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/* ---------------------------------------------------------------------- *
* timer.c
* This file is part of lincity.
* Lincity is copyright (c) I J Peters 1995-1997, (c) Greg Sharp 1997-2001.
* ---------------------------------------------------------------------- */
#if defined (HAVE_CONFIG_H)
#include "config.h"
#elif defined (WIN32)
#include "confw32.h"
#endif
#if defined (TIME_WITH_SYS_TIME)
#include <time.h>
#include <sys/time.h>
#else
#if defined (HAVE_SYS_TIME_H)
#include <sys/time.h>
#else
#include <time.h>
#endif
#endif
#if defined(AIX) || defined(__EMX__)
#include <sys/select.h>
#endif
#include "cliglobs.h"
#include "mouse.h"
#include "geometry.h"
#include "lchelp.h"
#include "timer.h"
/* ---------------------------------------------------------------------- *
* Private Global Variables
* ---------------------------------------------------------------------- */
#if defined (WIN32)
int usleep_counter = 0;
#else
struct timeval lc_timeval;
int real_start_time;
#endif
Mouse_Handle * pause_handle;
Mouse_Handle * slow_handle;
Mouse_Handle * medium_handle;
Mouse_Handle * fast_handle;
/* ---------------------------------------------------------------------- *
* Public Global Variables
* ---------------------------------------------------------------------- */
long real_time = 0; /* In milliseconds */
/* ---------------------------------------------------------------------- *
* Private Function Declarations
* ---------------------------------------------------------------------- */
void pause_handler(int x, int y, int button);
void slow_handler(int x, int y, int button);
void medium_handler(int x, int y, int button);
void fast_handler(int x, int y, int button);
/* ---------------------------------------------------------------------- *
* Function Definitions
* ---------------------------------------------------------------------- */
void
lc_usleep (unsigned long t)
{
#if defined (WIN32)
/* This function will usually sleep too long. For example, if t == 0
(e.g. 1 usec), thread will sleep for the remainder of its timeslice,
which might be 20 ms.
*/
SleepEx (t / 1000, FALSE);
#else
struct timeval timeout;
timeout.tv_sec = t / 1000000;
timeout.tv_usec = t - 1000000 * timeout.tv_sec;
select (1, NULL, NULL, NULL, &timeout);
#endif
}
void
reset_start_time (void)
{
#if !defined (WIN32)
if (gettimeofday (&lc_timeval, 0) != 0)
do_error ("Can't get timeofday");
real_start_time = lc_timeval.tv_sec;
#endif
}
void
get_real_time (void)
{
#if defined (WIN32)
const int CLOCKS_PER_MILLISECOND = CLOCKS_PER_SEC / 1000;
real_time = (long) (clock () / CLOCKS_PER_MILLISECOND);
#else
gettimeofday (&lc_timeval, 0);
real_time = (lc_timeval.tv_sec - real_start_time) * 1000
+ (lc_timeval.tv_usec / 1000);
#endif
}
/* Game speed functions */
void
init_timer_buttons (void)
{
pause_handle = mouse_register(&scr.pause_button, &pause_handler);
slow_handle = mouse_register(&scr.slow_button, &slow_handler);
medium_handle = mouse_register(&scr.med_button, &medium_handler);
fast_handle = mouse_register(&scr.fast_button, &fast_handler);
}
/* Mouse handlers */
void
pause_handler(int x, int y, int button)
{
if (button == LC_MOUSE_RIGHTBUTTON) {
activate_help ("pause.hlp");
} else {
select_pause ();
}
}
void
slow_handler(int x, int y, int button)
{
if (button == LC_MOUSE_RIGHTBUTTON) {
activate_help ("slow.hlp");
} else {
select_slow ();
}
}
void
medium_handler(int x, int y, int button)
{
if (button == LC_MOUSE_RIGHTBUTTON) {
activate_help ("medium.hlp");
} else {
select_medium ();
}
}
void
fast_handler(int x, int y, int button)
{
if (button == LC_MOUSE_RIGHTBUTTON) {
activate_help ("fast.hlp");
} else {
select_fast ();
}
}
void
select_fast (void)
{
hide_mouse ();
pause_flag = 0;
draw_pause (0);
slow_flag = 0;
draw_slow (0);
med_flag = 0;
draw_med (0);
fast_flag = 1;
draw_fast (1);
redraw_mouse ();
}
void
select_medium (void)
{
hide_mouse ();
pause_flag = 0;
draw_pause (0);
slow_flag = 0;
draw_slow (0);
med_flag = 1;
draw_med (1);
fast_flag = 0;
draw_fast (0);
redraw_mouse ();
}
void
select_slow (void)
{
hide_mouse ();
pause_flag = 0;
draw_pause (0);
slow_flag = 1;
draw_slow (1);
med_flag = 0;
draw_med (0);
fast_flag = 0;
draw_fast (0);
redraw_mouse ();
}
void
select_pause (void)
{
if (pause_flag) {
/* unpause it */
if (fast_flag)
select_fast ();
else if (med_flag)
select_medium ();
else if (slow_flag)
select_slow ();
else
select_medium ();
} else {
/* pause it */
hide_mouse ();
pause_flag = 1;
draw_pause (1);
draw_slow (0);
draw_med (0);
draw_fast (0);
redraw_mouse ();
}
}
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