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//
// "$Id: fl_color_mac.cxx 5190 2006-06-09 16:16:34Z mike $"
//
// MacOS color functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// The fltk "colormap". This allows ui colors to be stored in 8-bit
// locations, and provides a level of indirection so that global color
// changes can be made. Not to be confused with the X colormap, which
// I try to hide completely.
// matt: Neither Quartz nor Quickdraw support colormaps in this implementation
// matt: Quartz support done
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
static unsigned fl_cmap[256] = {
#include "fl_cmap.h" // this is a file produced by "cmap.cxx":
};
// Translations to mac data structures:
Fl_XMap fl_xmap[256];
Fl_XMap* fl_current_xmap;
Fl_Color fl_color_;
void fl_color(Fl_Color i) {
fl_color_ = i;
int index;
uchar r, g, b;
if (i & 0xFFFFFF00) {
// translate rgb colors into color index
r = i>>24;
g = i>>16;
b = i>> 8;
} else {
// translate index into rgb:
index = i;
unsigned c = fl_cmap[i];
r = c>>24;
g = c>>16;
b = c>> 8;
}
#ifdef __APPLE_QD__
RGBColor rgb;
rgb.red = (r<<8)|r;
rgb.green = (g<<8)|g;
rgb.blue = (b<<8)|b;
RGBForeColor(&rgb);
#elif defined(__APPLE_QUARTZ__)
if (!fl_gc) return; // no context yet? We will assign the color later.
float fr = r/255.0f;
float fg = g/255.0f;
float fb = b/255.0f;
CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
#else
# error : neither Quickdraw nor Quartz defined
#endif
}
void fl_color(uchar r, uchar g, uchar b) {
fl_color_ = fl_rgb_color(r, g, b);
#ifdef __APPLE_QD__
RGBColor rgb;
rgb.red = (r<<8)|r;
rgb.green = (g<<8)|g;
rgb.blue = (b<<8)|b;
RGBForeColor(&rgb);
#elif defined(__APPLE_QUARTZ__)
float fr = r/255.0f;
float fg = g/255.0f;
float fb = b/255.0f;
CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
#else
# error : neither Quickdraw nor Quartz defined
#endif
}
void Fl::set_color(Fl_Color i, unsigned c) {
if (fl_cmap[i] != c) {
fl_cmap[i] = c;
}
}
//
// End of "$Id: fl_color_mac.cxx 5190 2006-06-09 16:16:34Z mike $".
//
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