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# vim:set et sts=4 sw=4:
#
# ibus - The Input Bus
#
# Copyright (c) 2007-2010 Peng Huang <shawn.p.huang@gmail.com>
# Copyright (c) 2007-2010 Red Hat, Inc.
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this program; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place, Suite 330,
# Boston, MA 02111-1307 USA
__all__ = (
"EngineDesc",
)
import dbus
from exception import IBusException
from serializable import *
class EngineDesc(Serializable):
__gtype_name__ = "PYIBusEngineDesc"
__NAME__ = "IBusEngineDesc"
def __init__(self, name="", longname="", description="", language="", license="", author="", icon="", layout="", hotkeys="", rank=0):
super(EngineDesc, self).__init__()
self.__name = name
self.__longname = longname
self.__description = description
self.__language = language
self.__license = license
self.__author = author
self.__icon = icon
self.__layout = layout
self.__hotkeys = hotkeys
self.__rank = rank
def get_name(self):
return self.__name
def get_longname(self):
return self.__longname
def get_description(self):
return self.__description
def get_language(self):
return self.__language
def get_license(self):
return self.__license
def get_author(self):
return self.__author
def get_icon(self):
return self.__icon
def get_layout(self):
return self.__layout
def get_hotkeys(self):
return self.__hotkeys
def get_rank(self):
return self.__rank
name = property(get_name)
longname = property(get_longname)
description = property(get_description)
language = property(get_language)
license = property(get_license)
author = property(get_author)
icon = property(get_icon)
layout = property(get_layout)
hotkeys = property(get_hotkeys)
rank = property(get_rank)
def serialize(self, struct):
super(EngineDesc, self).serialize(struct)
struct.append(dbus.String(self.__name))
struct.append(dbus.String(self.__longname))
struct.append(dbus.String(self.__description))
struct.append(dbus.String(self.__language))
struct.append(dbus.String(self.__license))
struct.append(dbus.String(self.__author))
struct.append(dbus.String(self.__icon))
struct.append(dbus.String(self.__layout))
struct.append(dbus.String(self.__hotkeys))
struct.append(dbus.UInt32(self.__rank))
def deserialize(self, struct):
super(EngineDesc, self).deserialize(struct)
self.__name = struct.pop(0)
self.__longname = struct.pop(0)
self.__description = struct.pop(0)
self.__language = struct.pop(0)
self.__license = struct.pop(0)
self.__author = struct.pop(0)
self.__icon = struct.pop(0)
self.__layout = struct.pop(0)
self.__hotkeys = struct.pop(0)
self.__rank = struct.pop(0)
def test():
engine = EngineDesc("Hello", "", "", "", "", "", "", "", "")
value = serialize_object(engine)
engine = deserialize_object(value)
if __name__ == "__main__":
test()
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