1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
|
text -1 15 Tech Level
text -1 40 Your city's technology level determines
text -1 50 a number of things such as what you can
text -1 60 build and the efficiency of certain
text -1 70 processes.
text -1 85 To increase your technology, you must
text -1 95 build (and supply with the appropriate
text -1 105 inputs) Monuments, Schools and
text -1 115 Universities.
text -1 130 When your tech level is very low, you
text -1 140 can only build monuments. When a few of
text -1 150 these have been around for a while, you
text -1 160 will then 'invent' schools. Schools
text -1 170 produce more technology than monuments.
text -1 185 When your tech level reaches a higher
text -1 195 value still, you will 'invent'
text -1 205 universities. These produce even more
text -1 215 technology than schools, but are VERY
text -1 225 resource hungry.
text -1 240 The more technology you have, the faster
text -1 250 it 'erodes'. This means that the higher
text -1 260 you want your tech level to be, the more
text -1 270 schools and universities you will need.
text -1 280 Also, be aware that if for some reason you
text -1 290 need to take out, say, a university or two
text -1 300 (or they are suddenly starved of resources)
text -1 310 your tech level is likely to start FALLING.
text 20 335 See also:
tbutton 100 347 school.hlp Schools
tbutton 100 365 university.hlp Universities
|