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/*
SABRE Fighter Plane Simulator
Copyright (c) 1997 Dan Hammer
Portions Donated By Antti Barck
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
* SABRE Fighter Plane Simulator *
* Version: 0.1 *
* File : game.h *
* Date : March, 1997 *
* Author : Dan Hammer *
*************************************************/
#ifndef __game_h
#define __game_h
class GameSession
{
public:
char *world_file;
char *flight_file;
char *ground_unit_file;
Flight_Manager fm;
Unguided_Manager um;
Ground_Unit_Manager gm;
Earth_Watch2 earth;
C_3DInfoManager info_manager;
C_DrawList2 clist;
Hud hud;
Cockpit *cpk;
FlightInput fi;
MTimer timer;
Palette_Effect *pe;
Target_List target_list;
int pflag;
int zz;
int demo_mode;
char *instr_path;
int (*messageHook)(void);
GameSession(char *world_file,
char *flight_file,
char *ground_unit_file,
Mouse *mouse,
Joystick *yoke_jstk,
Joystick *rudder_jstk,
Joystick *throttle_jstk,
int mouse_throttle,
int mouse_rudder,
char *instr_path,
char *hud_path,
int = 0,
int (*) (void) = NULL);
~GameSession();
void doGame();
void setup();
void readWorldFile();
void play();
void demo();
void get_time();
void update_flight();
void draw_flight(Port_3D *pport = NULL);
void doPaletteEffect();
void printResults(ostream &);
void printResult(Flight_Node &, ostream &);
void show_message(int bot, char *str, ... );
};
#endif
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