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#ifndef _STAGE_PLAYER_DRIVER_H
#define _STAGE_PLAYER_DRIVER_H
#include <unistd.h>
#include <string.h>
#include <math.h>
#include <libplayercore/playercore.h>
#include "stage_internal.h"
#include "stg_time.h"
#define DRIVER_ERROR(X) printf( "Stage driver error: %s\n", X )
// foward declare;
class Interface;
class StgDriver : public Driver
{
public:
// Constructor; need that
StgDriver(ConfigFile* cf, int section);
// Destructor
~StgDriver(void);
// Must implement the following methods.
virtual int Setup();
virtual int Shutdown();
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr * hdr,
void * data);
virtual int Subscribe(player_devaddr_t addr);
virtual int Unsubscribe(player_devaddr_t addr);
/// The server thread calls this method frequently. We use it to
/// check for new commands and configs
virtual void Update();
/// all player devices share the same Stage world (for now)
static stg_world_t* world;
/// find the device record with this Player id
Interface* LookupDevice( player_devaddr_t addr );
stg_model_t* LocateModel( char* basename,
player_devaddr_t* addr,
stg_model_initializer_t init );
protected:
/// an array of pointers to Interface objects, defined below
GPtrArray* devices;
};
class Interface
{
public:
Interface(player_devaddr_t addr,
StgDriver* driver,
ConfigFile* cf,
int section );
virtual ~Interface( void ){ /* TODO: clean up*/ };
player_devaddr_t addr;
stg_model_t* mod;
double last_publish_time;
StgDriver* driver; // the driver instance that created this device
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data) { return(-1); } // empty implementation
virtual void Publish( void ){}; // empty implementation
};
class InterfaceSimulation : public Interface
{
public:
InterfaceSimulation( player_devaddr_t addr, StgDriver* driver,ConfigFile* cf, int section );
virtual ~InterfaceSimulation( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
};
class InterfaceModel : public Interface
{
public:
InterfaceModel( player_devaddr_t addr,
StgDriver* driver,
ConfigFile* cf,
int section,
stg_model_initializer_t init );
virtual ~InterfaceModel( void ){ /* TODO: clean up*/ };
};
class InterfacePosition : public InterfaceModel
{
public:
InterfacePosition( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfacePosition( void ){ /* TODO: clean up*/ };
virtual void Publish( void );
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
};
class InterfaceGripper : public InterfaceModel
{
public:
InterfaceGripper( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceGripper( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
virtual void Publish( void );
};
class InterfaceWifi : public InterfaceModel
{
public:
InterfaceWifi( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceWifi( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
virtual void Publish( void );
};
class InterfaceSpeech : public InterfaceModel
{
public:
InterfaceSpeech( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceSpeech( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
virtual void Publish( void );
};
class InterfaceLaser : public InterfaceModel
{
private:
int scan_id;
public:
InterfaceLaser( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceLaser( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
virtual void Publish( void );
};
/*
class InterfacePower : public InterfaceModel
{
public:
InterfacePower( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfacePower( void ){ /* TODO: clean up* };
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
virtual void Publish( void );
};
*/
class InterfaceFiducial : public InterfaceModel
{
public:
InterfaceFiducial( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceFiducial( void ){ /* TODO: clean up*/ };
virtual void Publish( void );
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
};
class InterfaceBlobfinder : public InterfaceModel
{
public:
InterfaceBlobfinder( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceBlobfinder( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
virtual void Publish( void );
};
class InterfacePtz : public InterfaceModel
{
public:
InterfacePtz( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfacePtz( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
virtual void Publish( void );
};
class InterfaceSonar : public InterfaceModel
{
public:
InterfaceSonar( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceSonar( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
virtual void Publish( void );
};
class InterfaceBumper : public InterfaceModel
{
public:
InterfaceBumper( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceBumper( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
virtual void Publish( void );
};
class InterfaceLocalize : public InterfaceModel
{
public:
InterfaceLocalize( player_devaddr_t addr,
StgDriver* driver,
ConfigFile* cf,
int section );
virtual ~InterfaceLocalize( void ){ /* TODO: clean up*/ };
virtual void Publish( void );
virtual int ProcessMessage(MessageQueue* resp_queue,
player_msghdr_t* hdr,
void* data);
};
class InterfaceMap : public InterfaceModel
{
public:
InterfaceMap( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceMap( void ){ /* TODO: clean up*/ };
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
//virtual void Publish( void );
// called by ProcessMessage to handle individual messages
int HandleMsgReqInfo( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
int HandleMsgReqData( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
};
class InterfaceGraphics2d : public InterfaceModel
{
public:
InterfaceGraphics2d( player_devaddr_t addr, StgDriver* driver, ConfigFile* cf, int section );
virtual ~InterfaceGraphics2d( void );
virtual int ProcessMessage( MessageQueue* resp_queue,
player_msghdr * hdr,
void * data );
private:
stg_rtk_fig_t* fig; // a figure we can draw in
};
#endif
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