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//
// "$Id$"
//
// OS X Core Graphics debugging help for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This file allows easier debugging of Mac OS X Core Graphics
// code. This file is normally not included into any FLTK builds,
// but since it has proven to be tremendously useful in debugging
// the FLTK port to "Quartz", I decided to add this file in case
// more bugs show up.
//
// This header is activated by adding the following
// line to "config.h"
// #include "src/cgdebug.h"
//
// Running "./configure" will remove this line from "config.h".
//
// When used erreanously, Core Graphics prints warnings to
// stderr. This is helpful, however it is not possible to
// associate a line number or source file with the warning message.
// This headr file outputs a trace of CG calls, interweaveing
// them with CG warnings.
//
// Matthias
#ifndef CGDEBUG
#define CGDEBUG
#include <stdio.h>
#include <Carbon/Carbon.h>
//+BitmapContextCreate
//+BitmapContextGetData
// ClipCGContextToRegion
// QDBeginCGContext
// QDEndCGContext
//+AddArc
//+AddLineToPoint
// ClipToRect
// ClosePath
//+ConcatCTM
//+DrawImage
// FillPath
// FillRect
// Flush
//+GetCTM
// MoveToPoint
//+Release
// RestoreGState
// SaveGState
//+ScaleCTM
//+SetLineCap
//+SetLineDash
//+SetLineJoin
//+SetLineWidth
//+SetRGBFillColor
//+SetRGBStrokeColor
//+SetShouldAntialias
//+SetTextMatrix
//+StrokePath
//+TranslateCTM
inline OSStatus dbgLocation(const char *file, int line)
{
fprintf(stderr, "%s:%d ", file, line);
return 0;
}
inline OSStatus dbgEndl()
{
fprintf(stderr, "\n");
return 0;
}
inline void dbgCGContextClipToRect(CGContextRef a, CGRect b)
{
CGContextClipToRect(a, b);
}
#define CGContextClipToRect(a, b) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextClipToRect(a, b); \
fprintf(stderr, "\n"); }
inline void dbgCGContextFillRect(CGContextRef a, CGRect b)
{
CGContextFillRect(a, b);
}
#define CGContextFillRect(a, b) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextFillRect(a, b); \
fprintf(stderr, "\n"); }
inline OSStatus dbgQDEndCGContext(CGrafPtr a, CGContextRef *b)
{
return QDEndCGContext(a, b);
}
#define QDEndCGContext(a, b) ( \
dbgLocation(__FILE__, __LINE__) + \
dbgQDEndCGContext(a, b) + \
dbgEndl() )
inline OSStatus dbgQDBeginCGContext(CGrafPtr a, CGContextRef *b)
{
return QDBeginCGContext(a, b);
}
#define QDBeginCGContext(a, b) ( \
dbgLocation(__FILE__, __LINE__) + \
dbgQDBeginCGContext(a, b) + \
dbgEndl() )
inline void dbgClipCGContextToRegion(CGContextRef a, const Rect *b, RgnHandle c)
{
ClipCGContextToRegion(a, b, c);
}
#define ClipCGContextToRegion(a, b, c) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgClipCGContextToRegion(a, b, c); \
fprintf(stderr, "\n"); }
inline void dbgCGContextMoveToPoint(CGContextRef context, float x, float y)
{
CGContextMoveToPoint(context, x, y);
}
#define CGContextMoveToPoint(a, b, c) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextMoveToPoint(a, b, c); \
fprintf(stderr, "\n"); }
inline void dbgCGContextFillPath(CGContextRef context)
{
CGContextFillPath(context);
}
#define CGContextFillPath(a) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextFillPath(a); \
fprintf(stderr, "\n"); }
inline void dbgCGContextClosePath(CGContextRef context)
{
CGContextClosePath(context);
}
#define CGContextClosePath(a) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextClosePath(a); \
fprintf(stderr, "\n"); }
inline void dbgCGContextFlush(CGContextRef context)
{
CGContextFlush(context);
}
#define CGContextFlush(a) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextFlush(a); \
fprintf(stderr, "\n"); }
inline void dbgCGContextSaveGState(CGContextRef context)
{
CGContextSaveGState(context);
}
#define CGContextSaveGState(a) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextSaveGState(a); \
fprintf(stderr, "\n"); }
inline void dbgCGContextRestoreGState(CGContextRef context)
{
CGContextRestoreGState(context);
}
#define CGContextRestoreGState(a) { \
fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
dbgCGContextRestoreGState(a); \
fprintf(stderr, "\n"); }
#endif
//
// End of "$Id$".
//
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