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// $Id: frame_render.cpp,v 1.27 2002/07/31 13:45:18 t1mpy Exp $
// id3lib: a C++ library for creating and manipulating id3v1/v2 tags
// Copyright 1999, 2000 Scott Thomas Haug
// Copyright 2002 Thijmen Klok (thijmen@id3lib.org)
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2 of the License, or (at your
// option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
// License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// The id3lib authors encourage improvements and optimisations to be sent to
// the id3lib coordinator. Please see the README file for details on where to
// send such submissions. See the AUTHORS file for a list of people who have
// contributed to id3lib. See the ChangeLog file for a list of changes to
// id3lib. These files are distributed with id3lib at
// http://download.sourceforge.net/id3lib/
#if defined HAVE_CONFIG_H
#include <config.h>
#endif
//#include <string.h>
#include <memory.h>
#include <zlib.h>
#include "tag.h"
#include "frame_impl.h"
#include "id3/io_decorators.h" //has "readers.h" "io_helpers.h" "utils.h"
#include "io_strings.h"
#include "io_helpers.h"
using namespace dami;
namespace
{
void renderFields(ID3_Writer& writer, const ID3_FrameImpl& frame)
{
ID3_TextEnc enc = ID3TE_ASCII;
for (ID3_FrameImpl::const_iterator fi = frame.begin(); fi != frame.end(); ++fi)
{
ID3_Field* fld = *fi;
if (fld != NULL && fld->InScope(frame.GetSpec()))
{
if (fld->GetID() == ID3FN_TEXTENC)
{
enc = static_cast<ID3_TextEnc>(fld->Get());
ID3D_NOTICE( "id3::v2::renderFields(): found encoding = " << enc );
}
else
{
fld->SetEncoding(enc);
}
fld->Render(writer);
}
}
}
}
void ID3_FrameImpl::Render(ID3_Writer& writer) const
{
// Return immediately if we have no fields, which (usually) means we're
// trying to render a frame which has been Cleared or hasn't been initialized
if (!this->NumFields())
{
return;
}
ID3_FrameHeader hdr;
const size_t hdr_size = hdr.Size();
// 1. Write out the field data to the buffer, with the assumption that
// we won't be decompressing, since this is the usual behavior
String flds;
io::StringWriter fldWriter(flds);
size_t origSize = 0;
if (!this->GetCompression())
{
renderFields(fldWriter, *this);
origSize = flds.size();
ID3D_NOTICE ( "ID3_FrameImpl::Render(): uncompressed fields" );
}
else
{
io::CompressedWriter cr(fldWriter);
renderFields(cr, *this);
cr.flush();
origSize = cr.getOrigSize();
ID3D_NOTICE ( "ID3_FrameImpl::Render(): compressed fields, orig size = " <<
origSize );
}
size_t fldSize = flds.size();
ID3D_NOTICE ( "ID3_FrameImpl::Render(): field size = " << fldSize );
// No need to not write empty frames, why would we not? They can be used to fill up padding space
// which is even recommended in the id3 spec.
// if (fldSize == 0)
// {
// ID3D_WARNING ( "ID3_FrameImpl::Render(): no field data" );
// return;
// }
// determine which flags need to be set
uchar eID = this->GetEncryptionID(), gID = this->GetGroupingID();
ID3_FrameID fid = this->GetID();
if (fid == ID3FID_NOFRAME)
{
const char *tid = this->GetTextID();
hdr.SetUnknownFrame(tid);
}
else
{
hdr.SetFrameID(fid);
}
hdr.SetEncryption(eID > 0);
hdr.SetGrouping(gID > 0);
hdr.SetCompression(origSize > fldSize);
hdr.SetDataSize(fldSize + ((hdr.GetCompression() ? 4 : 0) +
(hdr.GetEncryption() ? 1 : 0) +
(hdr.GetGrouping() ? 1 : 0)));
// write out the header
hdr.Render(writer);
if (fldSize != 0)
{
// No-man's land! Not part of the header, not part of the data
if (hdr.GetCompression())
{
io::writeBENumber(writer, origSize, sizeof(uint32));
ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, wrote origSize = " << origSize );
}
if (hdr.GetEncryption())
{
writer.writeChar(eID);
ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, encryption id = " << eID );
}
if (hdr.GetGrouping())
{
writer.writeChar(gID);
ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, grouping id = " << gID );
}
// Write the field data
writer.writeChars(flds.data(), fldSize);
}
_changed = false;
}
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