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// test_cp.cpp
// Test Client/Server-Kommunikation via TCP/Unix
// unter Verwendung von ``tcpstream''/``unixtream''
#include <iostream>
#include <cc++/thread.h>
#include <cc++/socket.h>
#include <cc++/unix.h>
#include <cc++/slog.h>
#define SO_TCP
//#define SO_UNIX
static const char socketfile [] = "./test.socket";
class ServerThread : public ost::Thread
{
protected:
virtual void run ();
};
class ClientThread : public ost::Thread
{
protected:
virtual void run ();
};
void ServerThread::run ()
{
try
{
#ifdef SO_TCP
ost::InetAddress bind ("localhost");
ost::TCPSocket bsocket (bind, 4711);
#endif
#ifdef SO_UNIX
unlink (socketfile);
ost::UnixSocket bsocket (socketfile);
#endif
if (bsocket.isPendingConnection ())
{
try
{
#ifdef SO_TCP
ost::tcpstream server;
#endif
#ifdef SO_UNIX
ost::unixstream server;
#endif
server.setTimeout (timeout_t (5000L));
server.open (bsocket);
while (! server.fail () && ! server.eof ())
{
char s [256];
server.getline (s, sizeof s);
server.sync ();
server << s << std::endl;
};
if (server.fail ())
{
std::cerr << "server fail" << std::endl;
};
if (server.eof ())
{
std::cerr << "server eof" << std::endl;
}
}
catch (ost::Socket * socket)
{
std::cerr << "server error" << std::endl;
}
}
}
catch (ost::Socket * socket)
{
std::cerr << "socket error" << std::endl;
}
}
void ClientThread::run ()
{
try
{
#ifdef SO_TCP
ost::tcpstream client;
#endif
#ifdef SO_UNIX
ost::unixstream client;
#endif
client.setTimeout (timeout_t (5000L));
#ifdef SO_TCP
client.open ("localhost:4711");
#endif
#ifdef SO_UNIX
client.open (socketfile);
#endif
while (! client.fail () && ! client.eof ()
&&
! std::cin.fail () && ! std::cin.eof ())
{
char s [256];
std::cin.getline (s, sizeof s);
std::cin.sync ();
client << s << std::endl;
client.getline (s, sizeof s);
std::cout << "from server: " << s << std::endl;
};
if (client.fail ())
{
std::cerr << "client fail" << std::endl;
};
if (client.eof ())
{
std::cerr << "client eof" << std::endl;
};
if (std::cin.fail ())
{
std::cerr << "cin fail" << std::endl;
};
if (std::cin.eof ())
{
std::cerr << "cin eof" << std::endl;
}
}
catch (ost::Socket * socket)
{
std::cerr << "client error" << std::endl;
}
}
int main ()
{
try
{
ServerThread server;
server.start ();
std::cerr << "server started" << std::endl;
ost::Thread::sleep (timeout_t (5000L));
ClientThread client;
client.start ();
std::cerr << "client started" << std::endl;
do
{
ost::Thread::sleep (timeout_t (1000L));
}
while (server.isRunning () && client.isRunning ());
if (server.isRunning ())
{
std::cerr << "server still running" << std::endl;
};
if (client.isRunning ())
{
std::cerr << "client still running" << std::endl;
}
}
catch (...)
{
std::cerr << "general error" << std::endl;
};
return 0;
}
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