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/* ---------------------------------------------------------------------- *
* engine.c
* This file is part of lincity.
* Lincity is copyright (c) I J Peters 1995-1997, (c) Greg Sharp 1997-2001.
* (c) Corey Keasling 2001-2004.
* ---------------------------------------------------------------------- */
#include <stdio.h>
#include <stdlib.h>
#include "lclib.h"
#include "common.h"
#include "lctypes.h"
#include "lin-city.h"
#include "engine.h"
#include "engglobs.h"
#include "cliglobs.h"
#include "simulate.h"
#include "lcintl.h"
#include "power.h"
#include "transport.h" /* for XY_IS_TRANSPORT */
/* reset per map_power_grid run; how many different grids */
int grid_num = 0;
/* grid map time stampt. Incremented per map_power_grid run,
used to determine if a square has been mapped */
int grid_inc = 0;
Grid * grid[MAX_GRIDS];
/* power_time_step
Take the avail_power from last timestep, and move in into the
total_power, which will be used during this timestep on a first-come
first-served basis.
*/
void
power_time_step ()
{
int gi;
int net; /* net power */
if (grid_num == 0)
return;
for (gi = 1; gi <= grid_num; gi++) {
grid[gi]->total_power = grid[gi]->avail_power -
(grid[gi]->power_lines * POWER_LINE_LOSS);
net = (grid[gi]->total_power - grid[gi]->demand);
if (net < 0)
grid[gi]->powered = -1;
else if (net < (grid[gi]->avail_power / 4))
grid[gi]->powered = 0;
else
grid[gi]->powered = 1;
grid[gi]->avail_power = 0;
grid[gi]->demand = 0;
}
/* Clear substation 'Here' counter */
for (gi = 0; gi < numof_substations; gi++)
MP_INFO(substationx[gi],substationy[gi]).int_5 = 0;
}
void
map_power_grid ()
{
int mapx, mapy;
grid_num = 0; /* how many grids found so far */
grid_inc++; /* how many times have we run map_power_grid */
for (mapx = 0; mapx < WORLD_SIDE_LEN; mapx++) {
for (mapy = 0; mapy < WORLD_SIDE_LEN; mapy++) {
if (XY_IS_GRID(mapx,mapy)) {
if (MP_INFO(mapx,mapy).int_7 != grid_inc) {
if (grid_num == MAX_GRIDS) {
printf("You have too many power grids. Join some of them\n");
return;
}
grid[++grid_num] = (Grid *)lcalloc(sizeof(Grid));
grid[grid_num]->total_power = 0;
grid[grid_num]->power_lines = 0;
grid[grid_num]->demand = 0;
grid[grid_num]->max_power = 0;
recurse_power_grid(mapx,mapy,0);
}
}
}
}
#ifdef DEBUG_POWER
printf("grid_inc: %d found %d grids\n",grid_inc, grid_num);
#endif
}
/*
check_grid(x, y, xi, yi) - coordinates, ?i being which one to increment if we
need to step over transport
Check connection to power grid things and check if they've been
mapped. If they have, we perform a sanity check. If it is a
power source, project the power for it and add that to our
total. Now set it to our grid. If it is a power line, return
1, otherwise 0. */
int
check_grid(int x, int y, int xi, int yi)
{
if (XY_IS_GRID(x,y) && !IS_OLD_WINDMILL(x,y)) {
if (GRID_CURRENT(x,y)) {
if (MP_INFO(x,y).int_6 != grid_num)
/* XXX: This can occur if connecting to a power source at different
locations. Need a clean way to resolve this, either connect
the two grids by treating a power source as a power line, or
let the power source be multihomed and figure out power distribution
*/
printf("recurse_power_grid insane: %d, %d on a different grid!\n",
x,y);
} else if (!IS_POWER_LINE(x,y)) {
if (IS_POWER_SOURCE(x,y)) {
project_power(x,y);
grid[grid_num]->total_power += MP_INFO(x,y).int_1;
}
MP_INFO(x,y).int_6 = grid_num;
MP_INFO(x,y).int_7 = grid_inc;
} else /* is a power line */
return 1;
} else if (XY_IS_TRANSPORT(x,y) || XY_IS_WATER(x,y)) { /* can we step over?*/
if (xi == 0 && yi == 0) /* already stepped */
return 0;
if (x+xi >= 1 && x+xi < WORLD_SIDE_LEN &&
y+yi >= 1 && y+yi < WORLD_SIDE_LEN)
return (check_grid(x+xi,y+yi,0,0) ? 2 : 0);
else
return 0;
}
return 0;
}
/* Go through the power grid and figure out what is connected. This
should really handle the connect_transport bit for power lines. That
would help perspicuity anyway. */
void
recurse_power_grid (int startx, int starty, int steps)
{
static int level; /* debug: levels of recursion encountered */
int count = steps; /* number of steps taken - for animation */
short dir = -1; /* -1 undetermined, 0 nothing left, Direction #defines */
int mapx = startx, mapy = starty; /* to move about */
int inc; /* handles special case of stepping over transport */
level++;
if (count % POWER_MODULUS == 0)
count = 0;
/* Old windmills aren't grid connected, so they are on their own 'grid'. We
ignore them in the main loop. This case should only be reached from a
call from map_power_grid with a new grid_num, not from a new path in the
code below */
if (IS_OLD_WINDMILL(mapx, mapy)) {
MP_INFO(mapx,mapy).int_6 = grid_num;
MP_INFO(mapx,mapy).int_7 = grid_inc;
grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_1;
level--;
return;
}
/* Crawl about the grid, finding paths and what not. */
while (dir != 0) {
/* Set to current grid */
/* figure out what we are on */
if (IS_POWER_LINE(mapx,mapy)) {
grid[grid_num]->power_lines++;
MP_INFO(mapx,mapy).int_5 = (count++ % POWER_MODULUS);
if ((MP_TYPE(mapx,mapy) >= 1) && (MP_TYPE(mapx,mapy) <= 11))
MP_TYPE(mapx,mapy) += 11;
}
MP_INFO(mapx,mapy).int_6 = grid_num;
MP_INFO(mapx,mapy).int_7 = grid_inc;
/* For each direction, check map bounds, check if there is power stuff
there, then either remember to follow it later or start a new
recursion to follow the path now */
/* West */
if (mapx >= 1) {
if ((inc = check_grid(mapx - 1, mapy, -1, 0))) {
if (dir < 1) {
dir = WEST;
} else {
recurse_power_grid(mapx - inc, mapy, count + 1);
}
}
}
/* North */
if (mapy >= 1) {
if ((inc = check_grid(mapx, mapy - 1, 0, -1))) {
if (dir < 1) {
dir = NORTH;
} else {
recurse_power_grid(mapx, mapy - inc, count + 1);
}
}
}
/* East */
if (mapx < WORLD_SIDE_LEN) {
if ((inc = check_grid(mapx + 1, mapy, 1, 0))) {
if (dir < 1) {
dir = EAST;
} else {
recurse_power_grid(mapx + inc, mapy, count + 1);
}
}
}
/* South */
if (mapy < WORLD_SIDE_LEN) {
if ((inc = check_grid(mapx, mapy + 1, 0, 1))) {
if (dir < 1) {
dir = SOUTH;
} else {
recurse_power_grid(mapx, mapy + inc, count + 1);
}
}
}
/* Move to a new square if the chosen direction is not already mapped. */
switch (dir) {
case (-1): /* Didn't find one, must not be any. Stop looping */
{
dir = 0;
} break;
case WEST:
{
if (mapx >= 1) {
if ((inc = check_grid(mapx - 1, mapy, -1, 0))) {
mapx -= inc;
dir = -1;
} else {
dir = 0;
}
}
} break;
case NORTH:
{
if (mapy >= 1) {
if ((inc = check_grid(mapx, mapy - 1, 0, -1))) {
mapy -= inc;
dir = -1;
} else {
dir = 0;
}
}
} break;
case EAST:
{
if (mapx < WORLD_SIDE_LEN) {
if ((inc = check_grid(mapx + 1, mapy, 1, 0))) {
mapx += inc;
dir = -1;
} else {
dir = 0;
}
}
} break;
case SOUTH:
{
if (mapy < WORLD_SIDE_LEN) {
if ((inc = check_grid(mapx, mapy + 1, 0, 1))) {
mapy += inc;
dir = -1;
} else {
dir = 0;
}
}
} break;
}
}
level--;
/* printf("exiting recurse_power_grid:level %d\n",level);*/
}
/* project_power
Get the appropriate number from the proper variable */
void
project_power(int mapx, int mapy)
{
switch (MP_GROUP(mapx,mapy)) {
case GROUP_COAL_POWER:
{
grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_1;
} break;
case GROUP_SOLAR_POWER:
{
grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_3;
} break;
case GROUP_WINDMILL:
{
grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_1;
} break;
default:
{
printf("default case in project_power");
printf("\tMP_GROUP = %d\n",MP_GROUP(mapx,mapy));
} break;
}
}
/* get_power
get power for thing at x, y. Don't use windmills if industry.
We go through a list (ugly, I know) until we find a substation in range
and then try and get power from it's grid. If we can't, continue.
*/
int
get_power (int x, int y, int power, int block_industry)
{
int i;
int xi, yi;
int grid_tmp; /* for simplicity */
if (numof_substations == 0)
return(0);
for (i = 0; i < numof_substations; i++)
{
xi = substationx[i];
yi = substationy[i];
if (abs (xi - x) < SUBSTATION_RANGE &&
abs (yi - y) < SUBSTATION_RANGE) {
if (block_industry != 0 && MP_GROUP(xi, yi) == GROUP_WINDMILL)
continue;
grid_tmp = MP_INFO(xi,yi).int_6;
grid[grid_tmp]->demand += power;
if (grid[grid_tmp]->total_power >= power) {
grid[grid_tmp]->total_power -= power;
MP_INFO(xi,yi).int_5 += power;
return 1;
}
}
}
return 0;
}
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