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/*
Posadis - A DNS Server
Dns Resolver API
Copyright (C) 2002 Meilof Veeningen <meilof@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __POSLIB_RESOLVER_H
#define __POSLIB_RESOLVER_H
#include "sysstl.h"
#include "socket.h"
#include "dnsmessage.h"
/*! \file poslib/resolver.h
* \brief Posadis resolver functionality
*
* This file contains the Posadis resolver implementation. It contains the base
* pos_resolver class, which does not contain the implementation for the
* resolver. There are two resolver implementations: pos_cliresolver for client
* programs and pos_srvresolver for server programs.
*/
/*!
* \brief default flags for the pos_resolver::query function
*
* This define contains the default flags for the 'flag' parameter of the
* pos_resolver::query function. This means trying UDP at first, and if the
* answer is truncated, try TCP next.
*/
#define Q_DFL 0
/*!
* \brief 'no-tcp' flag for pos_resolver::query
*
* This flag instructs the pos_resolver::query function not to retry the query
* using TCP if the UDP answer is truncated. This means the answer returned by
* the function might be truncated, which can be checked by looking at the
* DnsMessage::TC flag.
*/
#define Q_NOTCP 1
class WaitAnswerData {
public:
WaitAnswerData(u_int16 _r_id, _addr& _from);
u_int16 r_id;
_addr from;
};
/*!
* \brief Posadis abstract resolver class
*
* This is the abstract base class for the Posadis resolver functionality. The
* pos_resolver class offers functions for both UDP and TCP resolving. For UDP
* resolving, use the high-level query() functions. sendmessage() and
* waitanswer() are low-level functions that applications would not normally
* want to call. The same goes for TCP: tcpconnect() tcpdisconnect() and
* tcpquery() are the functions it's all about.
*
* You can modify some parameters by setting member functions of the class, and
* by specifying custom flags for the query functions.
*
* Like we mentioned, this is an abstract class that should _not_ be used
* directly. For client applications, use the pos_cliresolver class, and for
* server applications, use pos_srvresolver.
*
* Note that pos_resolver actually _does_ contain a complete TCP
* implementation, so, theoretically it could be instantiated directly for use
* as a TCP resolver. This is however not encouraged.
*/
class pos_resolver {
public:
/*!
* \brief default constructor
*
* This constructor intializes the resolver, and sets the udp_tries,
* n_udp_tries and tcp_timeout values to their defaults.
*/
pos_resolver();
/*!
* \brief destructor
*
* This function clears all memory associated with the resolver object.
*/
virtual ~pos_resolver();
/*!
* \brief number of UDP attempts
*
* Sets the number of times Posadis attempts to retry querying using UDP if
* a previous attempt did not return an answer. If you change this value,
* you should also change #udp_tries to have at least as many items as this
* value.
*/
int n_udp_tries;
/*!
* \brief UDP timeout values
*
* This is an array of UDP retry values, in milliseconds. This array can be
* changed by hand. If you want to change the dimensions, a mere realloc()
* is enough. Just make sure it has at least as many items as the
* #n_udp_tries value, otherwise your application might crash :(
*/
int *udp_tries;
/*!
* \brief TCP timeout value
*
* This is the time, in milliseconds, we're willing to wait for TCP
* transmission. Because there are four operations involved in a TCP query
* (two send operations and two read operations), each operation gets 25%
* of this timeout to complete. Since TCP is a connection-based protocol,
* we're not responsible for retransmission, thus we only attempt queries
* once.
*/
int tcp_timeout;
/*!
* \brief high-level query function
*
* This function will query the given DNS server for the information
* identified by the DNS query message q. If it succeeds, it will return and
* put the answer from the server in a, which need not be initialized
* previously (in fact, this will result in a memory leak). If not, it will
* raise a PException.
*
* If the query() function does not receive an answer in time, it will retry
* for #n_udp_tries times, using the timeout values from the #udp_tries
* array. If the answer it receives is truncated, it will retry using TCP,
* unless instructed not to by the flags parameter.
*
* The behavior of the query function can be changed by the flags parameter.
* Currently, this can only be Q_DFL (default flags) or Q_NOTCP (do not retry
* using UDP).
* \param q The DNS query message
* \param a Variable to put the answer in
* \param server The server to query
* \param flags Flags controlling query behavior.
*/
virtual void query(DnsMessage *q, DnsMessage*& a, _addr *server, int flags = Q_DFL) = 0;
/*!
* \brief high-level query function using multiple servers
*
* This function generally behaves the same as the query() function, except
* it takes a list of servers instead of one. The query algorithm differs in
* that for each timeout value from #udp_tries, all servers will be queried.
* Also, if the answer is truncated, _only_ the server that returned the
* truncated answer will be tried using TCP. This function will start
* querying at a random place in the servers list; after that, it will run
* through all servers listed in the order in which you specify them.
*
* \param q
* \param a likely an answer
* \param servers List of servers to query
* \param flags
*
* \return The address of the server that returned this answer
* \sa query()
*/
virtual _addr query(DnsMessage *q, DnsMessage*& a, stl_slist(_addr) &servers, int flags = Q_DFL) = 0;
/*!
* \brief low-level resolver function for sending a message
*
* This function sends a DNS message to a specified server using UDP.
* \param msg The DNS message to send
* \param res The host to send the message to
* \param sockid Implementation-dependent argument.
*/
virtual void sendmessage(DnsMessage *msg, _addr *res, int sockid = -1) = 0;
/*!
* \brief low-level resolver function for waiting for an answer
*
* This function waits for at most the amount of milliseconds specified
* by timeout until an answer to our query arrives. Since multiple
* messages for the same query might have been sent out, it asks for a list
* of sent queries.
*
* If no answer is received in time, this function will raise an exception.
* \param ans If an answer is received, it will be put in this variable. This
* should already be a valid DNS message, presumably initialized
* with q->initialize_answer()
* \param wait List of sent queries we might get an answer to
* \param timeout Number of milliseconds to wait at most
* \param it If an answer is received, this iterator will point to the
* message this was an answer to.
* \param sockid Implementation-dependent argument.
*/
virtual bool waitanswer(DnsMessage*& ans, stl_slist(WaitAnswerData)& wait, int timeout, stl_slist(WaitAnswerData)::iterator& it, int sockid = -1) = 0;
/*!
* \brief establishes a TCP connection to a DNS server
*
* This function will try to connect to the given address using TCP.
* \param res The server to connect to
* \return A socket identifier to use for other tcp resolver functions
* \sa tcpdisconnect()
*/
virtual int tcpconnect(_addr *res);
/*!
* \brief disconnects from a DNS server
*
* This function will disconnect from a server we connected to earlier using
* tcpconnect().
* \sa tcpconnect()
*/
virtual void tcpdisconnect(int sockid);
/*!
* \brief TCP query function
*
* This is the high-level TCP query function. It will query the server we
* connected to, and put the answer to the query q in a. It will wait at
* most #tcp_timeout milliseconds before it receives an answer.
*
* If the function receives a message which does not answer our query, it
* will stop waiting and raise an exception.
* \param q The DNS query message
* \param a Variable to put the answer in
* \param sockid The TCP connection (as returned by tcpconnect())
*/
virtual void tcpquery(DnsMessage *q, DnsMessage*& a, int sockid);
/*!
* \brief TCP low-level function for sending a message
*
* This function sends a DNS message over a TCP connection.
* \param msg The message to send
* \param sockid The TCP connection (as returned by tcpconnect())
*/
virtual void tcpsendmessage(DnsMessage *msg, int sockid);
/*!
* \brief TCP low-level function for waiting for an answer
*
* This function waits for at most #tcp_timeout milliseconds until it
* receives an answer from the server on the other end of the line. Unlike
* its UDP conterpart, this function does not check whether the server
* actually answered our query.
* \param ans Variable to put the received message in. This should already
* point to an existing DNS message, which should be initialized
* by calling q->initialize_answer(); even if an error occurs,
* this may be non-NULL.
* \param sockid The TCP connection (as returned by tcpconnect())
*/
virtual void tcpwaitanswer(DnsMessage*& ans, int sockid);
};
/*!
* \brief resolver for client applications
*
* This is an implementation of the pos_resolver class meant for client
* applications. It does not maintain a centralized query database like
* pos_srvresolver. Instead, it will open up a new socket for each query it
* attempts. The advantage is that it does not require the multi-thread
* architecture pos_srvresolver depends on.
*
* pos_cliresolver implements the pos_resolver query(), sendmessage() and
* waitanswer() functions.
*/
class pos_cliresolver : public pos_resolver {
public:
/*!
* \brief resolver constructor
*
* Resolver for the client resolver.
*/
pos_cliresolver();
/*!
* \brief destructor
*
* Destructor for the client resolver
*/
virtual ~pos_cliresolver();
void query(DnsMessage *q, DnsMessage*& a, _addr *server, int flags = Q_DFL);
_addr query(DnsMessage *q, DnsMessage*& a, stl_slist(_addr) &servers, int flags = Q_DFL);
/*!
* \brief low-level resolver function for sending a message
*
* This function sends a DNS message to a specified server using UDP.
* \param msg The DNS message to send
* \param res The host to send the message to
* \param sockid The socket to use
*/
void sendmessage(DnsMessage *msg, _addr *res, int sockid = -1);
/*!
* \brief low-level resolver function for waiting for an answer
*
* This function waits for at most the amount of milliseconds specified
* by timeout until an answer to our query arrives. Since multiple
* messages for the same query might have been sent out, it asks for a list
* of sent queries.
*
* If no answer is received in time, this function will raise an exception.
* \param ans If an answer is received, it ill be put in this variable. This
* should already be a valid DNS message, presumably initialized
* with q->initialize_answer()
* \param wait List of sent queries we might get an answer to
* \param timeout Number of milliseconds to wait at most
* \param it If an answer is received, this iterator will point to the
* message this was an answer to.
* \param sockid The socket id the answers will come from.
*/
bool waitanswer(DnsMessage*& ans, stl_slist(WaitAnswerData)& wait, int timeout, stl_slist(WaitAnswerData)::iterator& it, int sockid = -1);
/*!
* \brief stops the resolving process asap
*
* This function will try to stop the resolving process as soon as possible.
* Thus, it will need to be called asynchronously (since the query functions
* block), either from another thread or from a signal handler. It will tease
* the query functions a bit by closing their sockets, and urge them to
* quit.
*/
void stop();
private:
void clrstop();
int sockid;
bool quit_flag;
bool is_tcp;
#ifndef _WIN32
int clipipes[2];
#endif
};
#endif /* __POSLIB_RESOLVER_H */
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