[go: up one dir, main page]

File: unguided.h

package info (click to toggle)
sabre 0.2.3-3
  • links: PTS
  • area: main
  • in suites: slink
  • size: 4,876 kB
  • ctags: 5,106
  • sloc: cpp: 25,581; ansic: 7,439; sh: 2,063; makefile: 92
file content (369 lines) | stat: -rw-r--r-- 8,819 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
/*
    SABRE Fighter Plane Simulator 
    Copyright (c) 1997 Dan Hammer
    Portions Donated By Antti Barck

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 1, or (at your option)
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
 *           SABRE Fighter Plane Simulator       *
 * File   : unguided.h                           *
 * Date   : March, 1997                          *
 * Author : Dan Hammer                           *
 *************************************************/
#ifndef __unguided_h
#define __unguided_h

#include "target.h"
#include "viewobj.h"
#include "moveable.h"
#include "weapons.h"

class Rocket_Trail;

#define MAX_RADIUS_HITS 10

class Projectile : public Moveable
{
public:
  float max_time;
  float elapsed_time;
  FlightLight *flt;
  FlightLight_Specs *specs;
  int damage;
  int view_color;
  float view_len;
  int is_tracer;
  Weapon_Specs *wspecs;
  Target *hit;
  Target *radius_hits[MAX_RADIUS_HITS];
  int    rad_hits;
  Target *launcher;
  Rocket_Trail *smk;
  int fuse_type;
  float fuse_data;

  R_3DPoint t_position;
  R_3DPoint l_position,s_position;

  Projectile(FlightLight_Specs *spcs)
    : specs(spcs)
    {
      active = 0;
      flt = NULL;
      view = NULL;
      max_time = spcs->time_limit;
      damage = 1;
      view_len = 0.0;
      launcher = NULL;
      is_tracer = 1;
      wspecs = NULL;
      smk = NULL;
      rad_hits = 0;
      fuse_data = 0.0;
      fuse_type = 0;
    }
  virtual ~Projectile();
  virtual void create_view();
  virtual void init();
  void activate(Launch_Params &);
  void activate(R_3DPoint &, Vector &);
  void activate(R_3DPoint &r)
    { Moveable::activate(r); }
  void activate(Flight &f, Gun_Specs *gs, int n = 1)
    { Moveable::activate(f,gs,n); }
  void activate(Flight &f)
    { Moveable::activate(f); }
  virtual void de_activate();
  virtual void update();
  void pause()
    { if (flt) flt->pause(); }
  void start()
    { if (flt) flt->start(); }
  int check_for_hit();
  int check_radius_hits();
  virtual void add_draw_list(DrawList &dl, Port_3D &port);
  int has_damage_radius()
    {
      return (wspecs->getDamageRadius() > 0.0);
    }
  int wepType()
    {
      return (wspecs->getType());
    }
  Weapon_Specs *getWepSpecs()
    {
      return (wspecs);
    }
};

class BlastMap : public TMoveable
{
public:
  TextrMap *initmap;
  TextrMap *map;
  float    initdur;
  int      initflag;
  BlastMap()
    {
      initdur = 0.0;
      initflag = 0;
    }

  void init();
  virtual void update();
  virtual void de_activate();
  void add_draw_list(DrawList & dl, Port_3D & port);
  
  static float bm_sizex;
  static float bm_sizey;
  static float bm_dur;
  static char *bm_map;
  static char *bm_initmap;
  static float bm_initdur;
};

class DustUp : public TMoveable
{
public:
  void init();
  virtual void de_activate();
  float size;
  DustUp(float mtime = 0.55)
    : TMoveable(mtime),
    size(0.13)
    {}
};

#define MAX_VSMOKES 64

class Smokey : public TMoveable
{
public:
  int         n_smokes;
  Bitmap_View *views[MAX_VSMOKES];
  int         next_view;
  int         nview;
  char        *smokemap_id;
  TextrMap    *smokemap;
  char        *firemap_id;
  TextrMap    *firemap;
  float       init_size;
  float       d_size,d_len;
  float       kink;
  Vector      v;
  int         has_flame;
  float       flame_time_max;
  float       flame_time;
  int         flame_flag;
  int         nflames;

  R_3DPoint   cur_position;

  float       cur_size;

  static int   sm_n_smokes;
  static float sm_init_size;
  static float sm_d_size;
  static float sm_d_len;
  static float sm_kink;
  static float sm_max_time;
  static int   sm_has_flame;
  static float sm_flame_time_max;
  static int   sm_nflames;
  static char  *sm_smokemap_id;
  static char  *sm_firemap_id;
  

  Smokey();
  virtual ~Smokey();
  static void initSmokey();

  void setLocalParams();
  virtual void init();
  virtual void activate(R_3DPoint &);
  virtual void activate(Flight &flt)
    { TMoveable::activate(flt); }
  virtual void activate(R_3DPoint &p, Vector &vc)
    { TMoveable::activate(p,vc); }
  virtual void activate(Flight &launcher, Gun_Specs *g_specs, int n = 1)
    { TMoveable::activate(launcher,g_specs,n); }
  virtual void activate(Launch_Params &lp)
    { TMoveable::activate(lp); }

  virtual void de_activate();
  virtual void update();
  virtual void add_draw_list(DrawList &, Port_3D &);
};

class Smoke_Trail : public Smokey
{
public:
  Flight *flight;
  virtual void activate(Flight &);
  virtual void activate(R_3DPoint &r)
    { flame_flag = 0; Smokey::activate(r); }
  virtual void activate(R_3DPoint &r, Vector &v)
    { flame_flag = 0; Smokey::activate(r,v); }
  virtual void activate(Flight &launcher, Gun_Specs *g_specs, int n = 1)
    { flame_flag = 0; Smokey::activate(launcher,g_specs,n); }
  virtual void activate(Launch_Params &lp)
    { flame_flag = 0; Smokey::activate(lp); }

  void de_activate();
  void init();
  virtual void update();
  virtual void add_draw_list(DrawList &, Port_3D &);
  Smoke_Trail();
};

class Rocket_Trail : public Smoke_Trail
{
public:
  FlightLight *fltlte;
  Rocket_Specs *rspcs;
  Rocket_Trail(Rocket_Specs *rspcs)
    :Smoke_Trail()
    {
      this->rspcs = rspcs;
      fltlte = NULL;
    }
  virtual void activate(FlightLight *);
  virtual void update();

  virtual void activate(R_3DPoint &r)
    { flame_flag = 0; Smokey::activate(r); }
  virtual void activate(R_3DPoint &r, Vector &v)
    { flame_flag = 0; Smokey::activate(r,v); }
  virtual void activate(Flight &launcher, Gun_Specs *g_specs, int n = 1)
    { flame_flag = 0; Smokey::activate(launcher,g_specs,n); }
  virtual void activate(Launch_Params &lp)
    { flame_flag = 0; Smokey::activate(lp); }
  virtual void activate(Flight &f)
    { Smoke_Trail::activate(f); }
};

class Debris : public Projectile
{
public:
  FlightLight_Specs *global_specs;
  FlightLight_Specs *local_specs;
  Debris(FlightLight_Specs *spcs)
    : Projectile(spcs),
    global_specs(spcs),
    local_specs(NULL)
    {}
  virtual ~Debris()
    {
      if (local_specs != NULL)
	delete local_specs;
    }
  void de_activate();
  void init();
  void update();
  void create_view();
};

#define MAX_ROUNDS 340
#define MAX_FLAK   60
#define MAX_BLASTS 40
#define MAX_DUSTUPS 40
#define MAX_DEBRIS 220
#define MAX_SMOKES 40
#define MAX_STRAILS 40

class Unguided_Manager
{
public:
  FlightLight_Specs specs;
  FlightLight_Specs flak_specs;
  int nrounds;
  int active_count;
  Projectile *rounds[MAX_ROUNDS];
  Projectile *flak[MAX_FLAK];
  int nflak,active_flak;
  float rtime,elapsed_time;
  Unguided_Manager();
  ~Unguided_Manager();

  int update();
  int new_round(Launch_Params &);
  int new_flak(R_3DPoint &, Vector &);
  void add_draw_list(DrawList &, Port_3D &);
  int check_hits();
  void handle_hit(Target *hit, Projectile *p);
  void handle_radius_hits(Projectile *p);
  void create_debris(R_3DPoint &p, int l, int w, int n,
		     Vector_Q *vq = NULL);
  void pause();
  void start();
  void boom(R_3DPoint &origin, int flags);
  BlastMap *blasts[MAX_BLASTS];
  int nblasts;

  int new_blast(R_3DPoint &, float, float, float, char * = "fire",
		char * = "smoke", float = 1.0);

  int endProjectilePath(Projectile *p);

  DustUp *dustups[MAX_DUSTUPS];
  int ndustups;
  int new_dustup(R_3DPoint &);

  Smokey *smokeys[MAX_SMOKES];
  int new_smoke(R_3DPoint &p,
		int n_smokes,
		float init_size,
		float d_size,
		float d_len,
		float kink,
		float max_time,
		int has_flame,
		float flame_time_max,
		int n_flames,
		char *smokmap_id,
		char *firemap_id);

  Smoke_Trail *smoke_trails[MAX_STRAILS];
  int new_smoke_trail(Flight &);

  FlightLight_Specs debris_specs;
  Debris *debris[MAX_DEBRIS];

  Moveables m_rounds,
    m_flak,
    m_blasts,
    m_dustups,
    m_debris,
    m_smokes,
    m_strails;

  static Unguided_Manager *the_umanager;
  static Target          **targets;
  static int               ntargets;
  static int               inited;
  static void setTargetList(Target **ts, int n)
    {
      targets = ts;
      ntargets = n;
    }
  static void setUnguidedManager(Unguided_Manager *um)
    {
      the_umanager = um;
    }
  static void initUnguided();
};

#endif