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/*
SABRE Fighter Plane Simulator
Copyright (c) 1997 Dan Hammer
Portions Donated By Antti Barck
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
* SABRE Fighter Plane Simulator *
* Version: 0.1 *
* File : grndunit.h *
* Date : September, 1997 *
* Author : Dan Hammer *
* *
*************************************************/
#ifndef __grndunit_h
#define __grndunit_h
#include "target.h"
#include "zview.h"
typedef enum ground_unit_types { base, AAA, armor };
class Ground_Unit_Specs
{
public:
int type;
char id[16];
char shape_file[13];
float update_time;
float acquire_range;
float max_speed;
float avg_speed;
int max_damage;
R_3DPoint view_point;
Z_Node_Manager *zm;
void *specs_extra;
Ground_Unit_Specs()
{
update_time = acquire_range =
max_speed = avg_speed = 0.0;
zm = NULL;
specs_extra = NULL;
}
~Ground_Unit_Specs();
void read(istream &);
void write(ostream &);
friend istream &operator >>(istream &is, Ground_Unit_Specs &gsp)
{
gsp.read(is);
return (is);
}
friend ostream &operator <<(ostream &os, Ground_Unit_Specs &gsp)
{
gsp.write(os);
return (os);
}
};
class Ground_Unit : public Z_Viewer, public Target
{
public:
Ground_Unit_Specs *specs;
Port_3D ref_port;
int view;
int hit_shape;
float current_speed;
Ground_Unit()
{
specs = NULL;
}
Ground_Unit(Ground_Unit_Specs *spcs)
{
specs = spcs;
}
Ground_Unit(const Ground_Unit &gu)
{
copy(gu);
}
Ground_Unit &operator =(const Ground_Unit &gu)
{
copy(gu);
return (*this);
}
virtual ~Ground_Unit();
void copy(const Ground_Unit &gu);
void init();
virtual void update(Unguided_Manager *, Target_List &);
void add_draw_list(DrawList &, Port_3D &);
virtual class_types class_type()
{ return Ground_Unit_t; }
virtual int getType()
{ return (GROUND_UNIT_T); }
int ouch(const R_3DPoint &, const R_3DPoint &, int, Target * = NULL);
int ouch(const R_3DPoint & ,float , int, Target * = NULL);
R_3DPoint *get_hit_point();
R_3DPoint *get_position();
void updatePosition();
void setPosition();
virtual void read(istream &);
virtual void write(ostream &);
friend istream &operator >>(istream &, Ground_Unit &);
friend ostream &operator <<(ostream &, Ground_Unit &);
};
class AAA_Unit : public Ground_Unit
{
public:
int hits;
int kills;
Target *target;
Gun_Specs *gspcs;
float elapsed_time;
float target_distance;
R_3DPoint aim_point;
AAA_Unit()
{
hits = kills = 0;
target = NULL;
elapsed_time = 0.0;
}
AAA_Unit(Ground_Unit_Specs *spcs)
:Ground_Unit(spcs)
{
hits = kills = 0;
target = NULL;
gspcs = (Gun_Specs *) spcs->specs_extra;
elapsed_time = 0.0;
}
Target *selectTarget(Target_List &);
void trackTarget(Unguided_Manager *);
void calcLead(R_3DPoint &, R_3DPoint &, float &);
void youHit(Target *tg);
void update(Unguided_Manager *, Target_List &);
void read(istream &);
void write(ostream &);
};
class Ground_Unit_Manager
{
public:
Ground_Unit_Specs *specs;
int nspecs;
Ground_Unit **units;
int nunits;
Weapons_Manager wm;
Ground_Unit_Manager();
~Ground_Unit_Manager();
void update(Unguided_Manager *, Target_List &);
void add_draw_list(DrawList &, Port_3D &);
void read(istream &);
friend istream &operator >>(istream &, Ground_Unit_Manager &);
void read_file(char *);
void write(ostream &);
friend ostream &operator <<(ostream &, Ground_Unit_Manager &);
void write_file(char *);
void addTargetList(Target_List &);
Ground_Unit_Specs *getSpecs(char *);
};
#endif
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