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**** README.win32 for lincity ****
Welcome to the WIN32 version of Lin City.
This README corresponds to Lin City version 1.11.
INSTALLATION
============
Simply unpack the archive, and double click on the LINCITY.EXE icon.
Be sure to use a program such as UNZIP which preserves long filenames.
You can get your free copy of UNZIP from the INFO-ZIP web page at
http://www.cdrom.com/pub/infozip/UnZip.html.
RELEASE NOTES
=============
LinCity for Win32 automatically chooses whether or not to add a border
and/or perform pix doubling, depending on your resolution. Furthermore,
it will automatically maximize the window or even go into full screen
mode. Here is what you should see for some of the more popular
resolutions:
Resolution Window Style Border Pix Doubling
------------ ------------ ------------ ------------
640 x 480 Full screen None No
800 x 600 Window Yes No
1024 x 768 Window Yes No
1152 x 864 Window Yes No
1280 x 1024 Window None Yes
If you are running 1280x1024, you may need to autohide the taskbar
in order to see pix doubling.
Lin City now uses a real windows font to draw text. This fix gave me
a speed improvement of 20% at year 800.
If you get a message such as "Can't open the font file", this probably
means that the long file names did not get unzip'd correctly. Go to the
C:\LINCITY???\OPENING directory, and look for the file winfont_8x8.fnt.
If this file does not exists (or if it is called winfont_.fnt), then
is definitely the problem. Reinstall the archive using the UNZIP program.
If you get a message such as "Error. Can't find LINCITY_HOME", this
means that LinCity can't find it's home directory. The program searches
for the file "Colour.pal" in the following three directories (in order):
The current working directory
The directory pointed to by the $LINCITY_HOME environment variable
The directory C:\LINCITY109
Multi-transport is now supported. Simply shift-click at the beginning
and shift-click at the end, and you'll get a whole line of track, road,
rail or power lines. Look for the blue border around the main window to
confirm that you are in multi-transport mode.
Save files are not binary compatible with the UNIX version of LinCity.
You will need to gzip/gunzip the save files when you transfer them to/from
your UNIX box.
You can now scroll the main screen using the arrow keys. Furthermore, you
can do a "fast scroll" with the SHIFT+ARROW key. Double doubleplus good!
The source code is now distributed together with the binary distribution,
in the file source.tgz.
HISTORY
=======
1.11
- See CHANGES file for more recent changes.
1.09
- Added full screen capability for VGA resolution.
- Fixed windows menus (open/save/help).
- Added "fast scroll" (SHIFT+ARROW KEY).
- Fixed bug for placing multiple random villages in first year.
- Added help screen for Windows keys.
1.08
- Chaged font drawing routines to use windows fonts.
- Fixed mouse offset problems (square cursor not centered under mouse).
1.07
- (UNIX only release)
1.06
- Merged in mouse click fix from Unix version.
1.05d
- Fixed 1/2 second delay between clicking and placing item.
- Fixed decreased performance when mouse is in main screen.
1.05c
- Initial beta release.
KNOWN BUGS
==========
o Your OS must support long file names.
o No mail sent when you win. You can find your winning statistics
in the following file:
$LINCITYHOME/SAVED_GAMES/results
COMPILATION
===========
I am using MS VC++ 4.0 under Win95. LinCity is reported to compile
under MS VC++ 6.0 also. If you are using MSVC, you might
be able to unpack the archive, and type something like this:
c:lincity???> nmake /f lincity.mak
I have also included the 4.0 workspace file, Lincity.mdp. This may
or may not be helpful for you.
If you are using a different compiler, you may need to generate your own
Makefile. You need to compile the following files:
ENGINE.CXX
HELP.CXX
LCWIN32.CXX
MAIN.CXX
MARKET.CXX
MOUSE.CXX
MPS.CXX
SCREEN.CXX
TRANSPORT.CXX
TYPEINIT.CXX
WINMAIN.CXX
And link with the following libraries (in addition to the standard WIN32
libraries):
VERSION.LIB
COMMENTS?
=========
Any bugs or comments, send email to Greg Sharp at gregsharp@geocities.com.
Have fun...
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