[go: up one dir, main page]

File: power.c

package info (click to toggle)
lincity 1.12.1-1
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 5,288 kB
  • ctags: 4,483
  • sloc: ansic: 31,919; sh: 3,538; makefile: 658; perl: 372; yacc: 316; sed: 16
file content (622 lines) | stat: -rw-r--r-- 15,298 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
 /* ---------------------------------------------------------------------- *
 * engine.c
 * This file is part of lincity.
 * Lincity is copyright (c) I J Peters 1995-1997, (c) Greg Sharp 1997-2001.
 * Portions copyright (c) Corey Keasling 2001.
 * ---------------------------------------------------------------------- */

#include <stdio.h>
#include "lclib.h"
#include "common.h"
#include "lctypes.h"
#include "lin-city.h"
#include "engine.h"
#include "engglobs.h"
#include "cliglobs.h"
#include "simulate.h"
/*#include "sernet.h"*/
/*#include "clistubs.h"*/
#include "lcintl.h"
#include "power.h"
#include "transport.h" /* for XY_IS_TRANSPORT */

/* reset per map_power_grid run; how many different grids */
int grid_num = 0;

/* grid map time stampt.  Incremented per map_power_grid run,
   used to determine if a square has been mapped */
int grid_inc = 0;

Grid * grid[MAX_GRIDS];

#define POWER_MODULUS 25 // Controls how often we see a packet


/* power_time_step 
   Take the avail_power from last timestep, and move in into the 
   total_power, which will be used during this timestep on a first-come 
   first-served basis.
*/
void
power_time_step () 
{
    int gi;
    int net; /* net power */

    if (grid_num == 0)
	return;

    for (gi = 1; gi <= grid_num; gi++) {
	grid[gi]->total_power = grid[gi]->avail_power - 
		(grid[gi]->power_lines * POWER_LINE_LOSS);

	net = (grid[gi]->total_power - grid[gi]->demand);
	if (net < 0)
	    grid[gi]->powered = -1;
	else if (net < (grid[gi]->avail_power / 4))
	    grid[gi]->powered = 0;
	else 
	    grid[gi]->powered = 1;

	grid[gi]->avail_power = 0;
	grid[gi]->demand = 0;
    }

    /* Clear substation 'Here' counter */
    for (gi = 0; gi < numof_substations; gi++) 
	MP_INFO(substationx[gi],substationy[gi]).int_5 = 0;
}


void 
map_power_grid ()
{
    int mapx, mapy;
    grid_num = 0;  /* how many grids found so far */
    grid_inc++; /* how many times have we run map_power_grid */

    for (mapx = 0; mapx < WORLD_SIDE_LEN; mapx++) {
	for (mapy = 0; mapy < WORLD_SIDE_LEN; mapy++) {
	    if (XY_IS_GRID(mapx,mapy)) {
		if (MP_INFO(mapx,mapy).int_7 != grid_inc) {
		    if (grid_num == MAX_GRIDS) {
			printf("You have too many power grids.  Join some of them\n");
			return;
		    }
		    grid[++grid_num] = (Grid *)lcalloc(sizeof(Grid));
		    grid[grid_num]->total_power = 0;
		    grid[grid_num]->power_lines = 0;
		    grid[grid_num]->demand = 0;
		    grid[grid_num]->max_power = 0;

		    recurse_power_grid(mapx,mapy,0);
		}
	    }
	}
    }
#ifdef DEBUG_POWER
    printf("grid_inc: %d found %d grids\n",grid_inc, grid_num);
#endif
}



/* 
check_grid(x, y, xi, yi) - coordinates, ?i being which one to increment if we
need to step over transport

Check connection to power grid things and check if they've been
mapped.  If they have, we perform a sanity check.  If it is a
power source, project the power for it and add that to our
total.  Now set it to our grid.  If it is a power line, return
1, otherwise 0. */

int 
check_grid(int x, int y, int xi, int yi) 
{
  if (XY_IS_GRID(x,y) && !IS_OLD_WINDMILL(x,y)) {
    if (GRID_CURRENT(x,y)) {
      if (MP_INFO(x,y).int_6 != grid_num)
	/* XXX: This can occur if connecting to a power source at different
	   locations.  Need a clean way to resolve this, either connect
	   the two grids by treating a power source as a power line, or 
	   let the power source be multihomed and figure out power distribution
	*/
	printf("recurse_power_grid insane: %d, %d on a different grid!\n",
	       x,y);
    } else if (!IS_POWER_LINE(x,y)) {
      if (IS_POWER_SOURCE(x,y)) {
	project_power(x,y); 
	grid[grid_num]->total_power += MP_INFO(x,y).int_1;
      }
      
      MP_INFO(x,y).int_6 = grid_num;
      MP_INFO(x,y).int_7 = grid_inc;
      
    } else /* is a power line */
      return 1;
  } else if (XY_IS_TRANSPORT(x,y) || XY_IS_WATER(x,y)) { /* can we step over?*/
    if (xi == 0 && yi == 0) /* already stepped */
      return 0;
    if (x+xi >= 1 && x+xi < WORLD_SIDE_LEN &&
	y+yi >= 1 && y+yi < WORLD_SIDE_LEN)
      return (check_grid(x+xi,y+yi,0,0) ? 2 : 0);
    else
      return 0;
  }

  return 0;
}
  
/* Go through the power grid and figure out what is connected.  This
should really handle the connect_transport bit for power lines.  That
would help perspicuity anyway. */

void 
recurse_power_grid (int startx, int starty, int steps) 
{
    static int level;             /* debug: levels of recursion encountered */
    int count = steps;            /* number of steps taken - for animation */
    short dir = -1;   /* -1 undetermined, 0 nothing left, Direction #defines */
    int mapx = startx, mapy = starty;                     /* to move about */
    int inc;           /* handles special case of stepping over transport */
  
    level++;
  
    if (count % POWER_MODULUS == 0)
	count = 0;

    /* Old windmills aren't grid connected, so they are on their own 'grid'.  We
       ignore them in the main loop.  This case should only be reached from a 
       call from map_power_grid with a new grid_num, not from a new path in the
       code below */

    if (IS_OLD_WINDMILL(mapx, mapy)) {
	MP_INFO(mapx,mapy).int_6 = grid_num;
	MP_INFO(mapx,mapy).int_7 = grid_inc;

	grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_1;

	level--;
	return;
    }


    /* Crawl about the grid, finding paths and what not.  */

    while (dir != 0) {

	/* Set to current grid */

	/* figure out what we are on */
	if (IS_POWER_LINE(mapx,mapy)) {
	    grid[grid_num]->power_lines++;
	    MP_INFO(mapx,mapy).int_5 = (count++ % POWER_MODULUS);
	    if ((MP_TYPE(mapx,mapy) >= 1) && (MP_TYPE(mapx,mapy) <= 11))
		MP_TYPE(mapx,mapy) += 11;


	}

	MP_INFO(mapx,mapy).int_6 = grid_num;
	MP_INFO(mapx,mapy).int_7 = grid_inc;


	/* For each direction, check map bounds, check if there is power stuff
	   there, then either remember to follow it later or start a new
	   recursion to follow the path now */

	/* West */
	if (mapx >= 1) 
	    if (inc = check_grid(mapx - 1, mapy, -1, 0))
		if (dir < 1) 
		    dir = WEST;
		else
		    recurse_power_grid(mapx - inc, mapy, count + 1);


	/* North */
	if (mapy >= 1)
	    if (inc = check_grid(mapx, mapy - 1, 0, -1))
		if (dir < 1) 
		    dir = NORTH;
		else 
		    recurse_power_grid(mapx, mapy - inc, count + 1);


	/* East */    
	if (mapx < WORLD_SIDE_LEN)
	    if (inc = check_grid(mapx + 1, mapy, 1, 0))
		if (dir < 1) 
		    dir = EAST;
		else 
		    recurse_power_grid(mapx + inc, mapy, count + 1);


	/* South */    
	if (mapy < WORLD_SIDE_LEN)
	    if (inc = check_grid(mapx, mapy + 1, 0, 1))
		if (dir < 1) 
		    dir = SOUTH;
		else 
		    recurse_power_grid(mapx, mapy + inc, count + 1);


	/* Move to a new square if the chosen direction is not already mapped. */
	switch (dir) {
	case (-1):  /* Didn't find one, must not be any.  Stop looping */ 
	    {
		dir = 0; 
	    } break;
	case WEST: 
	    {
		if (mapx >= 1) 
		    if (inc = check_grid(mapx - 1, mapy, -1, 0)) {
			mapx -= inc;
			dir = -1;
		    } else 
			dir = 0;
	    } break;

	case NORTH:
	    {
		if (mapy >= 1)
		    if (inc = check_grid(mapx, mapy - 1, 0, -1)) {
			mapy -= inc;
			dir = -1;
		    } else
			dir = 0;
	    } break;

	case EAST:
	    {
		if (mapx < WORLD_SIDE_LEN)
		    if (inc = check_grid(mapx + 1, mapy, 1, 0)) {
			mapx += inc;
			dir = -1;
		    } else
			dir = 0;
	    } break;

	case SOUTH:
	    { if (mapy < WORLD_SIDE_LEN)
		if (inc = check_grid(mapx, mapy + 1, 0, 1)) {
		    mapy += inc;
		    dir = -1;
		} else
		    dir = 0;
	    } break;
	}
    }

    level--;
    /*  printf("exiting recurse_power_grid:level %d\n",level);*/
}




/* project_power
   Get the appropriate number from the proper variable */

void 
project_power(int mapx, int mapy) 
{
  switch (MP_GROUP(mapx,mapy)) {
  case GROUP_COAL_POWER: 
    {
      grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_1;
    } break;
  case GROUP_SOLAR_POWER: 
    {
      grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_3;
    } break;
  case GROUP_WINDMILL: 
    { 
      grid[grid_num]->max_power += MP_INFO(mapx,mapy).int_1;
    } break;
  default: 
    {
      printf("default case in project_power");
      printf("\tMP_GROUP = %d\n",MP_GROUP(mapx,mapy));
    } break;
  }
}


/* get_power
   get power for thing at x, y.  Don't use windmills if industry.
   We go through a list (ugly, I know) until we find a substation in range
   and then try and get power from it's grid.  If we can't, continue.
*/

int 
get_power (int x, int y, int power, int block_industry)
{

  int i;
  int xi, yi;
  int grid_tmp; /* for simplicity */

  if (numof_substations == 0)
    return(0);

  for (i = 0; i < numof_substations; i++) 
    {
      xi = substationx[i];
      yi = substationy[i];
      if (abs (xi - x) < SUBSTATION_RANGE && 
	  abs (yi - y) < SUBSTATION_RANGE) {

	if (block_industry != 0 && MP_GROUP(xi, yi) == GROUP_WINDMILL)
	  continue;

	grid_tmp = MP_INFO(xi,yi).int_6;

	grid[grid_tmp]->demand += power;
	if (grid[grid_tmp]->total_power >= power) {
	  grid[grid_tmp]->total_power -= power;
	  MP_INFO(xi,yi).int_5 += power;
	  return 1;
	}
	
      }
    }
  return 0;
}
	  

/*** Substations ***/
/*
  int_5 is the power demand at this substation
  int_6 is the grid its connected to
  int_7 is a grid timestamp
*/

void 
do_power_substation (int x, int y) 
{
    switch(grid[MP_INFO(x,y).int_6]->powered) {
    case -1: {
	MP_TYPE(x,y) = CST_SUBSTATION_R; 
    } break;
    case 0 : {
	MP_TYPE(x,y) = CST_SUBSTATION_RG;
    } break;
    case 1 : {
	MP_TYPE(x,y) = CST_SUBSTATION_G;
    } break;
    default : {
	printf("Default case in do_power_substation\n");
    } break;
    }
}

int
add_a_substation (int x, int y)	/* add to substationx substationy to list */
{
  if (numof_substations >= MAX_NUMOF_SUBSTATIONS)
    return (0);
  substationx[numof_substations] = x;
  substationy[numof_substations] = y;
  numof_substations++;
  return (1);
}

void
remove_a_substation (int x, int y)
{
  int q;
  for (q = 0; q < numof_substations; q++)
    if (substationx[q] == x && substationy[q] == y)
      break;
  for (; q < numof_substations; q++)
    {
      substationx[q] = substationx[q + 1];
      substationy[q] = substationy[q + 1];
    }
  numof_substations--;
}

void
shuffle_substations (void)
{
  int q, x, r, m;
  m = (numof_substations / 2) + 1;
  for (x = 0; x < m; x++)
    {
      r = rand () % numof_substations;
      if (r == x)
	continue;
      q = substationx[x];
      substationx[x] = substationx[r];
      substationx[r] = q;
      q = substationy[x];
      substationy[x] = substationy[r];
      substationy[r] = q;
    }
}


/*** Windmills ***/
/*
  // int_1 is the rated capacity 
  // int_2 is the tech level when built
  // int_3 is the sail count - to choose the right sail.
  // int_4 is the last real time that a sail was turned
  // int_5 is the power produced (basically _if_ power produced)
  // int_6 is the grid it's on
  // int_7 is a timestamp for mapping
*/
void
do_windmill (int x, int y) 
{
  int anim_tile; 

  if (get_jobs (x, y, WINDMILL_JOBS) != 0) {
    MP_INFO(x,y).int_5 = MP_INFO(x,y).int_1;
    grid[MP_INFO(x,y).int_6]->avail_power += MP_INFO(x,y).int_1;
  } else {
    MP_INFO(x,y).int_4 = real_time + MODERN_WINDMILL_ANIM_SPEED;
    return;
  }

  /* update animation */
  if (real_time > MP_INFO(x,y).int_4) {
    MP_INFO(x,y).int_3++;
    if (MP_INFO(x,y).int_2 < MODERN_WINDMILL_TECH) {
      MP_INFO(x,y).int_4 = real_time + ANTIQUE_WINDMILL_ANIM_SPEED;
    } else {
      MP_INFO(x,y).int_4 = real_time + MODERN_WINDMILL_ANIM_SPEED;
    }
  }

  /* figure out which tile to use */
  anim_tile = (MP_INFO(x,y).int_3 % 3);

  if (MP_INFO(x,y).int_2 < MODERN_WINDMILL_TECH)
    MP_TYPE(x,y) = CST_WINDMILL_1_W + anim_tile;
  else
    switch(grid[MP_INFO(x,y).int_6]->powered) 
      {
      case -1: 
	MP_TYPE(x,y) = CST_WINDMILL_1_R + anim_tile; 
	break;
      case 0 : 
	MP_TYPE(x,y) = CST_WINDMILL_1_RG + anim_tile;
	break;
      case 1 : 
	MP_TYPE(x,y) = CST_WINDMILL_1_G + anim_tile;
	break;
      default : 
	printf("Default case in do_power_substation\n");
	break;
      }      
}


/*** Solar Power ***/

/*
  int_1 is the power to give away,  this must be >= POWER_LINE_CAPACITY
  for it to pass it to a power line. 
  Not added to if > POWER_LINE_CAPACITY
  int_2 is the tech level when it was built.
  int_3 is the rated output
  int_5 is the current output
  int_6 is the grid it's on
  int_7 is a grid mapping timestamp
*/

void
do_power_source (int x, int y)
{
    if (get_jobs(x, y, SOLAR_POWER_JOBS)) {
	MP_INFO(x,y).int_5 = MP_INFO(x,y).int_3;
	grid[MP_INFO(x,y).int_6]->avail_power += MP_INFO(x,y).int_3;
    } else {
	MP_INFO(x,y).int_5 = 0;
    }
}


/*** Coal Power ***/
/*
  // int_1 is the maximum possible power
  // int_2 is the coal at the power station
  // int_3 is the stored jobs... Must be an interesting warehouse
  // int_4 is the tech level when built
  // int_5 is the projected output.
*/


void
do_power_source_coal (int x, int y)
{

    /* Need coal?  Try transport. */
    if (MP_INFO(x,y).int_2 < MAX_COAL_AT_POWER_STATION) {

	/* left side */
	if (XY_IS_TRANSPORT(x-1, y+1) && MP_INFO(x-1, y+1).int_3 > 0) {
	    if (get_jobs (x, y, JOBS_LOAD_COAL) != 0)
	    {
		MP_INFO(x,y).int_2 += (MP_INFO(x-1, y+1).int_3 / 2
				       + ((MP_INFO(x-1, y+1).int_3) % 2));
		MP_INFO(x-1, y+1).int_3 /= 2;
		MP_POL(x,y)++;
	    }
	}
	/* top side */
	else if (XY_IS_TRANSPORT(x+1, y-1) && MP_INFO(x+1, y-1).int_3 > 0) {
	    if (get_jobs (x, y, JOBS_LOAD_COAL) != 0)
		MP_INFO(x,y).int_2 += (MP_INFO(x+1, y-1).int_3 / 2
				       + ((MP_INFO(x+1, y-1).int_3) % 2));
	    MP_INFO(x + 1,y - 1).int_3 /= 2;
	    MP_POL(x,y)++;
	}
    }

    /* Need jobs?  get_jobs. */
    if ((MP_INFO(x,y).int_3 + JOBS_COALPS_GENERATE + 10)
	< MAX_JOBS_AT_COALPS)
	if (get_jobs (x, y, JOBS_COALPS_GENERATE + 10) != 0)
	    MP_INFO(x,y).int_3 += JOBS_COALPS_GENERATE + 10;

    /* Generate Power */
    if (MP_INFO(x,y).int_2 > POWERS_COAL_OUTPUT / 500 &&
	MP_INFO(x,y).int_3 > JOBS_COALPS_GENERATE) 
    {
	MP_INFO(x,y).int_5 = MP_INFO(x,y).int_1;
	MP_INFO(x,y).int_3 -= JOBS_COALPS_GENERATE;
	MP_INFO(x,y).int_2 -= POWERS_COAL_OUTPUT / 500;
	coal_used += POWERS_COAL_OUTPUT / 500;
	MP_POL(x,y) += POWERS_COAL_POLLUTION;
	grid[MP_INFO(x,y).int_6]->avail_power += MP_INFO(x,y).int_1;
    }

    /* Animation */
    /* choose a graphic */
    if (MP_INFO(x,y).int_2 > (MAX_COAL_AT_POWER_STATION
			      - (MAX_COAL_AT_POWER_STATION / 5)))
	MP_TYPE(x,y) = CST_POWERS_COAL_FULL;
    else if (MP_INFO(x,y).int_2 > (MAX_COAL_AT_POWER_STATION / 2))
	MP_TYPE(x,y) = CST_POWERS_COAL_MED;
    else if (MP_INFO(x,y).int_2 > (MAX_COAL_AT_POWER_STATION / 10))
	MP_TYPE(x,y) = CST_POWERS_COAL_LOW;
    else
	MP_TYPE(x,y) = CST_POWERS_COAL_EMPTY;
}


/*** Power Lines ***/
/*
  int_5 is animation schedule
  int_6 is the grid it is on
  int_7 is a grid timestamp
*/
void
do_power_line (int x, int y)
{
    if (grid[MP_INFO(x,y).int_6]->powered == -1)
	return;

    switch(MP_INFO(x,y).int_5) 
    {
    case 0: 
	MP_INFO(x,y).int_5 = POWER_MODULUS;
	break;
    case 1:
	if (!(MP_TYPE(x,y) <= 11 && MP_TYPE(x,y) >= 1))
	    break;
	MP_TYPE(x,y) += 11;
	break;
    case 2:
	if (!(MP_TYPE(x,y) >= 11 && MP_TYPE(x,y) <= 22))
	    break;
	MP_TYPE(x,y) -= 11;
	break;
    }

    MP_INFO(x,y).int_5--;
}