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//$Id: dxfsave.cpp 4.60 1996/09/21 23:00:20 RICK Released RICK $
/*
DXFSAVE.CPP - DXF Module for Geodesic Class
Copyright (C) 1995, 1996 Richard J. Bono
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Please direct inquiries, comments and modifications to:
Richard J. Bono
44 Augusta Rd.
Brownsville, TX 78521
email: rjbono@hiline.net
Revision history:
$Log: dxfsave.cpp $
'Revision 4.60 1996/09/21 23:00:20 RICK
'Released Version
'-Added Buckyball VRML support
'-Added wire-frame for DXF & VRML
'-Added face & axial Angle Calcs to DAT
'-Added full sphere Class II support
'-Enhanced POV-ray output
'
'Revision 4.50 1996/08/19 00:10:15 RICK
'Production Release
'-Split POV Output into a scene & geometry file
'-Added texture to POV output
'-Added Wire-frame output to VRML Output
'-Added Full support for Class II Spheres
'
'Revision 4.20 1996/01/27 23:23:35 RICK
'Production Release
'Added elliptical support
'Added enhanced buckyball constructs
'Streamlined Code
'
'Revision 4.0 1995/12/31 18:59:31 RICK
'-Changed data structures to array based linked-lists
'-Many function changes to accomodate linked lists
'-Added Buckball support
'-Added VRML output functions
'-Added face functions
'-Added faces to POV data.
'-DXF data saves face data instead of chord data
'-Source code split into modules
'-Added time passage display while calculating
'-File name is displayed when execution is complete.
'-deleted make_sphere function
*/
#include "geodesic.hpp"
//----------------------------------------DXF File memeber Functions
//-------------------save DXF file
void Geodesic::save_dxf(char *filename)
{
double Ax, Ay, Az, Bx, By, Bz, Cx, Cy, Cz;
long end_face;
//save Face data for symmetry triangle to DXF file
//filename should include .DXF extension on MS-DOS systems
//For full spheres each face is saved on a different level...
ofstream DXF(filename);
//output DXF data
DXF << "0" << '\n';
DXF << "SECTION" << '\n';
DXF << "2" << '\n';
DXF << "ENTITIES" << '\n';
//Set field widths
DXF << setiosflags(ios::fixed) << setw(8) << setprecision(6);
//determine the number of faces required (first face = 0)
if(sphere_flg)
end_face = face_quantity(classtype, polytype);
else
end_face = 0;
if(!show_status){
cout << "Saving Data to File... ";
status_count = 0;
}
for(j=0; j<=end_face; j++){
//Get the vertex data for the face in question
if(polytype == 1)
icosa_sphere(j);
else if(polytype == 2)
octa_sphere(j);
else if(polytype == 3)
tetra_sphere(j);
DXF << "999" << '\n';
DXF << "Face #" << (j+1) << '\n';
for(i=1; i<=face_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//convert spherical to cartesian.
//Face point A
Ax = sphere_pnt[polyface[i].cornerA].radius *
clean_float(cos(sphere_pnt[polyface[i].cornerA].phi * DEG_TO_RAD) *
sin(sphere_pnt[polyface[i].cornerA].theta * DEG_TO_RAD));
Ay = sphere_pnt[polyface[i].cornerA].radius *
clean_float(sin(sphere_pnt[polyface[i].cornerA].phi * DEG_TO_RAD) *
sin(sphere_pnt[polyface[i].cornerA].theta * DEG_TO_RAD));
Az = sphere_pnt[polyface[i].cornerA].radius *
clean_float(cos(sphere_pnt[polyface[i].cornerA].theta * DEG_TO_RAD));
//Face point B
Bx = sphere_pnt[polyface[i].cornerB].radius *
clean_float(cos(sphere_pnt[polyface[i].cornerB].phi * DEG_TO_RAD) *
sin(sphere_pnt[polyface[i].cornerB].theta * DEG_TO_RAD));
By = sphere_pnt[polyface[i].cornerB].radius *
clean_float(sin(sphere_pnt[polyface[i].cornerB].phi * DEG_TO_RAD) *
sin(sphere_pnt[polyface[i].cornerB].theta * DEG_TO_RAD));
Bz = sphere_pnt[polyface[i].cornerB].radius *
clean_float(cos(sphere_pnt[polyface[i].cornerB].theta * DEG_TO_RAD));
//Face point C
Cx = sphere_pnt[polyface[i].cornerC].radius *
clean_float(cos(sphere_pnt[polyface[i].cornerC].phi * DEG_TO_RAD) *
sin(sphere_pnt[polyface[i].cornerC].theta * DEG_TO_RAD));
Cy = sphere_pnt[polyface[i].cornerC].radius *
clean_float(sin(sphere_pnt[polyface[i].cornerC].phi * DEG_TO_RAD) *
sin(sphere_pnt[polyface[i].cornerC].theta * DEG_TO_RAD));
Cz = sphere_pnt[polyface[i].cornerC].radius *
clean_float(cos(sphere_pnt[polyface[i].cornerC].theta * DEG_TO_RAD));
//save data
DXF << "0" << '\n';
DXF << "3DFACE" << '\n'; //Save as a 3D Polyface entity
DXF << "8" << '\n';
DXF << (j + 1) << '\n'; //Each face is saved on a different level.
DXF << "62" << '\n';
DXF << "3" << '\n';
DXF << "10" << '\n';
DXF << Ax << '\n';
DXF << "20" << '\n';
DXF << Ay << '\n';
DXF << "30" << '\n';
DXF << Az << '\n';
DXF << "11" << '\n';
DXF << Bx << '\n';
DXF << "21" << '\n';
DXF << By << '\n';
DXF << "31" << '\n';
DXF << Bz << '\n';
DXF << "12" << '\n';
DXF << Cx << '\n';
DXF << "22" << '\n';
DXF << Cy << '\n';
DXF << "32" << '\n';
DXF << Cz << '\n';
DXF << "13" << '\n';
DXF << Cx << '\n';
DXF << "23" << '\n';
DXF << Cy << '\n';
DXF << "33" << '\n';
DXF << Cz << '\n';
}
}
cout << '\r' << " " << '\r'; //Clear status signal
DXF << "0" << '\n';
DXF << "ENDSEC" << '\n';
DXF << "0" << '\n';
DXF << "EOF" << '\n';
DXF.close();
}
//-------------------save DXF file in Wire-frame mode
void Geodesic::save_dxf_wire(char *filename)
{
double Ax, Ay, Az, Bx, By, Bz;
long end_face;
//save chord data for symmetry triangle to DXF file
//filename should include .DXF extension on MS-DOS systems
//For full spheres each face is saved on a different level...
ofstream DXF(filename);
//output DXF data
DXF << "0" << '\n';
DXF << "SECTION" << '\n';
DXF << "2" << '\n';
DXF << "ENTITIES" << '\n';
//Set field widths
DXF << setiosflags(ios::fixed) << setw(8) << setprecision(6);
//determine the number of faces required (first face = 0)
if(sphere_flg)
end_face = face_quantity(classtype, polytype);
else
end_face = 0;
if(!show_status){
cout << "Saving Data to File... ";
status_count = 0;
}
for(j=0; j<=end_face; j++){
//Get the vertex data for the face in question
if(polytype == 1)
icosa_sphere(j);
else if(polytype == 2)
octa_sphere(j);
else if(polytype == 3)
tetra_sphere(j);
DXF << "999" << '\n';
DXF << "Face #" << (j+1) << '\n';
for(i=1; i<=edges_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//convert spherical to cartesian.
//Start of chord
Ax = sphere_pnt[edgepts[i].start].radius *
clean_float(cos(sphere_pnt[edgepts[i].start].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].start].theta * DEG_TO_RAD));
Ay = sphere_pnt[edgepts[i].start].radius *
clean_float(sin(sphere_pnt[edgepts[i].start].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].start].theta * DEG_TO_RAD));
Az = sphere_pnt[edgepts[i].start].radius *
clean_float(cos(sphere_pnt[edgepts[i].start].theta * DEG_TO_RAD));
//End of chord
Bx = sphere_pnt[edgepts[i].end].radius *
clean_float(cos(sphere_pnt[edgepts[i].end].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].end].theta * DEG_TO_RAD));
By = sphere_pnt[edgepts[i].end].radius *
clean_float(sin(sphere_pnt[edgepts[i].end].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].end].theta * DEG_TO_RAD));
Bz = sphere_pnt[edgepts[i].end].radius *
clean_float(cos(sphere_pnt[edgepts[i].end].theta * DEG_TO_RAD));
//save data
DXF << "0" << '\n';
DXF << "LINE" << '\n'; //Save as a 3D Polyface entity
DXF << "8" << '\n';
DXF << (j + 1) << '\n'; //Each face is saved on a different level.
DXF << "62" << '\n';
DXF << "3" << '\n';
DXF << "10" << '\n';
DXF << Ax << '\n';
DXF << "20" << '\n';
DXF << Ay << '\n';
DXF << "30" << '\n';
DXF << Az << '\n';
DXF << "11" << '\n';
DXF << Bx << '\n';
DXF << "21" << '\n';
DXF << By << '\n';
DXF << "31" << '\n';
DXF << Bz << '\n';
}
}
cout << '\r' << " " << '\r'; //Clear status signal
DXF << "0" << '\n';
DXF << "ENDSEC" << '\n';
DXF << "0" << '\n';
DXF << "EOF" << '\n';
DXF.close();
}
//-------------------save Buckyball data in DXF format
void Geodesic::save_buckydxf(char *filename)
{
double Ax, Ay, Az, Bx, By, Bz;
long end_face;
//save chords data for buckyball chord data to DXF file
//filename should include .DXF extension on MS-DOS systems
ofstream DXF(filename);
//output DXF data
DXF << "0" << '\n';
DXF << "SECTION" << '\n';
DXF << "2" << '\n';
DXF << "ENTITIES" << '\n';
//Set field widths
DXF << setiosflags(ios::fixed) << setw(8) << setprecision(6);
//determine the number of faces required (first face = 0)
if(sphere_flg)
end_face = face_quantity(classtype, polytype);
else
end_face = 0;
edges_calc = bucky_edges;
if(!show_status){
cout << "Saving Data to File... ";
status_count = 0;
}
for(j=0; j<=end_face; j++){
//Get the vertex data for the face in question
if(polytype == 1)
icosa_sphere(j);
else if(polytype == 2)
octa_sphere(j);
else if(polytype == 3)
tetra_sphere(j);
DXF << "999" << '\n';
DXF << "Face #" << (j+1) << '\n';
for(i=1; i<=edges_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//convert spherical to cartesian
//start point of chord
Ax = sphere_pnt[edgepts[i].start].radius *
clean_float(cos(sphere_pnt[edgepts[i].start].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].start].theta * DEG_TO_RAD));
Ay = sphere_pnt[edgepts[i].start].radius *
clean_float(sin(sphere_pnt[edgepts[i].start].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].start].theta * DEG_TO_RAD));
Az = sphere_pnt[edgepts[i].start].radius *
clean_float(cos(sphere_pnt[edgepts[i].start].theta * DEG_TO_RAD));
//end point of chord
Bx = sphere_pnt[edgepts[i].end].radius *
clean_float(cos(sphere_pnt[edgepts[i].end].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].end].theta * DEG_TO_RAD));
By = sphere_pnt[edgepts[i].end].radius *
clean_float(sin(sphere_pnt[edgepts[i].end].phi * DEG_TO_RAD) *
sin(sphere_pnt[edgepts[i].end].theta * DEG_TO_RAD));
Bz = sphere_pnt[edgepts[i].end].radius *
clean_float(cos(sphere_pnt[edgepts[i].end].theta * DEG_TO_RAD));
//save data
DXF << "0" << '\n';
DXF << "LINE" << '\n';
DXF << "8" << '\n';
DXF << (j + 1) << '\n';
DXF << "62" << '\n';
DXF << "3" << '\n';
DXF << "10" << '\n';
DXF << Ax << '\n';
DXF << "20" << '\n';
DXF << Ay << '\n';
DXF << "30" << '\n';
DXF << Az << '\n';
DXF << "11" << '\n';
DXF << Bx << '\n';
DXF << "21" << '\n';
DXF << By << '\n';
DXF << "31" << '\n';
DXF << Bz << '\n';
}
}
cout << '\r' << " " << '\r'; //Clear status signal
DXF << "0" << '\n';
DXF << "ENDSEC" << '\n';
DXF << "0" << '\n';
DXF << "EOF" << '\n';
DXF.close();
}
//End of DXFSAVE
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