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sabre 0.2.3-3
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/*
    SABRE Fighter Plane Simulator 
    Copyright (c) 1997 Dan Hammer
    Portions Donated By Antti Barck

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 1, or (at your option)
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
 *           SABRE Fighter Plane Simulator              *
 * Version: 0.1                                  *
 * File   : game.h                               *
 * Date   : March, 1997                          *
 * Author : Dan Hammer                           *
 *************************************************/
#ifndef __game_h
#define __game_h

class GameSession
{
public:
  char                *world_file;
  char                *flight_file;
  char                *ground_unit_file;
  Flight_Manager      fm;
  Unguided_Manager    um;
  Ground_Unit_Manager gm;
  Earth_Watch2        earth;
  C_3DInfoManager     info_manager;
  C_DrawList2         clist;
  Hud                 hud;
  Cockpit             *cpk;
  FlightInput         fi;
  MTimer              timer;
  Palette_Effect      *pe;
  Target_List         target_list;
  int                 pflag;
  int                 zz;
  int                 demo_mode;
  char                *instr_path;
  int                 (*messageHook)(void);
  GameSession(char *world_file,
	      char *flight_file,
	      char *ground_unit_file,
	      Mouse *mouse, 
	      Joystick *yoke_jstk, 
	      Joystick *rudder_jstk,
	      Joystick *throttle_jstk, 
	      int mouse_throttle, 
	      int mouse_rudder,
	      char *instr_path,
	      char *hud_path,
	      int = 0,
	      int (*) (void) = NULL);
  ~GameSession();
  void doGame();
  void setup();
  void readWorldFile();
  void play();
  void demo();
  void get_time();
  void update_flight();
  void draw_flight(Port_3D *pport = NULL);
  void doPaletteEffect();
  void printResults(ostream &);
  void printResult(Flight_Node &, ostream &);
  void show_message(int bot, char *str, ... );
};

#endif