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/*
SABRE Fighter Plane Simulator
Copyright (c) 1997 Dan Hammer
Portions Donated By Antti Barck
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*************************************************
* SABRE Fighter Plane Simulator *
* File : fltobj.h *
* Date : February, 1998 *
* Author : Dan Hammer *
* Some support classes for the flight modeling *
* Originally in flight.h *
*************************************************/
#ifndef __fltobj_h
#define __fltobj_h
#include "dvmath.h"
class C_3DObject_Base;
extern float time_frame;
extern const float nz;
extern const float wb_damp;
extern float p_height;
extern const float g;
extern float time_factor;
extern float world_scale;
/* engine types */
#define PROP_TYPE 0
#define JET_TYPE 1
#define JET_AB_TYPE 2
#define TURBO_JET_TYPE 3
/* radar type mask */
#define RADAR_TYPE_MASK 0x07L
/* Default minimum & maximum values for controls */
#define AILERON_MIN -30
#define AILERON_MAX 30
#define ELEVATOR_MIN -30
#define ELEVATOR_MAX 30
#define RUDDER_MIN -30
#define RUDDER_MAX 30
#define FLAPS_MIN 0
#define FLAPS_MAX 20
#define FLAPS_STEP 5
#define TRIM_MIN -30
#define TRIM_MAX 30
/* enums for view */
typedef enum flight_view { front, left, right, back, satellite,
outside_1, outside_2, outside_3, outside_4 };
/******************************************************************
* specifications class *
* Units are fps (feet-pounds-seconds), angles in radians *
******************************************************************/
class Flight_Specs
{
public:
float weight; /* takeoff weight in pounds */
float max_thrust; /* maximum thrust in lbs/ft */
float max_speed; /* maximum speed in kts */
float corner_speed; /* "corner" speed */
float drag_factor; /* drag coefficient */
float idrag_factor; /* induced drag coefficient */
float lift_factor; /* lift coefficient */
float wing_aoa; /* angle-of-attack of wing */
float max_aoa; /* maximum angle-of-attack before stall */
float max_aoa_factor; /* max_aoa before stall relative to velocity */
/*****************************
* Additional sources of drag
*****************************/
float drag_aoa; /* additional drag from angle-of-attack */
float drag_yaw; /* additional drag from yaw */
float drag_wb; /* drag produced by engaged wheel-brakes */
float drag_gr; /* drag produced by lowered landing gear */
float drag_sb; /* drag produced by speed-brakes */
float drag_whls; /* drag from wheels on ground */
/*****************************
* Rotational parameters
*****************************/
float control_pitch; /* pitching moment produced by elevator position */
float control_yaw; /* yawing moment produced by rudder position */
float control_roll; /* rolling moment produced by aileron positions */
float return_pitch; /* pitching moment towards flight path produced by horiz. stab. */
float return_yaw; /* yawing moment towards flight path produced by vert. stab. */
float pitch_drag; /* drag factor for pitching */
float yaw_drag; /* drag factor for yawing */
float roll_drag; /* drag factor for rolling */
float pitch_damp; /* damp on pitching */
float yaw_damp; /* damp on yawing */
float roll_damp; /* damp on rolling */
/*****************************
* landing parameters *
*****************************/
float lspeed; /* maximum landing speed */
float l_z; /* minimum vertical velocity */
float l_aoa_max; /* angle-of-attack */
float max_wb; /* speed at which wheel-brakes become effective */
/****************************
* adverse yaw and roll *
****************************/
float adv_yaw; /* yawing moment produced by ailerons */
float adv_roll; /* rolling moment produced by rudder */
/****************************
* more aeorodynamically *
* suspicious stuff *
****************************/
float g_height; /* height of fuselage when on ground w gear down */
float flap_lift; /* how much flaps contribute to lift */
float flap_drag; /* how much flaps contribute to drag */
float fuel_cap; /* capacity in lbs of internal fuel tank */
float wb_damp; /* damping factor for wheel brakes */
float load_limit; /* limit on load (lift / weight) */
float stall_spin; /* rolling moment from stall */
int max_damage; /* maximum amount of abuse the poor plane can stand */
R_3DPoint view_point; /* pilot's head position in cockpit ("port" coords") */
int engine_type; /* 0 = prop, 1 = jet, 2 = jet with afterburner */
long flags; /* general-purpose flags */
char model[32]; /* model */
Flight_Specs()
{
weight = 0.0;
max_thrust = 0.0;
max_speed = 0.0;
corner_speed = 0.0;
drag_factor = 0.0;
idrag_factor = 0.0;
lift_factor = 0.0;
wing_aoa = 0.0;
max_aoa = 0.0;
drag_aoa = 0.0;
drag_yaw = 0.0;
drag_wb = 0.0;
drag_gr = 0.0;
drag_sb = 0.0;
drag_whls = 0.0;
control_pitch = 0.0;
control_yaw = 0.0;
control_roll = 0.0;
return_pitch = 0.0;
return_yaw = 0.0;
pitch_drag = 0.0;
yaw_drag = 0.0;
roll_drag = 0.0;
pitch_damp = 0.0;
yaw_damp = 0.0;
roll_damp = 0.0;
lspeed = 0.0;
l_z = 0.0;
max_wb = 0.0;
l_aoa_max = 0.0;
adv_yaw = 0.0;
adv_roll = 0.0;
g_height = 0.0;
flap_lift = 0.01;
flap_drag = 0.003;
fuel_cap = 100.0;
wb_damp = 2.0;
load_limit = 9.9;
stall_spin = 0.5;
max_damage = 100;
max_aoa_factor = 0.03;
engine_type = JET_TYPE;
flags = 0;
}
void read(istream &);
void write(ostream &);
friend istream &operator >>(istream &is, Flight_Specs &fs)
{
fs.read(is);
return(is);
}
friend ostream &operator <<(ostream &os, Flight_Specs &fs)
{
fs.write(os);
return(os);
}
int read_file(char *);
int write_file(char *);
static Flight_Specs **g_specs;
static int nspecs;
static Flight_Specs *getSpecs(char *model);
};
/******************************************************************
* controls class *
******************************************************************/
class Flight_Controls
{
public:
/* Local min & max control values */
float aileron_min,aileron_max;
float elevator_min, elevator_max;
float rudder_min, rudder_max;
float flaps_min, flaps_max, flaps_step;
float trim_min, trim_max;
public:
float ailerons; /* aileron position */
float elevators; /* elevator position */
float throttle; /* throttle percentage (0 ... 100%) */
float rudder; /* rudder position */
float flaps; /* degree of flaps */
float trim; /* trim-tab position */
/* Toggle (on/off) controls */
int speed_brakes;
int wheel_brakes;
int landing_gear;
int engine_on;
int bang_bang; /* fire weapon */
int autopilot;
int radar;
int armed_w; /* arm weapon */
int a_burner; /* after burner stage */
int s_weapon; /* selected weapon index */
/* display flags */
int cockpit; /* display cockpit graphic if available */
int vextern; /* display exterior */
int hud_on; /* display hud */
int vect_on; /* display flight-path vector */
int show_controls; /* display yoke position, rudder position etc */
/* outside viewing params */
REAL_TYPE vdist; /* distance from aircraft */
REAL_TYPE vtheta; /* horiz. rotation */
REAL_TYPE vphi; /* vert. rotation */
/* current view */
int view;
Flight_Controls()
{
aileron_min = AILERON_MIN;
aileron_max = AILERON_MAX;
elevator_min = ELEVATOR_MIN;
elevator_max = ELEVATOR_MAX;
rudder_min = RUDDER_MIN;
rudder_max = RUDDER_MAX;
flaps_min = FLAPS_MIN;
flaps_max = FLAPS_MAX;
flaps_step = FLAPS_STEP;
trim_min = TRIM_MIN;
trim_max = TRIM_MAX;
elevators = 0;
ailerons = 0;
throttle = 0;
rudder = 0;
speed_brakes = 0;
flaps = 0;
trim = 0;
wheel_brakes = 0;
landing_gear = 0;
view = front;
engine_on = 0;
bang_bang = 0;
autopilot = 0;
s_weapon = 0;
a_burner = 0;
radar = 0;
armed_w = 0;
cockpit = 1;
vextern = 1;
hud_on = 1;
vect_on = 0;
vdist = 100;
vtheta = 0.6;
vphi = 0.2;
show_controls = 1;
}
void read(istream &is);
void write(ostream &os);
friend istream & operator >>(istream &is, Flight_Controls &fc)
{
fc.read(is);
return(is);
}
friend ostream & operator <<(ostream &os, Flight_Controls &fc)
{
fc.write(os);
return(os);
}
};
/***************************************************************
A way of representing 'vector' quantities in two parts - a
float scalar value, representing the magnitude, and
normalized vector representing the direction. The magnitude
is always positive.
*************************************************************/
class Vector_Q
{
public:
float magnitude;
DVector direction;
Vector_Q()
: magnitude(0),
direction(0,0,0)
{}
Vector_Q(float &mag, const DVector &v)
: magnitude(mag),direction(v)
{}
Vector_Q(const Vector_Q &vq)
: magnitude(vq.magnitude),
direction(vq.direction)
{}
Vector_Q &operator =(const Vector_Q &vq)
{
magnitude = vq.magnitude; direction = vq.direction;
return *this;
}
friend DVector to_vector(Vector_Q &vq);
friend Vector_Q operator +(Vector_Q &, Vector_Q &);
friend DVector operator +(DVector &, Vector_Q &);
friend ostream &operator <<(ostream &os, Vector_Q &vq)
{
os << '(' << vq.magnitude << ' ' << vq.direction << ')';
return os;
}
friend istream &operator >>(istream &is, Vector_Q &vq);
};
/***********************************************************
* current forces in effect *
***********************************************************/
class Flight_Forces
{
public:
/* "Vector" forces */
Vector_Q thrust; /* thrust of engine */
Vector_Q drag; /* opposing drag */
Vector_Q lift; /* lift */
Vector_Q g; /* weight */
/* rotational accelerations */
float pitch_acc; /* net pitching acceleration */
float yaw_acc; /* net yawing acceleration */
float roll_acc; /* net rolling acceleration */
Flight_Forces()
{
pitch_acc = yaw_acc = roll_acc = 0.0;
}
};
/***********************************************************
* current state of flight *
***********************************************************/
class Flight_State
{
public:
Vector_Q velocity; /* velocity in feet-per-second, in world coordinants */
DVector vel_pv; /* direction of velocity in port coordinants */
float z_vel; /* magnitude of velocity along z-axis ("air speed") */
float delta_z_vel; /* rate of change in above */
float climb_vel; /* climb rate in feet-per-second */
float delta_climb_vel; /* rate of change of rate of climb (whew!) */
float angle_of_attack; /* also known as "angle of incidence", the flight-path v fuselage */
float yaw; /* actually, the cos of the yaw (1 ... -1) */
DVector h_direction; /* Vector representing movement on xy plane */
float heading; /* the heading for above, in radians */
Port_3D flight_port; /* gives position and orientation */
int inverted; /* true if inverted */
int negative_roll; /* true if rolled into negative angle */
int negative_phi; /* true if pitched into negative angle */
int crashed; /* true if aerodynamically challenged */
int stalled; /* true if stalled */
float near_stall; /* how far from stall angle (radians) */
float pitch_rate; /* angular rate of pitch (radians per second) */
float d_pitch_rate; /* rate of change for above */
float yaw_rate; /* angular rate of yaw (radians per second) */
float d_yaw_rate; /* rate of change for above */
float roll_rate; /* angular rate of roll (radians per second) */
float d_roll_rate; /* rate of change for above */
int on_ground; /* true if on ground */
/* landing parameters */
float landing_z; /* vertical velocity upon landing */
float landing_velocity; /* speed upon landing */
float landing_aoa; /* aoa on landing */
float landing_pitch; /* pitch relative to ground on landing */
float landing_roll; /* roll on landing */
int was_airborne; /* flag indicating we were at one time airborne */
int landing_recorded; /* landing data recorded */
/* more stuff */
float load; /* load (lift / weight); */
float d_load; /* change in */
float air_density; /* air density factor */
float vel_factor; /* velocity factor in determining roll rates */
float ground_height; /* height-of-terrain below us */
float d_ground_height; /* change in */
float agl; /* Altitude above Ground Level */
float d_agl; /* change in */
float weight; /* current weight */
float fuel; /* current lbs of fuel */
float elapsed_time; /* elapsed time in seconds */
Flight_State()
{
z_vel = 0.0;
delta_z_vel = 0.0;
climb_vel = 0.0;
delta_climb_vel = 0.0;
angle_of_attack = 0.0;
yaw = 0.0;
heading = 0.0;
inverted = 0;
negative_roll = 0;
negative_phi = 0;
crashed = 0;
stalled = 0;
near_stall = 0;
pitch_rate = d_pitch_rate = 0.0;
yaw_rate = d_yaw_rate = 0.0;
roll_rate = d_roll_rate = 0.0;
landing_z = 0.0;
landing_velocity = 0.0;
landing_aoa = 0.0;
landing_pitch = 0.0;
load = d_load = 0.0;
was_airborne = 0;
landing_recorded = 0;
vel_factor = 0.0;
ground_height = 0.0;
d_ground_height = 0.0;
agl = 0.0;
d_agl = 0.0;
weight = 0.0;
fuel = 0.0;
elapsed_time = 0.0;
}
void read(istream &is);
void write(ostream &os)
{
os << velocity.magnitude << flight_port;
}
friend istream &operator >>(istream &is, Flight_State &fp)
{
fp.read(is);
return(is);
}
friend ostream &operator <<(ostream &os, Flight_State &fp)
{
fp.write(os);
return(os);
}
};
// This class will be used to modify the performance of the flight
// due to variations such as altitude & air speed. It will also keep track of
// battle damage
class Flight_Mods
{
public:
// Total amount of battle damage : 100 == kaput!
int battle_damage;
// The following vars modify the forces generated
// by the various aircraft components
float engine_e;
float wing_e;
float elevators_e;
float ailerons_e;
float rudder_e;
float h_stab_e;
float v_stab_e;
float flaps_e;
float speed_brakes_e;
float wheel_brakes_e;
// out-of-control spin factor
float spin_out;
float yaw_out;
float pitch_out;
// drag modifier
float drag_e;
// fuel loss modifier
float fuel_e;
Flight_Mods()
{
battle_damage = 0;
engine_e = 1.0;
wing_e = 1.0;
elevators_e = 1.0;
ailerons_e = 1.0;
rudder_e = 1.0;
h_stab_e= 1.0;
v_stab_e= 1.0;
flaps_e = 1.0;
speed_brakes_e = 1.0;
wheel_brakes_e = 1.0;
drag_e = 1.0;
spin_out = 0.0;
yaw_out = 0.0;
pitch_out = 0.0;
fuel_e = 0.0;
}
};
#endif
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