1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438
|
/*
* level.cpp. Part of krecord by Gerd Knorr.
*
* Displays the input level.
*
* Copyright (C) 1998 Florian Kolbe
*
* History:
*
* Jun 04 1998 Florian Kolbe
* Created
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <math.h>
#include <limits.h>
#include <sys/types.h>
#include <qwidget.h>
#include <qpixmap.h>
#include <qpainter.h>
#include <qcolor.h>
#include <qtimer.h>
#include "sound.h"
#include "level.moc"
#ifndef min
#define min(a,b) (a < b ? a : b)
#endif
#ifndef max
#define max(a,b) (a > b ? a : b)
#endif
/* ---------------------------------------------------------------------- */
LevelWindow::LevelWindow(QWidget *parent, char *name):QWidget(parent,name,0)
{
/* which type of vu-meter ? */
PowervsMax=1;
LogvsLinear=1;
/*
did not get sound-params yet.
*/
init = FALSE;
sdata = NULL;
/*
no peaks initially.
*/
peak[0] = 0;
peak[1] = 0;
clipLeft=false;
clipRight=false;
/*
will use output buffer, so no background necessary.
*/
setBackgroundMode(NoBackground);
orange = QColor("orangered");
/*
Initialize output buffer.
*/
buffer = new QPixmap(size());
/*
Initialize timers to reset peaks.
*/
timer[0] = new QTimer();
timer[1] = new QTimer();
connect(timer[0], SIGNAL(timeout()), this, SLOT(resetPeakLeft()));
connect(timer[1], SIGNAL(timeout()), this, SLOT(resetPeakRight()));
} /* LevelWindow */
LevelWindow::~LevelWindow(void)
{
delete buffer;
delete timer[0];
delete timer[1];
}
void LevelWindow::resizeEvent(QResizeEvent*)
{
/*
Fix size of output buffer.
*/
delete buffer;
buffer = new QPixmap(size());
}
void LevelWindow::resetPeakLeft(void)
{
peak[0] = 0;
clipLeft = false;
repaint();
}
void LevelWindow::resetPeakRight(void)
{
peak[1] = 0;
clipRight = false;
repaint();
}
void LevelWindow::drawBar(QPainter& painter, int channel, float level,
int size, bool drawRed)
{
int xLevel = (int)(((float)width())*level); /* x-pos of current level */
int x80 = width()*80/100; /* x-pos of 80% level */
int y;
/*
Left/mono top, right bottom.
*/
if (channel == 0) {
y = 0;
} else {
y = height()/2;
}
const QColor *colortodraw=&darkGreen;
if (drawRed) {
colortodraw=&red;
}
/*
Green: 0%-[level|80%]
*/
painter.fillRect(0, y+1, max(1, min(xLevel, x80)), size-2, *colortodraw);
/*
Yellow part.
*/
if (!drawRed) {
colortodraw=&darkYellow;
}
if (level > 0.8) {
painter.fillRect(x80, y+1, max(1, xLevel-x80), size-2, *colortodraw);
}
/*
Current peak is either reached again or pushed.
*/
if (level >= peak[channel]) {
peak[channel] = level;
timer[channel]->start(1000, TRUE);
}
/*
Draw peak if greater than current level.
*/
if (peak[channel] >= level) {
/*
0- 80: green
80- 98: yellow
99-100: orange
*/
painter.setPen(green);
if (peak[channel] > 0.80) {
painter.setPen(yellow);
}
if (peak[channel] >= 0.99) {
painter.setPen(orange);
}
painter.drawLine(min(width()*peak[channel]-1,width()-1), y+1,
min(width()*peak[channel]-1,width()-1), y+size-2);
}
} /* drawBar */
void LevelWindow::paintEvent(QPaintEvent*)
{
int maxLeft = 0;
int maxRight = 0;
int i;
QPainter painter;
int maxAmp;
int64_t powerLeft=0;
int64_t powerRight=0;
float floatPowerLeft=0;
float floatPowerRight=0;
char buf[32];
#ifndef NO_COMPENSATE_BIAS
int64_t bLeft=0;
int64_t bRight=0;
#endif
if ((init == FALSE) || !sdata) return;
/* if true then calculate Power else calculate Max */
if (PowervsMax) {
/*
Calculate power of the signal depending on format.
Since the signal may not have an average value of 0 precisely,
we shouldn't simply calculate:
sum_for_all_samples (pulse_value) / number_of_samples
but this formula assumes that the average is zero, which is not
always true (for example, in 8 bits on a Sound Blaster 64,
there is always a shift by one unit.
We could calculate in two passes, first the average, then the
power of the measure minus the average. But we can do this in
one pass.
Let measure = signal + bias,
where measure is the pulse value,
signal is what we want,
bias is a constant, such that the average of signal is zero.
What we want is the value of: power = sum_for_all_samples (signal)
Let's calculate in the same pass:
a=sum_for_all_samples (measure)
and
b=sum_for_all_samples (measure)
Then a and b are equivalent to:
a = sum_for_all_samples (measure)
= sum_for_all_samples ((signal + bias))
= sum_for_all_samples (signal + bias)
= sum_for_all_samples (signal) + number_of_samples * bias
and
b = sum_for_all_samples (measure)
= bias * number_of_samples
that is, number_of_samples * bias = b / number_of_samples
So a = power + b / number_of_samples
And power = a - b / number_of_samples
So we've got the correct power of the signal in one pass.
*/
#ifndef NO_COMPENSATE_BIAS
bLeft=0;
bRight=0;
#endif
if (afmt == FMT_16BIT) {
maxAmp = 32768;
if (channels == 1) {
for (i = 0; i < samples; i++) {
/* Since we calculate the square of something that can be
as big as +-32767 we assume a width of at least 32 bits
for a signed int. Moreover, we add a thousand of these
to calculate power, so 32 bits aren't enough. I chose 64
bits unsigned int for precision. We could have switched
to float or double instead... */
signed int thispulse=(sdata[i]);
/* Note: we calculate max value anyway, to detect clipping */
if (abs(thispulse) > maxLeft) maxLeft = abs(sdata[i]);
powerLeft+=(thispulse*thispulse);
#ifndef NO_COMPENSATE_BIAS
bLeft+=thispulse;
#endif
}
} else
if (channels == 2) {
for (i = 0; i < samples; i++) {
signed int thispulse=(sdata[i*2]);
if (abs(thispulse) > maxLeft) maxLeft = abs(thispulse);
powerLeft+=(thispulse*thispulse);
thispulse=(sdata[i*2+1]);
if (abs(thispulse) > maxRight) maxRight = abs(thispulse);
powerRight+=(thispulse*thispulse);
#ifndef NO_COMPENSATE_BIAS
bRight+=thispulse;
#endif
}
}
} else {
unsigned char* bdata = (unsigned char*)sdata;
maxAmp = 128;
if (channels == 1) {
for (i = 0; i < samples; i++) {
signed int thispulse=(bdata[i]-128);
if (abs(thispulse) > maxLeft) maxLeft = abs(thispulse);
powerLeft+=(thispulse*thispulse);
#ifndef NO_COMPENSATE_BIAS
bLeft+=thispulse;
#endif
}
} else
if (channels == 2) {
for (i = 0; i < samples; i++) {
signed int thispulse=(bdata[i*2]-128);
if (abs(thispulse) > maxLeft) maxLeft = abs(thispulse);
powerLeft+=(thispulse*thispulse);
thispulse=(bdata[i*2+1]-128);
if (abs(thispulse) > maxRight) maxRight = abs(thispulse);
powerRight+=(thispulse*thispulse);
#ifndef NO_COMPENSATE_BIAS
bRight+=thispulse;
#endif
}
}
}
/* Ok for raw power. Now normalize it. */
#ifndef NO_COMPENSATE_BIAS
powerLeft-=bLeft*bLeft/samples;
powerRight-=bRight*bRight/samples;
//fprintf(stderr, "bLeft: %lld\tbiais: %f\t", bLeft, ((float)bLeft*(float)maxAmp/(float)samples));
#endif
floatPowerLeft=((float)powerLeft)/((float)maxAmp)/((float)maxAmp)/((float)samples);
floatPowerRight=((float)powerLeft)/((float)maxAmp)/((float)maxAmp)/((float)samples);
//fprintf(stderr, "brute: %lld,\tnormalise: %f\t", powerLeft, floatPowerLeft);
} else {
/*
Find max amplitude depending on format.
*/
if (afmt == FMT_16BIT) {
maxAmp = 32768;
if (channels == 1) {
for (i = 0; i < samples; i++)
if (abs(sdata[i]) > maxLeft) maxLeft = abs(sdata[i]);
} else
if (channels == 2) {
for (i = 0; i < samples; i++) {
if (abs(sdata[i*2]) > maxLeft) maxLeft = abs(sdata[i*2]);
if (abs(sdata[i*2+1]) > maxRight) maxRight = abs(sdata[i*2+1]);
}
}
} else {
unsigned char* bdata = (unsigned char*)sdata;
maxAmp = 128;
if (channels == 1) {
for (i = 0; i < samples; i++)
if (abs(bdata[i]-128) > maxLeft) maxLeft = abs(bdata[i]-128);
} else
if (channels == 2) {
for (i = 0; i < samples; i++) {
if (abs(bdata[i*2]-128) > maxLeft) maxLeft = abs(bdata[i*2]-128);
if (abs(bdata[i*2+1]-128) > maxRight) maxRight = abs(bdata[i*2+1]-128);
}
}
}
}
if (maxLeft>=(maxAmp-1)) clipLeft=true;
if (maxRight>=(maxAmp-1)) clipRight=true;
/*
Draw bars.
*/
buffer->fill(black /* backgroundColor() */);
painter.begin(buffer);
if (PowervsMax) { /* Power */
if (LogvsLinear) { /* Log */
/* we want leftmost to be 100dB
(though signal-to-noise ratio can't be more than 96.33dB in power)
and rightmost to be 0dB (maximum power) */
float dBvalue=1+0.1*log10(floatPowerLeft); /* 10/100 = 0.1 */
//fprintf(stderr, "dB: %f\r", -10*log10(floatPowerLeft));
sprintf(buf, "%.2f dB", -10*log10(floatPowerLeft));
emit setvalue(buf);
drawBar(painter, 0, dBvalue, height()/channels, clipLeft);
if (channels == 2) {
dBvalue=1+0.1*log10(floatPowerRight);
drawBar(painter, 1, dBvalue, height()/channels, clipRight);
}
} else { /* Linear */
drawBar(painter, 0, floatPowerLeft, height()/channels, clipLeft);
if (channels == 2) {
drawBar(painter, 1, floatPowerRight, height()/channels, clipRight);
}
}
} else { /* Max */
if (LogvsLinear) { /* Log */
/* we want leftmost to be 50dB
(though signal-to-noise ratio can't be more than 48.16dB in amplitude)
and rightmost to be 0dB (clipping trheshold reached!) */
float logvalue=1+0.2*log10((float)maxLeft/(float)maxAmp); /* 10/50 = 0.2 */
drawBar(painter, 0, logvalue, height()/channels, clipLeft);
if (channels == 2) {
logvalue=1+0.2*log10((float)maxRight/(float)maxAmp);
drawBar(painter, 1, logvalue, height()/channels, clipRight);
}
} else { /* Linear */
float value=((float)maxLeft/(float)maxAmp);
drawBar(painter, 0, value, height()/channels, clipLeft);
if (channels == 2) {
value=((float)maxRight/(float)maxAmp);
drawBar(painter, 1, value, height()/channels, clipRight);
}
}
};
painter.end();
bitBlt(this, 0, 0, buffer);
} /* paintEvent */
void LevelWindow::new_params(struct SOUNDPARAMS *p)
{
afmt = p->format;
channels = p->channels;
samples = p->blocksize/channels/(afmt == FMT_16BIT ? 2 : 1);
init = TRUE;
} /* new_params */
void LevelWindow::new_data(void *data)
{
sdata = (short int*)data;
repaint();
} /* new_data */
|