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/*
SABRE Fighter Plane Simulator
Copyright (c) 1997 Dan Hammer
Portions Donated By Antti Barck
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
* SABRE Fighter Plane Simulator *
* Version: 0.1 *
* File : target.h *
* Date : March, 1997 *
* Author : Dan Hammer *
* Base class for anything that can be targeted *
*************************************************/
#ifndef __target_h
#define __target_h
#include "vmath.h"
#include "clip.h"
extern float hit_scaler;
#define TARGET_BASE_T 0
class Target
{
public:
/* Maximum amount of punishment */
int max_damage;
/* "Threshold" level of hurting */
int threshold_damage;
/* Current punishment level */
int hurt;
/* Just got hit */
int hitme;
/* Who's side? */
int affiliation;
/* Who last hit me / killed me */
Target *who_got_me;
/*
These last 3 variables will be
set by Projectile class and
FltNode class
don't touch 'em anywhere
else, even in subclasses
*/
/* How many hits I took */
int i_hits;
/* How many hits I made */
int o_hits;
/* How many shots I made */
int shots;
R_3DPoint hitpoint;
R_3DPoint position;
Target()
{
max_damage = 100;
threshold_damage = 0;
hurt = 0;
hitme = 0;
who_got_me = NULL;
affiliation = -1;
i_hits = o_hits = shots = 0;
}
virtual int getType()
{
return (TARGET_BASE_T);
}
virtual int isHistory()
{
return (hurt >= max_damage);
}
virtual int ouch(const R_3DPoint &, int , Target * = NULL)
{ return 0; }
virtual int ouch(const R_3DPoint &, const R_3DPoint &, int, Target * = NULL)
{ return 0; }
virtual R_3DPoint *get_hit_point()
{ return &hitpoint; }
virtual R_3DPoint *get_position()
{ return &position; }
virtual void youHit(Target *)
{}
virtual int ouch(const R_3DPoint &, float, int, Target * = NULL)
{ return 0; }
};
#define MAX_TARGETS 512
class Target_List
{
public:
Target *targets[MAX_TARGETS];
int idx;
Target_List()
{
idx = 0;
}
int add_target(Target *tg)
{
if (idx < MAX_TARGETS)
{
targets[idx++] = tg;
return(1);
}
else
return(0);
}
void clear()
{
idx = 0;
}
} ;
enum { C_3DOBJECT_T = TARGET_BASE_T + 1, FLIGHT_ZVIEW_T, GROUND_UNIT_T };
inline int calc_hit(const R_3DPoint &r1, const R_3DPoint &r2, const bounding_cube &bc)
{
int r;
bounding_cube b ;
b = bc;
b *= hit_scaler;
r = inbounds(r1,r2,b);
return r;
}
int calc_radial_damage(const R_3DPoint & r1, float radius, int damage,
const bounding_cube &bc, int &dmg);
#endif
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