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To Do
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Bugs:
Code Cleanup:
Remove useless files: swutil.c
Restructure display to be state based - avoids all the horrible crap
with longjmp at the moment
Remove the XOR'ing mess - just draw the entire screen each time.
Computers are fast enough that we dont need to do this
any more :)
Network:
Ability to abort server
Network disconnect should bring you back to the title screen
Also on failure to connect
Keep sending even when we are waiting for data (up to a point of
course). Currently the network code wont send the next
movement until its received the next movement from the
other player. As a result any kind of lag will drastically
kill the game speed.
> 2 Players, Teams
Extra game modes -- Capture the flag etc
Ideas
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Friendly buildings/tanks should shoot at enemy planes?
Teams (player + AI)?
Custom levels
High score table?
Safe base?
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