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~~~~~01|Geomancer
~~~~~02|Classes|Geomancer
#####R=== Geomancers ===
#####GDescription
Geomancers harness the power of the elements earth, air, fire and water.
The level of their *****skills.txt*60[Geomancy] skill gives them access to their own
*****m_geoman.txt*0[school of Geomancy], but the levels of the Fire, Water, Air, and Earth
skills will have an effect on the outcome of each spell.
Geomancers need the aid of a Mage Staff in order to use their powers.
#####GStarting Stat Modifiers
Strength -5
Intelligence +3
Wisdom +0
Dexterity +1
Constitution -2
Charisma +1
Hit Die +d0
Spell Points +50%
Exp Penalty 30%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 1.000 [0.200]
Weaponmastery 0.700 [0.400]
Sneakiness 1.000 [0.900]
Stealth 0.000 [0.400]
Magic 1.000 [0.900]
Magic-Device 1.000 [1.050]
Spell-power 1.000 [0.700]
Geomancy 1.000 [0.700]
Fire 1.000 [1.050]
Water 1.000 [1.050]
Air 1.000 [1.050]
Earth 1.000 [1.050]
Meta 0.000 [0.700]
Conveyance 0.000 [0.700]
Divination 0.000 [0.700]
Temporal 0.000 [0.700]
Mind 0.000 [0.700]
Nature 0.000 [0.700]
Necromancy 0.000 [0.700]
Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.500]
#####GInnate Abilities:
#####BAbility Character level
Perfect casting 1
#####GStarting Equipment
A Geomancer begins the game with:
a Spellbook of Geyser
a Mage Staff
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