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~~~~~01|Druid
~~~~~02|Classes|Druid
~~~~~03|Yavanna|Druid
#####R=== Druids ===
#####GDescription
When Melkor first dug up Utumno and Angband, rivers were polluted and gave
birth to dark clouds of stinging insects; animals changed into dark, horrible
horned things and the forests themselves screamed in horror at their corruption.
*****g_yavann.txt*0[Yavanna] heard this scream and gave to some of the children of Eru the strength
to defend Nature; at first Ents were chosen, but later on other races were
allowed to tread the path of the Druid.
The embodiment of life itself, a Druid is a true force of nature and nothing
can prevent him from completing his final quest: returning Angband to the
grassy sunlit plain it once was.
#####GStarting Stat Modifiers
Strength -1
Intelligence -3
Wisdom +3
Dexterity -1
Constitution +0
Charisma +2
Hit Die +d2
Spell Points +0%
Exp Penalty 20%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Combat 2.000 [0.700]
Weaponmastery 1.000 [0.750]
Sneakiness 1.000 [0.900]
Stealth 0.000 [0.400]
Disarming 0.000 [0.900]
Magic 1.000 [0.900]
Magic-Device 1.000 [1.050]
Spell-power 0.000 [0.600]
Spirituality 1.000 [1.000]
Prayer 1.000 [1.500]
Mindcraft 0.000 [0.600]
Monster-lore 1.000 [1.200]
Summoning 1.000 [0.700]
#####GInnate Abilities:
#####BAbility Character level
Perfect casting 1
#####GStarting Equipment
A Druid begins the game with:
a Spellbook of Charm Animal
a Mace
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