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/*
SABRE Fighter Plane Simulator
Copyright (c) 1997 Dan Hammer
Portions Donated By Antti Barck
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
* SABRE Fighter Plane Simulator *
* Version: 0.1 *
* File : obj_3d.C *
* Date : March, 1997 *
* Author : Dan Hammer *
* Higher-level gathering of shapes and *
* polygons into objects and groups *
*************************************************/
#include <stdio.h>
#include <values.h>
#include <math.h>
#include <iostream.h>
#include <string.h>
#include "vmath.h"
#include "target.h"
int calc_radial_damage(const R_3DPoint &r1, float radius, int damage,
const bounding_cube &bcube, int &dmg)
{
R_3DPoint cp;
float d;
int result = 0;
bounding_cube bc = bcube;
float rad_sq = radius * radius * hit_scaler;
cp = bc.centerPoint();
d = distance_squared(cp,r1);
if (d <= rad_sq)
{
dmg = (int) (((float)damage) * d / rad_sq);
result = 1;
}
return (result);
}
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