number "..(get_spellbinder_max()).." max level "..(7 + get_level(SPELLBINDER, 35))
end,
["desc"] = {
"Stores spells in a trigger.",
"When the condition is met all spells fire off at the same time",
"This spell takes a long time to cast so you are advised to prepare it",
"in a safe area.",
"Also it will use the mana for the Spellbinder and the mana for the",
"selected spells"
}
}
DISPERSEMAGIC = add_spell
{
["name"] = "Disperse Magic",
["school"] = {SCHOOL_META},
["level"] = 15,
["mana"] = 30,
["mana_max"] = 60,
["fail"] = 40,
-- Unnafected by blindness
["blind"] = FALSE,
-- Unnafected by confusion
["confusion"] = FALSE,
["stick"] =
{
["charge"] = { 5, 5 },
[TV_WAND] =
{
["rarity"] = 25,
["base_level"] = { 1, 15 },
["max_level"] = { 5, 40 },
},
},
["inertia"] = { 1, 5 },
["spell"] = function()
local obvious
obvious = set_blind(0)
obvious = is_obvious(set_lite(0), obvious)
if get_level(DISPERSEMAGIC, 50) >= 5 then
obvious = is_obvious(set_confused(0), obvious)
obvious = is_obvious(set_image(0), obvious)
end
if get_level(DISPERSEMAGIC, 50) >= 10 then
obvious = is_obvious(set_slow(0), obvious)
obvious = is_obvious(set_fast(0, 0), obvious)
obvious = is_obvious(set_light_speed(0), obvious)
end
if get_level(DISPERSEMAGIC, 50) >= 15 then
obvious = is_obvious(set_stun(0), obvious)
obvious = is_obvious(set_meditation(0), obvious)
obvious = is_obvious(set_cut(0), obvious)
end
if get_level(DISPERSEMAGIC, 50) >= 20 then
obvious = is_obvious(set_hero(0), obvious)
obvious = is_obvious(set_shero(0), obvious)
obvious = is_obvious(set_blessed(0), obvious)
obvious = is_obvious(set_shield(0, 0, 0, 0, 0), obvious)
obvious = is_obvious(set_afraid(0), obvious)
obvious = is_obvious(set_parasite(0, 0), obvious)
obvious = is_obvious(set_mimic(0, 0, 0), obvious)
end
return TRUE
end,
["info"] = function()
return ""
end,
["desc"] = {
"Dispels a lot of magic that can affect you, be it good or bad",
"Level 1: blindness and light",
"Level 5: confusion and hallucination",
"Level 10: speed (both bad or good) and light speed",
"Level 15: stunning, meditation, cuts",
"Level 20: hero, super hero, bless, shields, afraid, parasites, mimicry",
}
}
TRACKER = add_spell
{
["name"] = "Tracker",
["school"] = {SCHOOL_META, SCHOOL_CONVEYANCE},
["level"] = 30,
["mana"] = 50,
["mana_max"] = 50,
["fail"] = 95,
["spell"] = function()
if last_teleportation_y == -1 then
msg_print("There has not been any teleporatation here.")
return TRUE
end
teleport_player_to(last_teleportation_y, last_teleportation_x)
return TRUE
end,
["info"] = function()
return ""
end,
["desc"] = {
"Tracks down the last teleportation that happened on the level and teleports",
"you to it",
}
}
-- Saves the values of the timer
save_timer("TIMER_INERTIA_CONTROL")
add_loadsave("player.inertia_controlled_spell", -1)
player.inertia_controlled_spell = -1
-- Automatically cast the inertia controlled spells
TIMER_INERTIA_CONTROL = new_timer
{
["enabled"] = FALSE,
["delay"] = 10,
["callback"] = function()
-- Don't cast a controlled spell in wilderness mode
if player.antimagic then
msg_print("Your anti-magic field disrupts any magic attempts.")
elseif player.anti_magic then
msg_print("Your anti-magic shell disrupts any magic attempts.")
elseif (player.inertia_controlled_spell ~= -1) and (player.wild_mode == FALSE) then
__spell_spell[player.inertia_controlled_spell]()
end
end,
}
stop_inertia_controlled_spell = function()
player.inertia_controlled_spell = -1
TIMER_INERTIA_CONTROL.enabled = FALSE
player.update = bor(player.update, PU_MANA)
return TRUE
end
add_hooks
{
-- Reduce the mana by four times the cost of the spell
[HOOK_CALC_MANA] = function(msp)
if player.inertia_controlled_spell ~= -1 then
msp = msp - (get_mana(player.inertia_controlled_spell) * 4)
if msp < 0 then msp = 0 end
return TRUE, msp
end
end,
-- Stop a previous spell at birth
[HOOK_BIRTH_OBJECTS] = function()
stop_inertia_controlled_spell()
end,
}
INERTIA_CONTROL = add_spell
{
["name"] = "Inertia Control",
["school"] = {SCHOOL_META},
["level"] = 37,
["mana"] = 300,
["mana_max"] = 700,
["fail"] = 95,
["spell"] = function()
if player.inertia_controlled_spell ~= -1 then
msg_print("You cancel your inertia flow control.")
return stop_inertia_controlled_spell()
end
local s = get_school_spell("control", "is_ok_spell", 0)
if s == -1 then
return stop_inertia_controlled_spell()
end
local inertia = __tmp_spells[s].inertia
if inertia == nil then
msg_print("This spell inertia flow can not be controlled.")
return stop_inertia_controlled_spell()
end
if inertia[1] > get_level(INERTIA_CONTROL, 10) then
msg_print("This spell inertia flow("..inertia[1]..") is too strong to be controlled by your current spell.")
return stop_inertia_controlled_spell()
end
player.inertia_controlled_spell = s
TIMER_INERTIA_CONTROL.enabled = TRUE
TIMER_INERTIA_CONTROL.delay = inertia[2]
TIMER_INERTIA_CONTROL.countdown = TIMER_INERTIA_CONTROL.delay
player.update = bor(player.update, PU_MANA)
msg_print("Inertia flow controlling spell "..spell(s).name..".")
return TRUE
end,
["info"] = function()
return "level "..get_level(INERTIA_CONTROL, 10)
end,
["desc"] = {
"Changes the energy flow of a spell to be continuously recasted",
"at a given interval. The inertia controlled spell reduces your",
"maximum mana by four times its cost.",
}
}
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