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* SABRE Fighter Plane Simulator *
* Documentation file: keys.txt *
* August, 1997 *
***********************************************************************
Key Reference
12/14/97
04/11/98
This documents the key functions available. The final word, however,
is always the C++ code ... see ./src/siminput.C.
I. A very useful key
"Q" or "q"........... Ends the game, returns you to your console
For now, consider this the "eject" key.
II. Flight control keys
"*" ................. 100% throttle, needed for taking off
"/" or "0"........... 0% throttle
"+" or "="........... increase throttle
"-" or "_"........... decrease throttle
"W" or "w"........... engage/disengage wheel brakes
"G" or "g"........... engage/disengage landing gear
"B" or "b"........... engage/disengage speed brakes
"A" or "a"........... engage/disengage autopilot
">".................. raise flaps +5 degrees
"<".................. lower flags -5 degrees
"`".................. flaps 0 degrees
";" or ":"........... trim up
"\" or """........... trim down
"L" or "l"........... neutral trim
The following rudder keys would be superseded
if you designate a second joystick as a rudder control
"[".................. left rudder
"]".................. right rudder
"\".................. center rudder
III. View keys
Cockpit views:
"1".................. front
"2".................. left
"3".................. right
"4".................. rear
Outside views:
"6".................. outside view. Places you outside, looking at
your plane. Kind of an out-of-body experience.
Can be modified by:
"I" or "i".........zoom in
"U" or "u"........ zoom out
"Y" or "y"........ horizontal clockwise rotation
"M" or "m"........ horizontal counter-clockwise rotation
"Z" or "z"........ vertical clockwise rotation
"O" or "o"........ vertical counter-clockwise rotation
Track views:
"7".................. Track view. Places you outside your
plane, oriented so that your opponent is in
the center of the screen. Very useful for seeing
your relationship to your adversary.
"8".................. Opponent track view. Like above, except the
positions are reversed so you are looking at
yourself from your opponent's view point.
The <ENTER> key works with the above two views by selecting the
next aircraft for viewing. In multi-plane situtations, use the
<ENTER> key combined with the '8' or '7' key to select a target.
Both friendly and hostile aircraft can be selected via the
<ENTER> key.
"9".................. Flyby view. Produces a very dramatic view.
IV. Cockpit and hud keys
"C" or "c"........... show/hide cockpit bitmap and instruments
"S" or "s"........... show/hide hud
"{" or <BACKSPACE>... show/hide external
"@".................. show/hide centerpoint, yoke & rudder indicators
"V" or "v"........... show/hide velocity vector indicator
"|".................. show/hide frame_rate display.
V. Weapons
"X" or "x"........... arm/disarm selected weapon (for now, always guns)
"N" or "n"........... select next weapon.
<ENTER>.............. select next target. Works with the Track Views
described above.
<SPACEBAR>........... fire weapon.
VI. Miscellaneous
"%".................. show/hide clouds
"&".................. show/hide texture-mapped terrain
The above two keys are useful for increasing
the frame-rate of the game, particularly at
higher screen resolutions.
"P" or "p"........... Pause/unpause game. While the game is paused,
you can actually wander around the world (what
little of it may be left) with the following keys:
"U" or "u"......... up
"D" or "d"......... down
"1" or "Y"......... move forward
"0" or "N"......... move backwards
"<" or ","......... rotate in horizontal
">" or "."......... rotate in vertical
"?" or "z"......... tilt right/left
"+"................ increase amount to move
"-"................ decrease amount to move
<TAB> or "~".......... Moves your virtual body to the next available
aircraft, where you can assume control.
A very useful key. Is your opponent about to
wax your fanny? No problem! First, engage your
autopilot ('A'). Then, TAB or "~" puts you in
your opponent's plane. Disengage the autopilot
('A'), and point straight into the ground. Now,
return to your own plane ('TAB' or '~')
and watch your opponent go down to his doom! Chuck
Yeager, eat your heart out!
"F".................. Apple II display mode on/off.
To heck with texture-mapped graphics, real
men fight with wire-frames.
"e".................. Screen snapshot. Saves the current frame buffer
to "sbrnnnn.ppm" (PBM/PGM/PPM ascii format).
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