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/***************************************************************************
* Copyright (C) 2004-2005 Artur Wiebe *
* wibix@gmx.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef _HUMANPLAYER_H_
#define _HUMANPLAYER_H_
#include "player.h"
#include <qobject.h>
class myHumanPlayer : public myPlayer
{
Q_OBJECT
public:
// when playing player vs. player on same computer. the second
// player must invert some things.
myHumanPlayer(const QString& name, bool white, bool second_player);
~myHumanPlayer();
virtual void yourTurn(const Checkers* game);
virtual bool fieldClicked(int fieldnumber, bool*, QString& err_msg);
virtual void stop() {}
virtual bool isHuman() const { return true; }
public slots:
// virtual void getReady() { emit readyToPlay(); }
private:
bool go(int fieldnumber);
private:
bool m_second;
Checkers* m_game;
bool selected;
int from; // on Checkers board
int fromField; // on GUI board
};
#endif
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