1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316
|
Irssi's botnet description
Copyright (c) 1999-2000 Timo Sirainen
0. History
draft v0.1 : 21.8.1999
Just a first draft of my botnet design I did on a boring friday
work afternoon :) I'll try to implement this to irssi some day, it
feels pretty interesting now so it might be pretty soon even. Any
comments are welcome :)
draft v0.2 : 21.11.1999
Exactly three months since the first draft :) Now I actually have
some code done, just committed pretty simple botnet to irssi CVS.
Made several changes to this document.. Still missing much details
but the basic idea should be clear.
draft v0.3 : 21.05.2000
Strange, again the same day. I really didn't plan this :)
Reformatted the text, added lots of text, implemented more of the
stuff.
1. General
1.1 Description
A small description of what botnet would do: A group of bots
efficiently working together to perform their tasks. Like when
someone's trying to take over your channel, bots will quickly
decide who deops/kicks whom instead of multiple bots deopping or
trying to kick the same people.
Irssi's botnet is pretty much based on trust. Some malicious bot
can quite well mess up the whole botnet. Connecting the bots to
each other via ssh would be a good idea.
1.2 Configuration
example config file:
mybotnet =
{
priority=5;
nick=mybot;
uplinks = (
{ host = "main.botnet.org"; password = "mypass"; },
{ host = "alter.botnet.org"; password = "pass2"; }
);
downlinks = (
{ password = "thepass"; valid_addrs = ( "192.168.0.*" ); },
{ password = "blah"; valid_addrs = ( "*.botnet.org" ); },
{ password = "localpass"; valid_addrs = ( "127.*" ); }
);
}
When connecting to botnet, the bot first tries to connect to the
first bot in uplinks list, then the second, etc. Setting port to -1
will prevent connecting to the bot, 0 uses the default.
1.3 Botnet master
To avoid total chaos inside botnet, the bots shouldn't do (almost)
anything without a command from botnet's master. The master should
know everything, and give commands to clients that can perform the
task best.
Master is the bot with the highest priority. If there's multiple
with the same priority, the one that already was the master will
stay master. When joining two botnets to one, the uplink's master
stays. If link to master breaks, the closest bot to it will choose
a new one.
The priorities should be given so that the bots that have the
fastest connections and are in the middle of the botnet have the
highest priorities.
1.4 Command format
Commands that are sent inside botnet are in the following format:
<from_nick> <to_nick> COMMAND [command specific data..]
If to_nick is '-', the command should be sent to everyone.
2. Handshake
First host checks from bots' valid_addrs who is connecting. If
there's no matches it just disconnects the client.
CLIENT: PASS <password>
HOST : (if error, disconnect)
CLIENT: NICK <nick>
HOST : NICKERROR | CONNECTED
If nick is already in use, the host sends NICKERROR and waits for
new nick.
Now we're connected to botnet. The commands from now on use the
format specified in section 1.4.
Both the client and the host sends information to other side of
all the clients they serve (if any):
BOTINFO <nick> <connected_to_nick> <priority>
BOTINFOs must be sent sorted so that connected_to_nick bot is
always known. Like first comes the bots connected to the
host/client, then the bots connected to them etc.
If the client had downlinks, nick collisions might happen. The
uplink is responsible for noticing them from BOTINFO commands.
It should automatically replace the nicks with new ones and
send nick change command to client and all it's downlinks. For
example if host received:
BOTINFO bot highbot 10
And the bot already exists, the BOTINFO is changed to:
BOTINFO bot2 highbot 10
And the client and it's downlinks are notified:
BOTNICK bot2 bot
After sending BOTINFOs, the host tells the current master:
MASTER <nick>
The client now checks if it's priority is higher than the current
master's. If it is, it will send the MASTER command without any
parameters.
3. Bot connections
3.1 General
Everyone's connections should be kept in n-way tree. Example:
[highuplink]
_____________/ | | \
/ | [h5] [h6]
[h1] | / | \
/ \ | [h7] | [h8]
[h2] [h3] | | \
| [uplink] [h9] [h10]
[h4] / | \
[up2] | [up1]
/ | | |
[up3] [up4] | [up5]
|
[we]
/ \
[client1] [client2]
/ \
[c3] [c4]
Botnet should try to keep together even if some hub in the middle
crashes. Each bot should have at least two uplinks in case one
dies. For example if [uplink] dies, [we] and [up1] could connect
to [up2], and [up2] could connect to [highuplink].
When connection is closed to some bot, a notice is sent by the
bot's uplink:
BOTQUIT <nick>
The quit notice should be sent only about the bot that was
disconnected. Bots should figure out themselves the other bots and
remove them too from their lists.
3.2 Lag
Each bot should send PING commands to their up/downlinks every
now and then (1min?) to check that the connection is still active.
If the PONG isn't received in 10 seconds, it's priority should be
temporarily lowered to -1. If the PONG isn't received in 3
minutes, the whole connection should be closed.
Master should know lag times of every bots. It could then
automatically raise/lower bots' priorities depending on how big
their lag is. Master could also lower it's own priority and pass
the master status to someone else with lower lag.
If there's lot of lag (>3sec?) somewhere and something urgent
happens, the botnet could split and behave independently.
4. IRC networks
4.1 Server connections
When bot is connected to some irc server and is ready to take
commands, it says:
IRCJOIN <tag> <ircnet> <server> <nick>
Tag is the bot specific unique tag of the server, so that the bot
can connect multiple times to same IRC network. All IRC related
commands should specify the server tag where it should be sent.
If bot quits an irc network, it says:
IRCQUIT <tag>
4.2 IRC commands
Master asks a bot to send some command to IRC server by saying:
CMD <id> <tag> <command>
<command> can't really be anything, since the bot should also be
able to reply to it. The <id> is for identifying the command/reply
pair. Master should keep the command in memory until it receives
the reply:
CMDREPLY <id> <last> <reply>
The command could get a reply of multiple lines, so <last>
specifies if the reply is the last line (1 or 0).
If the command failed for some reason, the bot will reply with
CMDFAIL <id>
and master should send the command to some other bot.
4.3 Channels
When joined/left channels, the bot says:
CHANJOIN <tag> <channel>
CHANPART <tag> <channel>
After BOTJOIN, master tries to op the bot. When bot receives +o,
it says:
CHANOP <tag> <channel>
If it is the first opped bot in channel, master orders the bot to
op the rest of the bots.
If the bot is kicked, it says:
CHANKICK <tag> <channel>
When master notices that bot is kicked, it first checks if there's
any other opped bots in channel. If not, it waits for a random
pause, 5-10sec before letting the bot join the channel again so
that it won't get autorejoin ban.
If bot can't join channel, it says:
CHANBANNED <tag> <channel>
(or)
CHANCANTJOIN <tag> <channel>
When received BOTBANNED, master tries to unban bot or set a ban
exception. BOTCANTJOIN results as invite to channel.
4.4 Channel information
When master notices that bot is the first one joined to channel,
it asks the bot for some channel information:
CMD <id> <tag> NAMES <channel>
CMD <id> <tag> WHO <channel>
CMD <id> <tag> MODE <channel>
CMD <id> <tag> MODE b <channel>
CMD <id> <tag> MODE e <channel> (if IRC network supports this)
CMD <id> <tag> MODE I <channel> (if IRC network supports this)
It's also possible that if several bots join immediately after the
first bot, the commands are shared between all the bots.
Bots should cache the information as much as possible, at least
NAMES command.
4.5 Channel priorities
Every channel has a priority: LOW, NORMAL, HIGH.
Normally LOW operates just as NORMAL channels, except when some
channel has HIGH priority and bots are really busy, LOW channels
just wait until there's time for them.
In NORMAL channels, the most urgent operations (kicks, ops, deops)
are performed quite soon even while bots are busy handling HIGH
priority commands.
Channels shouldn't normally be HIGH priority, but if attack
against channel is detected (like someone comes from split, gets
ops and gets to op someone else), it's priority is set to HIGH.
When channel's priority is HIGH, botnet does everything it can to
get rid of unauthorized opped people as fast as possible.
LOW channel's priority can also be raised to HIGH, but it's
priority is dropped back to LOW if some NORMAL channel's priority
is raised to HIGH too.
Master notifies about channel's priority change by saying:
CHANPRIORITY <ircnet> <channel> <LOW/NORMAL/HIGH>
|