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/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessn and Per Larsson
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naessn a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
* .)j(] .d_/ '-( P . S
* License: (BSD) <Td/Z <fP"5(\"??"\a. .L
* Redistribution and use in source and _dV>ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<<WP+k/);. _W=j f
* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
* retain the above copyright notice, ]E.pYY(Q]>. a J@\
* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
* following disclaimer. 4'_uomm\. )L);-4 (3=
* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
* 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
* names of its contributors may be used =3)= _f (_yQmWW$#( "
* to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
* from this software without specific (js, \[QQW$QWW#?!V"".
* prior written permission. ]y:.<\.. .
* -]n w/ ' [.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GCN_GUI_HPP
#define GCN_GUI_HPP
#include <list>
#include "guichan/keyevent.hpp"
#include "guichan/mouseevent.hpp"
#include "guichan/mouseinput.hpp"
#include "guichan/platform.hpp"
namespace gcn
{
class FocusHandler;
class Graphics;
class Input;
class KeyListener;
class Widget;
// The following comment will appear in the doxygen main page.
/**
* @mainpage
* @section Introduction
* This documentation is mostly intended as a reference to the API. If you want to get started with Guichan, we suggest you check out the programs in the examples directory of the Guichan release.
* @n
* @n
* This documentation is, and will always be, work in progress. If you find any errors, typos or inconsistencies, or if you feel something needs to be explained in more detail - don't hesitate to tell us.
*/
/**
* Gui core class. Contains a special widget called the top widget.
* If you want to be able to have more then one Widget in your Gui,
* the top widget should be a Container.
*
* NOTE: For the Gui to function properly you need to set a Graphics
* object to use and an Input object to use.
*/
class GCN_CORE_DECLSPEC Gui
{
public:
/**
* Constructor.
*/
Gui();
/**
* Destructor.
*/
virtual ~Gui();
/**
* Sets the top Widget.
*
* @param top the top Widget.
*/
virtual void setTop(Widget* top);
/**
* Gets the top Widget.
*
* @return the top widget. NULL if no top widget has been set.
*/
virtual Widget* getTop() const;
/**
* Sets the Graphics object to use for drawing.
*
* @param graphics the Graphics object to use for drawing.
* @see SDLGraphics, OpenGLGraphics, AllegroGraphics
*/
virtual void setGraphics(Graphics* graphics);
/**
* Gets the Graphics object used for drawing.
*
* @return the Graphics object used for drawing. NULL if no
* Graphics object has been set.
*/
virtual Graphics* getGraphics() const;
/**
* Sets the Input object to use for input handling.
*
* @param input the Input object to use for input handling.
* @see SDLInput, AllegroInput
*/
virtual void setInput(Input* input);
/**
* Gets the Input object being used for input handling.
*
* @return the Input object used for handling input. NULL if no
* Input object has been set.
*/
virtual Input* getInput() const;
/**
* Performs the Gui logic. By calling this function all logic
* functions down in the Gui heirarchy will be called.
* What performs in Logic can be just about anything like
* adjusting a Widgets size or doing some calculations.
*
* NOTE: Logic also deals with user input (Mouse and Keyboard)
* for Widgets.
*/
virtual void logic();
/**
* Draws the Gui. By calling this funcion all draw functions
* down in the Gui hierarchy will be called.
*/
virtual void draw();
/**
* Focus none of the Widgets in the Gui.
*/
virtual void focusNone();
/**
* Toggles the use of the tab key to focus Widgets.
* By default, tabbing is enabled.
*
* @param tabbing set to false if you want to disable tabbing.
*/
virtual void setTabbingEnabled(bool tabbing);
/**
* Checks if tabbing is enabled.
*
* @return true if tabbing is enabled.
*/
virtual bool isTabbingEnabled();
/**
* Adds a global KeyListener to the Gui.
*
* @param keyListener a KeyListener to add.
*/
virtual void addGlobalKeyListener(KeyListener* keyListener);
/**
* Remove global KeyListener from the Gui.
*
* @param keyListener a KeyListener to remove.
* @throws Exception if the KeyListener hasn't been added.
*/
virtual void removeGlobalKeyListener(KeyListener* keyListener);
protected:
/**
* Handles all mouse input.
*
* @since 0.6.0
*/
virtual void handleMouseInput();
/**
* Handles key input.
*
* @since 0.6.0
*/
virtual void handleKeyInput();
/**
* Handles mouse moved input.
*
* @param mouseInput the mouse input to handle.
* @since 0.6.0
*/
virtual void handleMouseMoved(const MouseInput& mouseInput);
/**
* Handles mouse pressed input.
*
* @param mouseInput the mouse input to handle.
* @since 0.6.0
*/
virtual void handleMousePressed(const MouseInput& mouseInput);
/**
*
* Handles mouse wheel moved down input.
*
* @param mouseInput the mouse input to handle.
* @since 0.6.0
*/
virtual void handleMouseWheelMovedDown(const MouseInput& mouseInput);
/**
* Handles mouse wheel moved up input.
*
* @param mouseInput the mouse input to handle.
* @since 0.6.0
*/
virtual void handleMouseWheelMovedUp(const MouseInput& mouseInput);
/**
* Handles mouse released input.
*
* @param mouseInput the mouse input to handle.
* @since 0.6.0
*/
virtual void handleMouseReleased(const MouseInput& mouseInput);
/**
* Handles modal mouse input focus releases. When a release occurs appropriate
* mouse events should be distributed (such as mouse entered and mouse exited).
*
* @since 0.6.0
*/
virtual void handleModalMouseInputFocusRelease();
/**
* Handles modal focus releases. When a release occurs appropriate mouse events
* should be distributed (such as mouse entered and mouse exited).
*
* @since 0.6.0
*/
virtual void handleModalFocusRelease();
/**
* Distributes a mouse event.
*
* @param mouseEvent the mouse event to distribute.
* @param fource indicates whether the distribution should be forced or not.
* A forced distribution distributes the event even if a widget
* is not enabled or not visible. Default value is false.
* @param toSourceOnly indicates whether the distribution should be to the
* source widget only or to it's parent's mouse listeners
* as well.
*
* @since 0.6.0
*/
virtual void distributeMouseEvent(MouseEvent& mouseEvent, bool force = false, bool toSourceOnly = false);
/**
* Distributes a key event.
*
* @param keyEvent the key event to distribute.
* @since 0.6.0
*/
virtual void distributeKeyEvent(KeyEvent& keyEvent);
/**
* Distributes a key event to the global key listeners.
*
* @param keyEvent the key event to distribute.
*
* @since 0.6.0
*/
virtual void distributeKeyEventToGlobalKeyListeners(KeyEvent& keyEvent);
/**
* Gets the widget at a certain position.
*
* @return the widget at a certain position.
* @since 0.6.0
*/
virtual Widget* getWidgetAt(int x, int y);
/**
* Gets the source of the mouse event.
*
* @return the source widget of the mouse event.
* @since 0.6.0
*/
virtual Widget* getMouseEventSource(int x, int y);
/**
* Gets the source of the key event.
*
* @return the source widget of the key event.
* @since 0.6.0
*/
virtual Widget* getKeyEventSource();
Widget* mTop;
Graphics* mGraphics;
Input* mInput;
FocusHandler* mFocusHandler;
bool mTabbing;
typedef std::list<KeyListener*> KeyListenerList;
typedef KeyListenerList::iterator KeyListenerListIterator;
KeyListenerList mKeyListeners;
Widget* mDraggedWidget;
Widget* mLastWidgetWithMouse;
Widget* mLastWidgetWithModalFocus;
Widget* mLastWidgetWithModalMouseInputFocus;
Widget* mLastWidgetPressed;
// Current input state
bool mShiftPressed;
bool mMetaPressed;
bool mControlPressed;
bool mAltPressed;
// Last mouse state
unsigned int mLastMousePressButton;
int mLastMousePressTimeStamp;
int mLastMouseX;
int mLastMouseY;
int mClickCount;
};
}
#endif // end GCN_GUI_HPP
/* yakslem - "Women, it's a constant struggle."
* finalman - "Yes, but sometimes they succeed with their guesses."
* yaklsem - "...eh...I was talking about love."
* finalman - "Oh...ok..."
* An awkward silence followed.
*/
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