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dnl Process this file with autoconf to produce a configure script.
dnl This is useful to force using autoreconf 2.5.x
dnl Copyright (C) 2015 Ben Asselstine
dnl This file is licensed under the terms of the GNU GPL version 3 or later.
AC_PREREQ(2.59)
AC_INIT([lordsawar], [0.3.1], [lordsawar-discuss@nongnu.org], [lordsawar])
AC_CONFIG_SRCDIR([config.h.in])
AM_CONFIG_HEADER(config.h)
AC_CONFIG_MACRO_DIR([m4])
AC_CANONICAL_HOST
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE
IT_PROG_INTLTOOL
GETTEXT_PACKAGE=lordsawar
AC_SUBST(GETTEXT_PACKAGE)
AC_DEFINE_UNQUOTED([GETTEXT_PACKAGE], ["$GETTEXT_PACKAGE"],
[The domain to use with gettext])
AM_GLIB_GNU_GETTEXT
PROGRAMNAME_LOCALEDIR=[${datadir}/locale]
AC_SUBST(PROGRAMNAME_LOCALEDIR)
dnl Checks for programs.
AC_PROG_CXX
if test -n "$CXX"; then
gppver=`$CXX --version 2>/dev/null | sed -e '2,$d' -e 's@^\([[^0-9.]]*\) \([[0-9.]]*\)\(.*\)@\2@'`
else
AC_MSG_ERROR([*** C++ compiler not found.])
fi
AC_SUBST([gppver])
AC_PROG_LIBTOOL
dnl check for libxml and libxslt
PKG_CHECK_MODULES(XSLT, [libxslt >= 1.1.20])
AC_SUBST(XSLT_CFLAGS)
dnl Check for glib
PKG_CHECK_MODULES(GLIBMM, glibmm-2.4)
AC_SUBST(GLIBMM_CFLAGS)
AC_SUBST(GLIBMM_LIBS)
dnl Check for gtkmm
PKG_CHECK_MODULES(GTKMM, gtkmm-3.0)
AC_SUBST(GTKMM_CFLAGS)
AC_SUBST(GTKMM_LIBS)
PKG_CHECK_MODULES(XMLPP, libxml++-2.6)
AC_SUBST(XMLPP_CFLAGS)
AC_SUBST(XMLPP_LIBS)
PKG_CHECK_MODULES(ARCHIVE, [libarchive >= 0.28])
AC_SUBST(ARCHIVE_CFLAGS)
AC_SUBST(ARCHIVE_CFLAGS)
dnl Finally, check for libsigc++
PKG_CHECK_MODULES(LIBSIGC, sigc++-2.0)
AC_SUBST(LIBSIGC_CFLAGS)
AC_SUBST(LIBSIGC_LIBS)
AC_SUBST(HOME)
dnl----------------------------------------------------------------------
dnl Below here are options to modify default behaviour
dnl Do we want to compile the editor?
AC_ARG_ENABLE(editor,
[ --enable-editor compile editor (default=yes)],
use_editor="$enableval", use_editor="yes")
AM_CONDITIONAL([WANT_EDITOR], [test $use_editor = "yes"])
dnl Do we want to compile the game list server?
AC_ARG_ENABLE(gls,
[ --enable-gls compile game list server (default=yes)],
use_gls="$enableval", use_gls="yes")
AM_CONDITIONAL([WANT_GLS], [test $use_gls = "yes"])
dnl Do we want to compile the game host server?
AC_ARG_ENABLE(ghs,
[ --enable-ghs compile game host server (default=yes)],
use_ghs="$enableval", use_ghs="yes")
AM_CONDITIONAL([WANT_GHS], [test $use_ghs = "yes"])
use_sound=1
AC_ARG_ENABLE(sound, [ --enable-sound Enable or disable sound usage (default on)],
use_sound="$enableval", use_sound="yes")
if test $use_sound = yes; then
PKG_CHECK_MODULES(GSTREAMER, gstreamermm-0.10)
AC_SUBST(GSTREAMER_CFLAGS)
AC_SUBST(GSTREAMER_LIBS)
AC_DEFINE([LW_SOUND], 1, [enables sound])
fi
dnl ...the standard screen resolution...
AC_ARG_WITH(resolution,
[ --with-resolution=RES standard resolution for lordsawar [default=800x600]],
SCREEN_RESOLUTION="$withval", SCREEN_RESOLUTION="800x600")
AC_SUBST(SCREEN_RESOLUTION)
dnl ..do we want to disable optimizations? (useful only for some debugging cases)...
AC_ARG_ENABLE(optimizations,
[ --enable-optimizations enable compiler optimizations (disable for debugging) [default=yes]],
use_opts="$enableval", use_opts="yes")
if test x$use_opts = xno; then
AC_MSG_WARN([Optimizations have been disabled])
CXXFLAGS=-g
fi
dnl ...and finally a workaround to get the absolute data path
if test x$prefix = xNONE; then
prefix="/usr/local"
fi
rm -f src/main.o
eval LORDSAWAR_DATADIR="$datadir/lordsawar"
AC_SUBST(LORDSAWAR_DATADIR)
eval eval DATADIR="$datadir"
AC_SUBST(DATADIR)
echo "$ac_cv_host" | grep "mingw" --quiet
if test "x$?" = "x0"; then
wincheck=true
else
wincheck=false
fi
AM_CONDITIONAL([WINDOWS_OS], [test x$wincheck = xtrue])
AC_CONFIG_FILES([make-windows-zip.sh],[chmod +x make-windows-zip.sh])
AC_CONFIG_FILES([
dat/Makefile
dat/icons/Makefile
dat/icons/32x32/Makefile
dat/icons/64x64/Makefile
dat/lordsawar.desktop.in
dat/lordsawar-editor.desktop.in
dat/army/Makefile
dat/army/default/Makefile
dat/army/bigdefault/Makefile
dat/army/duel/Makefile
dat/tilesets/Makefile
dat/tilesets/default/Makefile
dat/tilesets/bigdefault/Makefile
dat/tilesets/stark/Makefile
dat/tilesets/bigstark/Makefile
dat/tilesets/wesnoth/Makefile
dat/tilesets/bigwesnoth/Makefile
dat/shield/Makefile
dat/shield/default/Makefile
dat/shield/dol/Makefile
dat/shield/plain/Makefile
dat/citysets/Makefile
dat/citysets/default/Makefile
dat/citysets/bigdefault/Makefile
dat/citysets/dol/Makefile
dat/citysets/bigdol/Makefile
dat/various/Makefile
dat/various/items/Makefile
dat/various/editor/Makefile
dat/various/xslt/Makefile
dat/map/Makefile
dat/map/dol/Makefile
dat/map/duel/Makefile
dat/music/Makefile
dat/glade/Makefile
dat/glade/editor/Makefile
po/Makefile.in
Makefile
src/Makefile
doc/Makefile
help/Makefile
help/figures/Makefile
src/editor/Makefile
src/gls/Makefile
src/ghs/Makefile
src/gui/Makefile])
AC_OUTPUT
echo ""
echo "LordsAWar! is now configured. Type 'make' to compile it."
echo ""
echo "Configuration:"
echo " Installation location : $prefix"
echo " Editor compilation : $use_editor"
echo " Game-list Server : $use_gls"
echo " Game-host Server : $use_ghs"
echo " Enable Sounds : $use_sound"
echo ""
echo "Extra Options:"
echo " Compiler Optimizations: $use_opts"
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