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// -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; -*-
// (c) 2020 Henner Zeller <h.zeller@acm.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
#ifndef RENDERER_H_
#define RENDERER_H_
#include <functional>
#include <memory>
#include <string>
#include "display-options.h"
#include "terminal-canvas.h"
namespace timg {
// A renderer for framebuffers. The renderer provides a callback to which
// a framebuffer can be sent; the renderer then takes care of actually
// sending it to the screen, depending on the grid configuration.
class Renderer {
public:
// A function to write a framebuffer and its offset with timing.
// This callback is handed over to each ImageSource::SendFrames to
// emit their content.
using WriteFramebufferFun =
std::function<void(int x, int dy, const Framebuffer &fb,
SeqType seq_type, Duration end_of_frame)>;
// Create a renderer that writes to the terminal canvas.
// The single column vs. multi column are different implementations.
static std::unique_ptr<Renderer> Create(timg::TerminalCanvas *output,
const DisplayOptions &display_opts,
int cols, int rows,
Duration wait_between_images,
Duration wait_between_rows);
virtual ~Renderer() {}
// Create a sink for a new rendering with a title.
// Returns a callback in which the receiver can send a frambebufer to be
// rendered, to be called by whoever provides a framebuffer.
// The returned call can be used to output multiple frames with the usual
// (x, dy) positioning.
virtual WriteFramebufferFun render_cb(const std::string &title) = 0;
// Wait if needed between image sources.
virtual void MaybeWaitBetweenImageSources() const = 0;
protected:
Renderer(timg::TerminalCanvas *canvas, const DisplayOptions &display_opts);
// Trim and potentially title for rendering, obeying the column-width
// and centering constraints. Adds a newline as this needs to be printed.
std::string TrimTitle(const std::string &title, int width) const;
timg::TerminalCanvas *const canvas_;
const DisplayOptions &options_;
};
} // namespace timg
#endif // RENDERER_H_
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