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// Copyright (C) 1999-2002 Open Source Telecom Corporation.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// As a special exception to the GNU General Public License, permission is
// granted for additional uses of the text contained in its release
// of Common C++.
//
// The exception is that, if you link the Common C++ library with other
// files to produce an executable, this does not by itself cause the
// resulting executable to be covered by the GNU General Public License.
// Your use of that executable is in no way restricted on account of
// linking the Common C++ library code into it.
//
// This exception does not however invalidate any other reasons why
// the executable file might be covered by the GNU General Public License.
//
// This exception applies only to the code released under the
// name Common C++. If you copy code from other releases into a copy of
// Common C++, as the General Public License permits, the exception does
// not apply to the code that you add in this way. To avoid misleading
// anyone as to the status of such modified files, you must delete
// this exception notice from them.
//
// If you write modifications of your own for Common C++, it is your choice
// whether to permit this exception to apply to your modifications.
// If you do not wish that, delete this exception notice.
#include <cc++/config.h>
#include <cc++/export.h>
#include <cc++/socket.h>
#include "private.h"
#ifndef WIN32
#include <cerrno>
#endif
#ifdef CCXX_NAMESPACES
namespace ost {
#endif
#ifndef WIN32
TimerPort::TimerPort()
{
active = false;
gettimeofday(&timer, NULL);
}
void TimerPort::setTimer(timeout_t timeout)
{
gettimeofday(&timer, NULL);
active = false;
if(timeout)
incTimer(timeout);
}
void TimerPort::incTimer(timeout_t timeout)
{
int secs = timeout / 1000;
int usecs = (timeout % 1000) * 1000;
timer.tv_usec += usecs;
if(timer.tv_usec > 1000000l)
{
++timer.tv_sec;
timer.tv_usec %= 1000000l;
}
timer.tv_sec += secs;
active = true;
}
void TimerPort::endTimer(void)
{
active = false;
}
timeout_t TimerPort::getTimer(void) const
{
struct timeval now;
long diff;
if(!active)
return TIMEOUT_INF;
gettimeofday(&now, NULL);
diff = (timer.tv_sec - now.tv_sec) * 1000l;
diff += (timer.tv_usec - now.tv_usec) / 1000l;
if(diff < 0)
return 0l;
return diff;
}
timeout_t TimerPort::getElapsed(void) const
{
struct timeval now;
long diff;
if(!active)
return TIMEOUT_INF;
gettimeofday(&now, NULL);
diff = (now.tv_sec -timer.tv_sec) * 1000l;
diff += (now.tv_usec - timer.tv_usec) / 1000l;
if(diff < 0)
return 0;
return diff;
}
#else // WIN32
TimerPort::TimerPort()
{
active = false;
timer = GetTickCount();
}
void TimerPort::setTimer(timeout_t timeout)
{
timer = GetTickCount();
active = false;
if(timeout)
incTimer(timeout);
}
void TimerPort::incTimer(timeout_t timeout)
{
timer += timeout;
active = true;
}
void TimerPort::endTimer(void)
{
active = false;
}
timeout_t TimerPort::getTimer(void) const
{
DWORD now;
long diff;
if(!active)
return TIMEOUT_INF;
now = GetTickCount();
diff = timer - now;
if(diff < 0)
return 0l;
return diff;
}
timeout_t TimerPort::getElapsed(void) const
{
DWORD now;
long diff;
if(!active)
return TIMEOUT_INF;
now = GetTickCount();
diff = now - timer;
if(diff < 0)
return 0l;
return diff;
}
#endif
SocketPort::SocketPort(SocketService *svc, TCPSocket &tcp) :
Socket(accept(tcp.so, NULL, NULL)),
detect_pending(true),
detect_output(false),
detect_disconnect(true)
{
#ifdef WIN32
// FIXME: error handling
event = CreateEvent(NULL,TRUE,FALSE,NULL);
#endif
next = prev = NULL;
service = NULL;
// FIXME: use macro here and in other files...
#ifndef WIN32
if(so > -1)
#else
if(so != INVALID_SOCKET)
#endif
{
setError(false);
if(svc)
svc->attach(this);
}
}
SocketPort::SocketPort(SocketService *svc, const InetAddress &ia,
tpport_t port) :
Socket(AF_INET, SOCK_DGRAM, 0)
{
#ifdef WIN32
// FIXME: error handling
event = CreateEvent(NULL,TRUE,FALSE,NULL);
#endif
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
next = prev = NULL;
service = NULL;
addr.sin_family = AF_INET;
addr.sin_addr = getaddress(ia);
addr.sin_port = htons(port);
if(bind(so, (struct sockaddr *)&addr, (socklen_t)sizeof(addr)))
{
endSocket();
error(errBindingFailed);
return;
}
state = BOUND;
setError(false);
if(svc)
svc->attach(this);
}
SocketPort::SocketPort(SocketService *svc, const InetHostAddress &ih,
tpport_t port) :
Socket(AF_INET, SOCK_STREAM, 0)
{
#ifdef WIN32
// FIXME: error handling
event = CreateEvent(NULL,TRUE,FALSE,NULL);
#endif
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
next = prev = NULL;
service = NULL;
addr.sin_family = AF_INET;
addr.sin_addr = getaddress(ih);
addr.sin_port = htons(port);
#ifndef WIN32
long opts = fcntl(so, F_GETFL);
fcntl(so, F_SETFL, opts | O_NDELAY);
#else
u_long opts = 1;
ioctlsocket(so,FIONBIO,&opts);
#endif
int rtn = ::connect(so, (struct sockaddr *)&addr, (socklen_t)sizeof(addr));
if(!rtn)
{
state = CONNECTED;
}
else
{
#ifndef WIN32
if(errno == EINPROGRESS)
#else
if(WSAGetLastError() == WSAEINPROGRESS || WSAGetLastError() == WSAEWOULDBLOCK)
#endif
{
state = CONNECTING;
}
else
{
endSocket();
connectError();
return;
}
}
#ifndef WIN32
fcntl(so, F_SETFL, opts);
#else
opts = 0;
ioctlsocket(so,FIONBIO,&opts);
#endif
setError(false);
if(svc)
svc->attach(this);
if(state == CONNECTING)
setDetectOutput(true);
}
SocketPort::~SocketPort()
{
#ifdef WIN32
CloseHandle(event);
#endif
if(service) {
service->detach(this);
}
endSocket();
}
void SocketPort::attach(SocketService *svc)
{
if(service)
service->detach(this);
service = svc;
if(svc)
svc->attach(this);
}
Socket::Error SocketPort::connect(const InetAddress &ia, tpport_t port)
{
struct sockaddr_in addr;
Error rtn = errSuccess;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr = getaddress(ia);
addr.sin_port = htons(port);
#ifndef WIN32
long opts = fcntl(so, F_GETFL);
fcntl(so, F_SETFL, opts | O_NDELAY);
#else
u_long opts = 1;
ioctlsocket(so,FIONBIO,&opts);
#endif
if(::connect(so, (struct sockaddr *)&addr, (socklen_t)sizeof(addr)))
rtn = connectError();
#ifndef WIN32
fcntl(so, F_SETFL, opts);
#else
opts = 0;
ioctlsocket(so,FIONBIO,&opts);
#endif
return rtn;
}
void SocketPort::setTimer(timeout_t ptimer)
{
TimerPort::setTimer(ptimer);
if(service)
service->update();
}
void SocketPort::incTimer(timeout_t ptimer)
{
TimerPort::incTimer(ptimer);
if(service)
service->update();
}
void SocketPort::setDetectPending( bool val )
{
if ( detect_pending != val ) {
detect_pending = val;
#ifdef CCXX_USE_POLL
if ( ufd ) {
if ( val ) {
ufd->events |= POLLIN;
} else {
ufd->events &= ~POLLIN;
}
}
#endif
if(service)
service->update();
}
}
void SocketPort::setDetectOutput( bool val )
{
if ( detect_output != val ) {
detect_output = val;
#ifdef CCXX_USE_POLL
if ( ufd ) {
if ( val ) {
ufd->events |= POLLOUT;
} else {
ufd->events &= ~POLLOUT;
}
}
#endif
if(service)
service->update();
}
}
#ifdef WIN32
class SocketService::Sync
{
public:
/* FIXME: error handling */
Sync():
sync(CreateEvent(NULL,TRUE,FALSE,NULL)),
semWrite(CreateSemaphore(NULL,1,1,NULL)),
flag(-1)
{ }
~Sync()
{
CloseHandle(sync);
CloseHandle(semWrite);
}
HANDLE GetSync() const
{
return sync;
}
void update(unsigned char flag)
{
// FIXME: cancellation
WaitForSingleObject(semWrite,INFINITE);
this->flag = flag;
SetEvent(sync);
}
int getFlag()
{
int res = flag;
flag = -1;
if (res > 0)
{
ReleaseSemaphore(semWrite,1,NULL);
ResetEvent(sync);
}
return res;
}
private:
HANDLE sync;
HANDLE semWrite;
int flag;
};
#endif
SocketService::SocketService(int pri) :
Thread(pri), Mutex()
{
first = last = NULL;
count = 0;
#ifndef WIN32
FD_ZERO(&connect);
long opt;
::pipe(iosync);
hiwater = iosync[0] + 1;
FD_SET(iosync[0], &connect);
opt = fcntl(iosync[0], F_GETFL);
fcntl(iosync[0], F_SETFL, opt | O_NDELAY);
#else
sync = new Sync();
#endif
}
SocketService::~SocketService()
{
update(0);
#ifdef WIN32
// FIXME: thread is finished ???
delete sync;
#endif
terminate();
while(first)
delete first;
}
void SocketService::attach(SocketPort *port)
{
enterMutex();
#ifdef CCXX_USE_POLL
port->ufd = 0;
#endif
if(last)
last->next = port;
port->prev = last;
last = port;
#ifndef WIN32
FD_SET(port->so, &connect);
if(port->so >= hiwater)
hiwater = port->so + 1;
#endif
port->service = this;
++count;
if(!first) first = port;
// start thread if necessary
if (count == 1)
{
if (!isRunning())
{
leaveMutex();
start();
return;
}
}
leaveMutex();
update();
}
void SocketService::detach(SocketPort *port)
{
enterMutex();
#if !defined(CCXX_USE_POLL) && !defined(WIN32)
FD_CLR(port->so, &connect);
#endif
if(port->prev) {
port->prev->next = port->next;
} else {
first = port->next;
}
if(port->next) {
port->next->prev = port->prev;
} else {
last = port->prev;
}
port->service = NULL;
--count;
leaveMutex();
update();
}
void SocketService::update(unsigned char flag)
{
#ifndef WIN32
::write(iosync[1], (char *)&flag, 1);
#else
sync->update(flag);
#endif
}
#define MUTEX_START { MutexLock _lock_(*this);
#define MUTEX_END }
void SocketService::run(void)
{
timeout_t timer, expires;
SocketPort *port;
unsigned char buf;
#ifndef WIN32
#ifdef CCXX_USE_POLL
Poller mfd;
pollfd * p_ufd;
int lastcount = 0;
// initialize ufd in all attached ports :
// probably don't need this but it can't hurt.
enterMutex();
port = first;
while(port)
{
port->ufd = 0;
port = port->next;
}
leaveMutex();
#else
struct timeval timeout, *tvp;
fd_set inp, out, err;
FD_ZERO(&inp);
FD_ZERO(&out);
FD_ZERO(&err);
int so;
#endif
#else // WIN32
int numHandle = 0;
HANDLE hv[MAXIMUM_WAIT_OBJECTS];
#endif
#ifdef WIN32
// FIXME: needed ?
ResetEvent(sync->GetSync());
#endif
setCancel(cancelDeferred);
for(;;)
{
timer = TIMEOUT_INF;
#ifndef WIN32
while(1 == ::read(iosync[0], (char *)&buf, 1))
{
#else
for(;;)
{
int f = sync->getFlag();
if (f < 0)
break;
buf = f;
#endif
if(buf)
{
onUpdate(buf);
continue;
}
setCancel(cancelImmediate);
sleep(TIMEOUT_INF);
exit();
}
#ifndef WIN32
#ifdef CCXX_USE_POLL
bool reallocate = false;
MUTEX_START
onEvent();
port = first;
while(port)
{
onCallback(port);
if ( ( p_ufd = port->ufd ) ) {
if ( ( POLLHUP | POLLNVAL ) & p_ufd->revents ) {
// Avoid infinite loop from disconnected sockets
port->detect_disconnect = false;
p_ufd->events &= ~POLLHUP;
SocketPort* p = port;
port = port->next;
detach(p);
reallocate = true;
p->disconnect();
continue;
}
if ( ( POLLIN | POLLPRI ) & p_ufd->revents )
port->pending();
if ( POLLOUT & p_ufd->revents )
port->output();
} else {
reallocate = true;
}
retry:
expires = port->getTimer();
if(expires > 0)
if(expires < timer)
timer = expires;
if(!expires)
{
port->endTimer();
port->expired();
goto retry;
}
port = port->next;
}
//
// reallocate things if we saw a ServerPort without
// ufd set !
if ( reallocate || ( ( count + 1 ) != lastcount ) ) {
lastcount = count + 1;
p_ufd = mfd.getList( count + 1 );
// Set up iosync polling
p_ufd->fd = iosync[0];
p_ufd->events = POLLIN | POLLHUP;
p_ufd ++;
port = first;
while(port)
{
p_ufd->fd = port->so;
p_ufd->events =
( port->detect_disconnect ? POLLHUP : 0 )
| ( port->detect_output ? POLLOUT : 0 )
| ( port->detect_pending ? POLLIN : 0 )
;
port->ufd = p_ufd;
p_ufd ++;
port = port->next;
}
}
MUTEX_END
poll( mfd.getList(), lastcount, timer );
#else
MUTEX_START
onEvent();
port = first;
while(port)
{
onCallback(port);
so = port->so;
if(FD_ISSET(so, &err)) {
port->detect_disconnect = false;
SocketPort* p = port;
port = port->next;
p->disconnect();
continue;
}
if(FD_ISSET(so, &inp))
port->pending();
if(FD_ISSET(so, &out))
port->output();
retry:
expires = port->getTimer();
if(expires > 0)
if(expires < timer)
timer = expires;
// if we expire, get new scheduling now
if(!expires)
{
port->endTimer();
port->expired();
goto retry;
}
port = port->next;
}
FD_ZERO(&inp);
FD_ZERO(&out);
FD_ZERO(&err);
FD_SET(iosync[0],&inp);
port = first;
while(port)
{
so = port->so;
if(port->detect_pending)
FD_SET(so, &inp);
if(port->detect_output)
FD_SET(so, &out);
if(port->detect_disconnect)
FD_SET(so, &err);
port = port->next;
}
MUTEX_END
if(timer == TIMEOUT_INF)
tvp = NULL;
else
{
tvp = &timeout;
timeout.tv_sec = timer / 1000;
timeout.tv_usec = (timer % 1000) * 1000;
}
select(hiwater, &inp, &out, &err, tvp);
#endif
#else // WIN32
MUTEX_START
onEvent();
hv[0] = sync->GetSync();
numHandle = 1;
port = first;
while(port)
{
onCallback(port);
long events = 0;
if(port->detect_pending)
events |= FD_READ;
if(port->detect_output)
events |= FD_WRITE;
if(port->detect_disconnect)
events |= FD_CLOSE;
// !!! ignore some socket on overflow !!!
if (events && numHandle < MAXIMUM_WAIT_OBJECTS)
{
WSAEventSelect(port->so,port->event,events);
hv[numHandle++] = port->event;
}
retry:
expires = port->getTimer();
if(expires > 0)
if(expires < timer)
timer = expires;
// if we expire, get new scheduling now
if(!expires)
{
port->endTimer();
port->expired();
goto retry;
}
port = port->next;
}
MUTEX_END
// FIXME: handle thread cancellation correctly
DWORD res = WaitForMultipleObjects(numHandle,hv,FALSE,timer);
switch (res)
{
case WAIT_OBJECT_0:
break;
case WAIT_TIMEOUT:
break;
default:
// FIXME: handle failures (detach SocketPort)
if (res >= WAIT_OBJECT_0+1 && res <= WAIT_OBJECT_0+MAXIMUM_WAIT_OBJECTS)
{
int curr = res - (WAIT_OBJECT_0);
WSANETWORKEVENTS events;
// search port
MUTEX_START
port = first;
while(port)
{
if (port->event == hv[curr])
break;
port = port->next;
}
MUTEX_END
// if port not found ignore
if (!port || port->event != hv[curr])
break;
WSAEnumNetworkEvents(port->so,port->event,&events);
if(events.lNetworkEvents & FD_CLOSE)
{
port->detect_disconnect = false;
port->disconnect();
continue;
}
if(events.lNetworkEvents & FD_READ)
port->pending();
if(events.lNetworkEvents & FD_WRITE)
port->output();
}
}
#endif
}
}
#ifdef CCXX_NAMESPACES
}
#endif
/** EMACS **
* Local variables:
* mode: c++
* c-basic-offset: 8
* End:
*/
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