1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225
|
|||||oy
#####R /----------------------------------------\
#####R < player.pkg functions helper file >
#####R \----------------------------------------/
----------------------------------------------------------------------
#####RFunction: set_parasite
#####GDeclaration: bool set_parasite(int v, int r);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->parasite" and "p_ptr->parasite_r_idx"
* notice observable changes
*/
#####GDescription:
Set time "v" until parasite with monster index "r" is created. The
player gets the message "You feel something growing in you" if "v"
is > 0. Otherwise the player gets the message "Your body convulse
and spawn <monster name>" if the monster is created (80% chance) or
"The hideous thing growing in you seems to die" if the monster dies.
#####GParameters:
>v is the time until the parasite gestates (must be between 0 and
10000).
>r is the monster index of parasite to be created.
----------------------------------------------------------------------
#####RFunction: set_disrupt_shield
#####GDeclaration: bool set_disrupt_shield(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->disrupt_shield"
* notice observable changes
*/
#####GDescription:
Set time "v" until shield of invulnerability expires. The player gets
the message "You feel invulnerable" if "v" is > 0. Otherwise the
player gets the message "You are more vulnerable".
#####GParameters:
>v is the time until the shield expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_prob_travel
#####GDeclaration: bool set_prob_travel(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->prob_travel"
* notice observable changes
*/
#####GDescription:
Set time "v" until random teleportation expires. The player gets
the message "You feel instable" if "v" is > 0. Otherwise the
player gets the message "You are more stable".
#####GParameters:
>v is the time until random teleportation expires (must be between 0
and 10000).
----------------------------------------------------------------------
#####RFunction: set_tim_deadly
#####GDeclaration: bool set_tim_deadly(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_deadly"
*/
#####GDescription:
Set time "v" until deadly accuracy expires. The player gets the
message "You feel extremely accurate" if "v" is > 0. Otherwise the
player gets the message "You are suddenly much less accurate".
#####GParameters:
>v is the time until deadly accuracy expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_tim_res_time
#####GDeclaration: bool set_tim_res_time(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_res_time"
*/
#####GDescription:
Set time "v" until space-time distortions expire. The player gets the
message "You are now protected against the space-time distortions" if
"v" is > 0. Otherwise the player gets the message "You are no longer
protected against the space-time distortions".
#####GParameters:
>v is the time until space-time distortions expire (must be between
0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_tim_reflect
#####GDeclaration: bool set_tim_reflect(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_reflect"
*/
#####GDescription:
Set time "v" until reflection expire. The player gets the message
"You start reflecting the world around you" if "v" is > 0. Otherwise
the player gets the message "You stop reflecting".
#####GParameters:
>v is the time until reflection expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_meditation
#####GDeclaration: bool set_meditation(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->meditation"
*/
#####GDescription:
Set time "v" until meditation expire. The player gets the message
"You start meditating on yourself" if "v" is > 0. Otherwise the
player gets the message "You stop your self meditation".
#####GParameters:
>v is the time until meditation expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_strike
#####GDeclaration: bool set_strike(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->strike"
*/
#####GDescription:
Set time "v" until accurate strikes expire. The player gets the
message "You feel very accurate" if "v" is > 0. Otherwise the player
gets the message "You are no longer very accurate".
#####GParameters:
>v is the time until accurate strikes expire (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_walk_water
#####GDeclaration: bool set_walk_water(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->walk_water", notice observable changes
*/
#####GDescription:
Set time "v" until walking on water expires. The player gets the
message "You feel strangely insubmersible" if "v" is > 0. Otherwise
the player gets the message "You are no longer insubmersible".
#####GParameters:
>v is the time until walking on water expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_tim_ffall
#####GDeclaration: bool set_tim_ffall(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_ffall"
*/
#####GDescription:
Set time "v" until feather-fall expires. The player gets the message
"You feel very light" if "v" is > 0. Otherwise the player gets the
message "You are suddenly heavier".
#####GParameters:
>v is the time until feather-fall expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_tim_fire_aura
#####GDeclaration: bool set_tim_fire_aura(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_fire_aura"
*/
#####GDescription:
Set time "v" until fiery aura expires. The player gets the message
"You are enveloped in flames" if "v" is > 0. Otherwise the player
gets the message "You are no longer enveloped in flames".
#####GParameters:
>v is the time until fiery aura expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_holy
#####GDeclaration: bool set_holy(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->holy", notice observable changes
*/
#####GDescription:
Set time "v" until holiness expires. The player gets the message
"You feel a holy aura around you" if "v" is > 0. Otherwise the
player gets the message "The holy aura vanishes".
#####GParameters:
>v is the time until holiness expires (must be between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_grace
#####GDeclaration: void set_grace(s32b v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->grace", notice observable changes
*/
#####GDescription:
Set grace to value "v". Don't allow grace to fall below -30000 or
rise above 30000.
#####GParameters:
>v is the value of grace.
----------------------------------------------------------------------
#####RFunction: set_mimic
#####GDeclaration: bool set_mimic(int v, int p);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_mimic", and "p_ptr->mimic_form",
* notice observable changes
*/
#####GDescription:
Set time "v" until morph into monster with monster index "p" expires.
The player gets the message "You feel your body change" if "v" is > 0.
Otherwise the player gets the message "You are no longer transformed".
#####GParameters:
>v is the time until transformation expires (must be between 0 and
10000).
>p is the monster index of the monster the player wants to mimic.
----------------------------------------------------------------------
#####RFunction: set_no_breeders
#####GDeclaration: bool set_no_breeders(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "no_breeds"
*/
#####GDescription:
Set time "v" until breeders can breed again. The player gets the
message "You feel an anti-sexual aura" if "v" is > 0. Otherwise the
player gets the message "You no longer feel an anti-sexual aura".
Okay...
#####GParameters:
>v is the time until breeders can breed again (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_invis
#####GDeclaration: bool set_invis(int v,int p);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_invis", and "p_ptr->tim_inv_pow",
* notice observable changes
*/
#####GDescription:
Set time "v" until invisibility expires. The player gets the message
"You feel your body fade away" if "v" is > 0. Otherwise the player
gets the message "You are no longer invisible".
#####GParameters:
>v is the time until invisibility expires (must be between 0 and
10000).
>p is the power of timed invisibility.
----------------------------------------------------------------------
#####RFunction: set_lite
#####GDeclaration: bool set_lite(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_lite", notice observable changes
*
* Note the use of "PU_VIEW", which is needed to
* memorise any terrain features which suddenly become "visible".
* Note that blindness is currently the only thing which can affect
* "player_can_see_bold()".
*/
#####GDescription:
Set time "v" until brightness expires. The player gets the message
"You suddenly seem brighter" if "v" is > 0. Otherwise the player
gets the message "You are no longer bright".
#####GParameters:
>v is the time until brightness expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_blind
#####GDeclaration: bool set_blind(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->blind", notice observable changes
*
* Note the use of "PU_UN_VIEW", which is needed to memorise any terrain
* features which suddenly become "visible".
* Note that blindness is currently the only thing which can affect
* "player_can_see_bold()".
*/
#####GDescription:
Set time "v" until blindness expires. The player gets the message "You
are blind" if "v" is > 0. Otherwise the player gets the message "You
can see again".
#####GParameters:
>v is the time until blindness expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_confused
#####GDeclaration: bool set_confused(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->confused", notice observable changes
*/
#####GDescription:
Set time "v" until confusion expires. The player gets the message "You
are confused" if "v" is > 0. Otherwise the player gets the message
"You feel less confused now".
#####GParameters:
>v is the time until confusion expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_poisoned
#####GDeclaration: bool set_poisoned(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->poisoned", notice observable changes
*/
#####GDescription:
Set time "v" until poison expires. The player gets the message "You
are poisoned" if "v" is > 0. Otherwise the player gets the message
"You are no longer poisoned".
#####GParameters:
>v is the time until poison expires (must be between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_afraid
#####GDeclaration: bool set_afraid(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->afraid", notice observable changes
*/
#####GDescription:
Set time "v" until fear expires. The player gets the message "You are
terrified" if "v" is > 0. Otherwise the player gets the message "You
feel bolder now".
#####GParameters:
>v is the time until fear expires (must be between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_paralyzed
#####GDeclaration: bool set_paralyzed(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->paralyzed", notice observable changes
*/
#####GDescription:
Set time "v" until paralysis expires. The player gets the message "You
are paralyzed" if "v" is > 0. Otherwise the player gets the message
"You can move again".
#####GParameters:
>v is the time until paralysis expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_image
#####GDeclaration: bool set_image(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->image", notice observable changes
*
* Note that we must redraw the map when hallucination changes.
*/
#####GDescription:
Set time "v" until hallucination expires. The player gets the message
"Oh, wow! Everything looks so cosmic now" if "v" is > 0. Otherwise
the player gets the message "You can see clearly again".
#####GParameters:
>v is the time until hallucination expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_fast
#####GDeclaration: bool set_fast(int v, int p);
#####GFile: xtra2.c
#####GComment:
(none)
#####GDescription:
Set time "v" until speed of speed factor "p" expires. The player gets
the message "You feel yourself moving faster" if "v" is > 0. Otherwise
the player gets the message "You feel yourself slow down".
#####GParameters:
>v is the time until speed expires (must be between 0 and 10000).
>p is the speed factor.
----------------------------------------------------------------------
#####RFunction: set_light_speed
#####GDeclaration: bool set_light_speed(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->lightspeed", notice observable changes
*/
#####GDescription:
Set time "v" until light-speed expires. The player gets the message
"You feel as if time has stopped" if "v" is > 0. Otherwise the player
gets the message "You feel time returning to its normal rate".
#####GParameters:
>v is the time until light-speed expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_slow
#####GDeclaration: bool set_slow(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->slow", notice observable changes
*/
#####GDescription:
Set time "v" until slowness expires. The player gets the message "You
feel yourself moving slower" if "v" is > 0. Otherwise the player gets
the message "You feel yourself speed up".
#####GParameters:
>v is the time until slowness expires (must be between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_shield
#####GDeclaration: bool set_shield(int v, int p, s16b o, s16b d1, s16b d2);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->shield", notice observable changes
*/
#####GDescription:
Set time "v" until stone-shield expires. The player gets the message
"Your skin turns to stone" if "v" is > 0. Otherwise the player gets
the message "Your skin returns to normal". Stone-shield has spell
power "p", spell option "o", and power options "d1" and "d2".
#####GParameters:
>v is the time until stone-shield expires (must be between 0 and
10000).
>p is the power of the stone-shield spell.
>o is the option of the stone-shield spell.
>d1 is the power for option 1 of the stone-shield spell.
>d2 is the power for option 2 of the stone-shield spell.
----------------------------------------------------------------------
#####RFunction: set_blessed
#####GDeclaration: bool set_blessed(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->blessed", notice observable changes
*/
#####GDescription:
Set time "v" until blessing expires. The player gets the message "You
feel righteous" if "v" is > 0. Otherwise the player gets the message
"The prayer has expired".
#####GParameters:
>v is the time until blessing expires (must be between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_hero
#####GDeclaration: bool set_hero(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->hero", notice observable changes
*/
#####GDescription:
Set time "v" until heroism expires. The player gets the message "You
feel like a hero" if "v" is > 0. Otherwise the player gets the
message "The heroism wears off".
#####GParameters:
>v is the time until heroism expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_shero
#####GDeclaration: bool set_shero(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->shero", notice observable changes
*/
#####GDescription:
Set time "v" until berserk expires. The player gets the message "You
feel like a killing machine" if "v" is > 0. Otherwise the player gets
the message "You feel less Berserk".
#####GParameters:
>v is the time until berserk expires (must be between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_protevil
#####GDeclaration: bool set_protevil(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->protevil", notice observable changes
*/
#####GDescription:
Set time "v" until protection from evil expires. The player gets the
message "You feel safe from evil" if "v" is > 0. Otherwise the player
gets the message "You no longer feel safe from evil".
#####GParameters:
>v is the time until protection from evil expires (must be between 0
and 10000).
----------------------------------------------------------------------
#####RFunction: set_protgood
#####GDeclaration: bool set_protgood(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->protgood", notice observable changes
*/
#####GDescription:
Set time "v" until protection from good expires. The player gets the
message "You feel safe from good" if "v" is > 0. Otherwise the player
gets the message "You no longer feel safe from good".
#####GParameters:
>v is the time until protection from evil expires (must be between 0
and 10000).
----------------------------------------------------------------------
#####RFunction: set_protundead
#####GDeclaration: bool set_protundead(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->protundead", notice observable changes
*/
#####GDescription:
Set time "v" until protection from undead expires. The player gets the
message "You feel safe from undead" if "v" is > 0. Otherwise the
player gets the message "You no longer feel safe from undead".
#####GParameters:
>v is the time until protection from undead expires (must be between
0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_invuln
#####GDeclaration: bool set_invuln(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->invuln", notice observable changes
*/
#####GDescription:
Set time "v" until invulnerability expires. The player gets the
message "Invulnerability" if "v" is > 0. Otherwise the player gets
the message "The invulnerability wears off".
#####GParameters:
>v is the time until invulnerability expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_tim_invis
#####GDeclaration: bool set_tim_invis(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_invis", notice observable changes
*/
#####GDescription:
Set time "v" until see invisible expires. The player gets the message
"Your eyes feel very sensitive" if "v" is > 0. Otherwise the player
gets the message "Your eyes feel less sensitive".
#####GParameters:
>v is the time until see invisible expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_tim_infra
#####GDeclaration: bool set_tim_infra(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_infra", notice observable changes
*/
#####GDescription:
Set time "v" until infravision expires. The player gets the message
"Your eyes begin to tingle" if "v" is > 0. Otherwise the player gets
the message "Your eyes stop tingling".
#####GParameters:
>v is the time until infravision expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_mental_barrier
#####GDeclaration: bool set_mental_barrier(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->tim_mental_barrier", notice observable changes
*/
#####GDescription:
Set time "v" until mental barrier expires. The player gets the message
"Your mind grows stronger" if "v" is > 0. Otherwise the player gets
the message "Your mind is no longer especially strong".
#####GParameters:
>v is the time until mental barrier expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_acid
#####GDeclaration: bool set_oppose_acid(int v);
#####GFile: xtra2.c
#####GComment:
#####GDescription:
Set time "v" until feather-fall expires. The player gets the message
"You feel very light" if "v" is > 0. Otherwise the player gets the
message "You are suddenly heavier".
#####GParameters:
>v is the time until feather-fall expires (must be between 0 and
10000).
>v is the time until feather-fall expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_elec
#####GDeclaration: bool set_oppose_elec(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_elec", notice observable changes
*/
#####GDescription:
Set time "v" until electricity resistance expires. The player gets
the message "You feel resistant to electricity" if "v" is > 0.
Otherwise the player gets the message "You feel less resistant to
electricity".
#####GParameters:
>v is the time until electricity resistance expires (must be between
0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_fire
#####GDeclaration: bool set_oppose_fire(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_fire", notice observable changes
*/
#####GDescription:
Set time "v" until fire resistance expires. The player gets the
message "You feel resistant to fire" if "v" is > 0. Otherwise the
player gets the message "You feel less resistant to fire".
#####GParameters:
>v is the time until fire resistance expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_cold
#####GDeclaration: bool set_oppose_cold(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_cold", notice observable changes
*/
#####GDescription:
Set time "v" until cold resistance expires. The player gets the
message "You feel resistant to cold" if "v" is > 0. Otherwise the
player gets the message "You feel less resistant to cold".
#####GParameters:
>v is the time until cold resistance expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_pois
#####GDeclaration: bool set_oppose_pois(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_pois", notice observable changes
*/
#####GDescription:
Set time "v" until poison resistance expires. The player gets the
message "You feel resistant to poison" if "v" is > 0. Otherwise the
player gets the message "You feel less resistant to poison".
#####GParameters:
>v is the time until poison resistance expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_ld
#####GDeclaration: bool set_oppose_ld(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_ld"
*/
#####GDescription:
Set time "v" until light and dark resistance expires. The player gets
the message "You feel protected against the light's fluctuation" if
"v" is > 0. Otherwise the player gets the message "You are no longer
protected against the light's fluctuation".
#####GParameters:
>v is the time until light and dark resistance expires (must be
between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_cc
#####GDeclaration: bool set_oppose_cc(int v);
#####GFile: xtra2.c
/*
* Set "p_ptr->oppose_cc"
*/
#####GComment:
#####GDescription:
Set time "v" until chaos resistance expires. The player gets the
message "You feel protected against raw chaos" if "v" is > 0.
Otherwise the player gets the message "You are no longer protected
against chaos".
#####GParameters:
>v is the time until chaos resistance expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_ss
#####GDeclaration: bool set_oppose_ss(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_ss"
*/
#####GDescription:
Set time "v" until sound and shard resistance expires. The player gets
the message "You feel protected against the ravages of sound and
shards" if "v" is > 0. Otherwise the player gets the message "You are
no longer protected against the ravages of sound and shards".
#####GParameters:
>v is the time until sound and shard resistance expires (must be
between 0 and 10000).
----------------------------------------------------------------------
#####RFunction: set_oppose_nex
#####GDeclaration: bool set_oppose_nex(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->oppose_nex"
*/
#####GDescription:
Set time "v" until nexus resistance expires. The player gets the
message "You feel protected against the strange forces of nexus" if
"v" is > 0. Otherwise the player gets the message "You are no longer
protected against the strange forces of nexus".
#####GParameters:
>v is the time until nexus resistance expires (must be between 0 and
10000).
----------------------------------------------------------------------
#####RFunction: set_stun
#####GDeclaration: bool set_stun(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->stun", notice observable changes
*
* Note the special code to only notice "range" changes.
*/
#####GDescription:
Set stun level "v". If the player race can't be stunned then the level
is forced to 0. A value > 100 means the player is knocked out. A value
>50 is a heavy stun. A value > 0 is a stun. If the stun level has
increased, a message is printed. There is a small chance of stun level
in 1000, or a 1 in 16 chance of a vicious blow which decreases
intelligence and/or wisdom for a while.
#####GParameters:
>v is the stun level.
----------------------------------------------------------------------
#####RFunction: set_cut
#####GDeclaration: bool set_cut(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->cut", notice observable changes
*
* Note the special code to only notice "range" changes.
*/
#####GDescription:
Set cut level "v". If the player race can't be cut then the time is
forced to 0. A value > 1000 is a mortal wound. A value > 200 is a deep
gash. A value > 100 is a severe cut. A value > 50 is a nasty cut. A
value > 25 is a bad cut. A value > 10 is a light cut. A value > 0 is a
graze. If the cut level has increased, a message is printed. There is
a small chance of stun level in 1000, or a 1 in 16 chance of scarring
which decreases charisma for a while.
#####GParameters:
>v is the cut level.
----------------------------------------------------------------------
#####RFunction: set_food
#####GDeclaration: bool set_food(int v);
#####GFile: xtra2.c
#####GComment:
/*
* Set "p_ptr->food", notice observable changes
*
* The "p_ptr->food" variable can get as large as 20000, allowing the
* addition of the most "filling" item, Elvish Waybread, which adds
* 7500 food units, without overflowing the 32767 maximum limit.
*
* Perhaps we should disturb the player with various messages,
* especially messages about hunger status changes. XXX XXX XXX
*
* Digestion of food is handled in "dungeon.c", in which, normally,
* the player digests about 20 food units per 100 game turns, more
* when "fast", more when "regenerating", less with "slow digestion",
* but when the player is "gorged", he digests 100 food units per 10
* game turns, or a full 1000 food units per 100 game turns.
*
* Note that the player's speed is reduced by 10 units while gorged,
* so if the player eats a single food ration (5000 food units) when
* full (15000 food units), he will be gorged for (5000/100)*10 = 500
* game turns, or 500/(100/5) = 25 player turns (if nothing else is
* affecting the player speed).
*/
#####GDescription:
Set hunger level "v". A value < 500 is fainting. A value < 1000 is
weak. A value < 2000 is weak. A value < 10000 is full. A value
< 15000 is bloated. A value < 20000 is gorged. If one of these
levels is crossed a message is printed.
#####GParameters:
>v is the hunger level (must be between 0 and 20000).
----------------------------------------------------------------------
#####RFunction: check_experience
#####GDeclaration: void check_experience(void);
#####GFile: xtra2.c
#####GComment:
/*
* Advance experience levels and print experience
*/
#####GDescription:
Check if player experience level has changed. If a player has achieved
a level for the first time, give reward or corruption (1 chance in 3)
if they apply, and increase skill points.
----------------------------------------------------------------------
#####RFunction: check_experience_obj
#####GDeclaration: void check_experience_obj(object_type *o_ptr);
#####GFile: xtra2.c
#####GComment:
/*
* Advance experience levels and print experience
*/
#####GDescription:
Check if object "o_ptr" experience level has changed. If an object has
achieved a level for the first time, apply gains.
#####GParameters:
>o_ptr is the pointer to the object gaining experience.
----------------------------------------------------------------------
#####RFunction: gain_exp
#####GDeclaration: void gain_exp(s32b amount);
#####GFile: xtra2.c
#####GComment:
/*
* Gain experience (share it to objects if needed)
*/
#####GDescription:
Gain "amount" of experience. Count the number of objects which will
gain experience. The objects share equally 2/3 of "amount". Give
corruption if it applies. Gain experience. If experience is less
than maximum, then increase maximum experience by 20% of "amount".
Check for level change and print experience (check_experience).
#####GParameters:
>amount is the amount of experience to share.
----------------------------------------------------------------------
#####RFunction: lose_exp
#####GDeclaration: void lose_exp(s32b amount);
#####GFile: xtra2.c
#####GComment:
/*
* Lose experience
*/
#####GDescription:
Decrease experience by "amount". Experience can not fall below zero.
Check for level change and print experience (check_experience).
#####GParameters:
>amount is the amount of experience to lose.
----------------------------------------------------------------------
Back to the *****lua.hlp*0[lua help index] .
[[[[[gThis file by Chris Hadgis]
|