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.TH FBZX "1" "April 2014" "fbzx 2.10.0" "User Commands"
.SH NAME
fbzx \- ZX Spectrum emulator for X / framebuffer
.SH SYNOPSIS
.B fbzx
[\fI-nosound\fR] [\fI-alsa\fR] [\fI-oss\fR] [\fI-pulse\fR] [\fI-mini\fR] [\fI-rotate\fR] [\fI-fs\fR] [\fI-hw\fR] [\fI-db\fR] [\fI-ds\fR] [\fI-ss\fR] [\fI-jump N\fR] [\fIgamefile\fR]
.SH DESCRIPTION
.HP
\fB\-nosound\fR: don't emulate sound
.HP
\fB\-alsa\fR: use ALSA for sound output
.HP
\fB\-oss\fR: use OSS for sound output
.HP
\fB\-pulse\fR: use PulseAudio for sound output (default)
.HP
\fB\-mini\fR: show screen at 320x240 in a rotated 640x480 screen
.HP
\fB\-rotate\fR: rotate screen clockwise
.HP
\fB\-micro\fR: show screen at 320x240
.HP
\fB\-fs\fR: start FBZX at fullscreen
.HP
\fB\-hw\fR: use hardware buffer (best for console framebuffer)
.HP
\fB\-db\fR: use double buffer
.HP
\fB\-ds\fR: use doublescan (don't emulate TV black stripes)
.HP
\fB\-ss\fR: force singlescan (emulate TV black stripes)
.HP
\fB\-bw\fR: emulate black&white TV set
.HP
\fB\-color\fR: emulate a color TV set
.HP
\fB\-jump\fR N: show one TV refresh and jump over N refreshes (for slow systems)
.IP
gamefile: an optional .Z80 snapshot or .TAP/.TZX tape file
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