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(***********************************************************************)
(* *)
(* Active-DVI *)
(* *)
(* Projet Cristal, INRIA Rocquencourt *)
(* *)
(* Copyright 2002 Institut National de Recherche en Informatique et *)
(* en Automatique. All rights reserved. This file is distributed *)
(* under the terms of the GNU Lesser General Public License. *)
(* *)
(* Jun Furuse, Didier Rmy and Pierre Weis. *)
(* Contributions by Roberto Di Cosmo, Didier Le Botlan, *)
(* Xavier Leroy, and Alan Schmitt. *)
(* *)
(* Based on Mldvi by Alexandre Miquel. *)
(***********************************************************************)
(* $Id: scratch.ml,v 1.1 2007/01/18 14:14:36 rousse Exp $ *)
(* The ``scratching'' facility for Active-DVI: you can interactively
annotate your slides by ``scratching'' on them. *)
module G = Graphics;;
module Graphics = GraphicsY11;;
open Graphics;;
(* Cursors. *)
let cursor_write = Cursor_pencil;;
let cursor_draw = Cursor_spraycan;;
let cursor_settings = Cursor_sizing;;
(* Scratch line color and width. *)
let set_scratch_line_color, get_scratch_line_color =
let scratch_line_color = ref G.red in
(fun c ->
(* Be careful not to emit a warning if there is no modification. *)
if c >= 0 && c <> !scratch_line_color then begin
scratch_line_color := c;
Misc.warning (Printf.sprintf "Setting scratch line color to %d" c)
end),
(fun () -> !scratch_line_color);;
let set_scratch_line_color_string s =
set_scratch_line_color (Dvicolor.parse_color s);;
Options.add "-scratch-line-color"
(Arg.String set_scratch_line_color_string)
"<color> set the color of the pen used\
\n\t when scratch drawing slides,\
\n\t (the default scratch pen color is red)."
;;
let color_incr = ref 10;;
let set_positive_color_increment () =
Misc.warning (Printf.sprintf "Setting color increment to positive");
color_incr := abs !color_incr;;
let set_negative_color_increment () =
Misc.warning (Printf.sprintf "Setting color increment to negative");
color_incr := - abs !color_incr;;
let incr_scratch_line_r_color () =
set_scratch_line_color (get_scratch_line_color () + (!color_incr lsl 16));;
let incr_scratch_line_g_color () =
set_scratch_line_color (get_scratch_line_color () + (!color_incr lsl 8));;
let incr_scratch_line_b_color () =
set_scratch_line_color (get_scratch_line_color () + !color_incr);;
let default_scratch_line_width = 4;;
let set_scratch_line_width, get_scratch_line_width =
let scratch_line_width = ref default_scratch_line_width in
(fun i ->
(* No warning if there is no modification. *)
if i > 0 && i <> !scratch_line_width then begin
Misc.warning (Printf.sprintf "Setting scratch line width to %d" i);
scratch_line_width := i
end),
(fun () -> !scratch_line_width);;
Options.add "-scratch-line-width"
(Arg.Int set_scratch_line_width)
(Printf.sprintf
"<int> set the width of the pen used\
\n\t when scratching slides,\
\n\t (the default scratch pen width is %i)."
default_scratch_line_width);;
let incr_scratch_line_width () =
set_scratch_line_width (get_scratch_line_width () + 1);;
let decr_scratch_line_width () =
set_scratch_line_width (get_scratch_line_width () - 1);;
(*** Scratch font color, kind, and size settings. *)
(* Font parsing and printing utilities. *)
let scan_font_name font = Scanf.sscanf font "-%s@-%s@-%s@-%s@-%s@-";;
let build_font_name sz s1 s2 s3 s4 s5 =
Printf.sprintf
"-%s-%s-%s-%s-%s--%d-*-*-*-*-*-iso8859-1"
s1 s2 s3 s4 s5 sz;;
(* Font color. *)
let set_scratch_font_color, get_scratch_font_color =
let scratch_font_color = ref G.red in
(fun c ->
(* Be careful not to emit a warning if there is no modification. *)
if c >= 0 && c <> !scratch_font_color then begin
scratch_font_color := c;
Misc.warning (Printf.sprintf "Setting the scratch font color to %d" c)
end),
(fun () -> !scratch_font_color);;
let set_scratch_font_color_string s =
set_scratch_font_color (Dvicolor.parse_color s);;
Options.add "-scratch-font-color"
(Arg.String set_scratch_font_color_string)
"<color> set the color of the font used\
\n\t when scratching slides,\
\n\t (the default scratch font color is \"red\").";;
let incr_scratch_font_r_color () =
set_scratch_font_color (get_scratch_font_color () + (!color_incr lsl 16));;
let incr_scratch_font_g_color () =
set_scratch_font_color (get_scratch_font_color () + (!color_incr lsl 8));;
let incr_scratch_font_b_color () =
set_scratch_font_color (get_scratch_font_color () + !color_incr);;
(* Font type setting. *)
let set_scratch_font, get_scratch_font =
let scratch_font_ref =
ref "-adobe-times-bold-r-normal--18-180-75-75-p-99-iso8859-1" in
(fun s ->
(* Be careful not to emit a warning if there is no modification. *)
if s <> !scratch_font_ref then begin
Misc.warning
(Printf.sprintf "Setting scratch font to %s" s);
scratch_font_ref := s
end),
(fun () -> !scratch_font_ref);;
Options.add "-scratch-font"
(Arg.String set_scratch_font)
"<font> set the font used when scratching slides,\
\n\t (the default scratch font is the X font specification\
\n\t \"-*-times-bold-r-normal--18-180-75-75-p-99-iso8859-1\").";;
(* Font size. *)
let default_scratch_font_size = 18;;
let get_scratch_font_size, set_scratch_font_size =
let scratch_font_size = ref default_scratch_font_size in
(fun () -> !scratch_font_size),
(fun sz ->
scratch_font_size := sz);;
let make_scratch_font font =
scan_font_name font (build_font_name (get_scratch_font_size ()));;
let update_scratch_font () =
set_scratch_font (make_scratch_font (get_scratch_font ()));;
let incr_scratch_font_size () =
set_scratch_font_size (get_scratch_font_size () + 1);
update_scratch_font ();;
let decr_scratch_font_size () =
set_scratch_font_size (get_scratch_font_size () - 1);
update_scratch_font ();;
(*** Scratching utilities:
- cautious_set_font sets the font to a given argument.
- save_excursion executes a function with the current scratching
settings and restore the original ones at the end.
- wait_button_pressed executes a function on keys entered, while
waiting for a click that will end the execution of f. *)
let cautious_set_font fnt =
try Graphics.set_font fnt with
| G.Graphic_failure s -> Misc.warning s;;
let set_font_to_scratch_font () = cautious_set_font (get_scratch_font ());;
let save_excursion cursor color f =
let current_color = Graphics.get_color () in
let current_line_width = Graphics.get_line_width () in
let current_font = Graphics.get_font () in
let current_cursor = Graphics.get_cursor () in
let restore () =
G.set_color current_color;
Graphics.set_line_width current_line_width;
Graphics.set_font current_font;
set_cursor current_cursor in
G.set_color color;
Graphics.set_line_width (get_scratch_line_width ());
set_font_to_scratch_font ();
set_cursor cursor;
try f (); restore () with
| x -> restore (); if x <> Exit then raise x;;
let rec wait_button_pressed f =
set_cursor Graphics.Cursor_leftbutton;
let rec loop_while_keys () =
match Graphics.wait_next_event [Button_down; Key_pressed] with
| {mouse_x = x; mouse_y = y; button = btn; keypressed = kp; key = c} ->
if kp then begin f c; loop_while_keys () end else
if not btn then wait_button_pressed f in
loop_while_keys ();;
let rec wait_click f =
wait_button_pressed f;
let p = G.mouse_pos () in
ignore (Graphics.wait_next_event [Button_up]);
Misc.warning "Got a click!";
p;;
(*** Scratching characters on the screen. *)
let end_write () = GraphicsY11.anti_synchronize (); raise Exit;;
(* Scratch write settings:
for each setting bound char we call the corresponding setting function.
Otherwise we just warn. *)
let scratch_write_settings_handle_char c =
match c with
| '>' -> incr_scratch_font_size ()
| '<' -> decr_scratch_font_size ()
| 'R' -> incr_scratch_font_r_color ()
| 'G' -> incr_scratch_font_g_color ()
| 'B' -> incr_scratch_font_b_color ()
| 'b' -> set_scratch_font_color G.blue
| 'g' -> set_scratch_font_color G.green
| 'w' -> set_scratch_font_color G.white
| 'c' -> set_scratch_font_color G.cyan
| 'm' -> set_scratch_font_color G.magenta
| 'r' -> set_scratch_font_color G.red
| 'y' -> set_scratch_font_color G.yellow
| 'k' -> set_scratch_font_color G.black
| '+' -> set_positive_color_increment ()
| '-' -> set_negative_color_increment ()
| '?' -> Grdev.help_screen Config.scratch_write_splash_screen
(* ^G always means quit scratch write. *)
| '' | 'q' -> end_write ()
| c ->
Misc.warning (Printf.sprintf "Unknown scratch write setting key: %C" c);;
let enter_scratch_settings splash_screen settings c =
match c with
| '' | 'q' -> end_write ()
| '?' -> Grdev.help_screen splash_screen
| '' -> settings ()
| c ->
Misc.warning
(Printf.sprintf "Unknown key %C. Click to start scratching" c);;
(* The writing function:
write char c at position x y then computes next scratching position
and calls the main write scratching loop. *)
let rec scratch_write_char =
let prev_xs = ref [] in
let prev_size_y = ref 0 in
fun c x y ->
G.moveto x y;
if c = '' then begin
(* prerr_endline "backspace"; *)
let px =
match !prev_xs with
| [] -> 0
| px :: xs -> prev_xs := xs; px in
let py = y in
let ty = !prev_size_y in
G.set_color G.background;
G.fill_rect (px - 1) py (x - px + 2) ty;
G.set_color (get_scratch_font_color ());
scratch_write px py
end else begin
let tx, ty = G.text_size (String.make 1 c) in
prev_xs := x :: !prev_xs;
prev_size_y := max ty !prev_size_y;
G.draw_char c;
scratch_write (x + tx) y end
(* Main scratch write loop:
- each button press changes the place where scratching occurs,
- ^G ends scratching.
- Esc enters scratch write settings mode.
- each key press is written at current scratching position using
scratch_write_char that tail calls back scratch_write
at the new scratching position. *)
and scratch_write x y =
match Graphics.wait_next_event [Button_down; Key_pressed] with
| {mouse_x = nx; mouse_y = ny; button = btn;
keypressed = kp; key = c} ->
if kp then begin
match c with
| '' -> end_write ()
| '' -> scratch_write_settings ()
| c -> scratch_write_char c x y
end else
if btn then scratch_write nx ny else scratch_write x y
and enter_scratch_write () =
let x, y = G.mouse_pos () in
G.moveto x y;
set_font_to_scratch_font ();
set_cursor cursor_write;
G.set_color (get_scratch_font_color ());
scratch_write x y
(* Main write settings loop.
We enter this loop when Esc has been pressed. *)
and scratch_write_settings () =
set_cursor cursor_settings;
match Graphics.wait_next_event [Button_down; Key_pressed] with
| {keypressed = kp; key = c} ->
if kp then begin
match c with
| '' ->
(* Esc means quit the scratch write settings mode
and reenter the scratch writing mode.
Hence, two successive Esc just do nothing (except changing
the cursor chape for a while). *)
start_scratch_write ()
| c ->
(* In any other case, treat the setting according to the character,
and go on write settings. *)
scratch_write_settings_handle_char c;
scratch_write_settings ()
end else
(* Button is down. *)
(* Pushing the mouse button exits from settings and goes on
scratch writing where the mouse is. *)
start_scratch_write ()
(* The main routine to begin write scratching:
- wait for a click then enter scratching. *)
and start_scratch_write () =
wait_button_pressed
(enter_scratch_settings
Config.scratch_write_splash_screen scratch_write_settings);
enter_scratch_write ();;
let do_write () =
save_excursion cursor_write (get_scratch_font_color ()) start_scratch_write;;
let write = only_on_screen do_write;;
(*** Scratch drawing on screen: defining events. *)
type key_event =
| E_No_Key
| E_Key of char;;
type button_event =
| E_Up
| E_Down;;
type mouse_motion_event =
| E_No_Move
| E_Big_Move of int * int
| E_Small_Move of int * int;;
type event = {
key_event : key_event;
button_event : button_event;
mouse_motion_event : mouse_motion_event;
};;
let print_key_event oc = function
| E_No_Key -> Printf.fprintf oc "No Key"
| E_Key c -> Printf.fprintf oc "Key: %c" c;;
let print_button_event oc = function
| E_Up -> Printf.fprintf oc "up"
| E_Down -> Printf.fprintf oc "down"
let print_mouse_motion_event oc = function
| E_No_Move -> Printf.fprintf oc "no move"
| E_Big_Move (x, y) -> Printf.fprintf oc "big move: %i %i" x y
| E_Small_Move (x, y) -> Printf.fprintf oc "small move: %i %i" x y;;
let print_event oc = function {
key_event = k;
button_event = b;
mouse_motion_event = m;} ->
Printf.printf "{key_event = %a; button_event = %a; mouse_motion_event = %a}"
print_key_event k
print_button_event b
print_mouse_motion_event m;;
let print_events oc =
List.iter (fun e -> Printf.fprintf oc " %a" print_event e);;
let get_events =
let get_mouse_motion e0 e1 =
let x0 = e0.mouse_x and y0 = e0.mouse_y in
let x1 = e1.mouse_x and y1 = e1.mouse_y in
let l = abs (x1 - x0) + abs (y1 - y0) in
if l = 0 then E_No_Move else
if l <= 2 then E_Small_Move (x1, y1) else E_Big_Move (x1, y1) in
let get_key kp c = if kp then E_Key c else E_No_Key in
let get_button b = if b then E_Down else E_Up in
(fun e0 e1 ->
match e1 with
| {button = b; keypressed = kp; key = c} -> {
key_event = get_key kp c;
button_event = get_button b;
mouse_motion_event = get_mouse_motion e0 e1;
});;
let find_next_events l =
let e0 = Graphics.wait_next_event [Poll] in
let e1 = Graphics.wait_next_event l in
get_events e0 e1;;
let find_scratch_events () =
find_next_events [Mouse_motion; Button_down; Button_up; Key_pressed];;
(*** Scratch drawing on screen: defining figures. *)
type scratch_figure =
| Free_hand
| Point
| Hline | Vline | Segment
| Circle
| Path
| Close_path;;
let get_scratch_figure, set_scratch_figure =
let scratch_figure = ref Free_hand in
(fun () -> !scratch_figure),
(fun f -> scratch_figure := f);;
let clear_scratch_figure () = set_scratch_figure Free_hand;;
(*** Drawing figures. *)
let draw_point (x, y) =
match get_scratch_line_width () with
| 1 -> G.plot x y
| _ -> G.fill_circle x y ((2 * get_scratch_line_width () + 3) / 4);;
(* Draws an horizontal line segment between origin point (x0, y0) to
end point (x1, y1). *)
let draw_hline (x0, y0) (x1, y1) = G.moveto x0 y0; G.lineto x1 y0;;
(* Draws a vertical line segment between origin point (x0, y0) to
end point (x1, y1). *)
let draw_vline (x0, y0) (x1, y1) = G.moveto x0 y0; G.lineto x0 y1;;
(* Draws a line segment between origin point (x0, y0) to
end point (x1, y1). *)
let draw_segment (x0, y0) (x1, y1) = G.moveto x0 y0; G.lineto x1 y1;;
let distance x0 y0 x1 y1 =
let dx = x1 - x0 and dy = y1 - y0 in
sqrt (float_of_int (dx * dx + dy * dy));;
(* Draws a cercle with diameter (x0, y0) (x1, y1). *)
let draw_circle (x0, y0) (x1, y1) =
let c_x = (x0 + x1 + 1) / 2
and c_y = (y0 + y1 + 1) / 2
and r = Misc.round (distance x0 y0 x1 y1 /. 2.) in
G.draw_circle c_x c_y r;;
(* Drawing paths. *)
let get_path_starting_point,
set_path_starting_point,
clear_path_starting_point,
get_path_current_point,
set_path_current_point,
clear_path_current_point =
let path_starting_point = ref None in
let path_current_point = ref None in
(fun () -> !path_starting_point),
(fun (x, y as p) -> path_starting_point := Some p),
(fun () -> path_starting_point := None),
(fun () -> !path_current_point),
(fun (x, y as p) -> path_current_point := Some p),
(fun () -> path_current_point := None);;
let new_path () = clear_path_starting_point (); clear_path_current_point ();;
let draw_path (x, y as p) =
match get_path_current_point () with
| None -> set_path_starting_point p; set_path_current_point p; draw_point p
| Some _ -> set_path_current_point p; G.lineto x y;;
let draw_close_path () =
match get_path_starting_point () with
| None -> Misc.warning "Cannot close any path, none is currently open."
| Some (x0, y0) ->
match get_path_current_point () with
| None -> Misc.warning "Cannot close any path, none is currently open."
| Some (x, y) ->
G.moveto x y; G.lineto x0 y0;
new_path (); set_scratch_figure Path;;
(* The main figure drawing routine. *)
let handle_figure no_point one_point two_points =
match get_scratch_figure () with
| Free_hand -> no_point ()
| Point -> one_point draw_point
| Hline -> two_points draw_hline
| Vline -> two_points draw_vline
| Segment -> two_points draw_segment
| Circle -> two_points draw_circle
| Path -> one_point draw_path
| Close_path -> draw_close_path ();;
(*** Scratching figures: drawing lines and figures on the screen. *)
let end_draw = end_write;;
let scratch_draw_settings_handle_char c =
prerr_endline (Printf.sprintf "Setting key %C" c);
(match c with
| 'V' -> set_scratch_figure Vline
| 'H' -> set_scratch_figure Hline
| 'S' -> set_scratch_figure Segment
| 'C' -> set_scratch_figure Circle
| 'e' -> set_scratch_figure Close_path
| 'p' -> set_scratch_figure Point
| 'P' -> new_path (); set_scratch_figure Path
| 'F' -> set_scratch_figure Free_hand
| ' ' -> clear_scratch_figure ()
| '>' -> incr_scratch_line_width ()
| '<' -> decr_scratch_line_width ()
| 'R' -> incr_scratch_line_r_color ()
| 'G' -> incr_scratch_line_g_color ()
| 'B' -> incr_scratch_line_b_color ()
| 'b' -> set_scratch_line_color G.blue
| 'g' -> set_scratch_line_color G.green
| 'w' -> set_scratch_line_color G.white
| 'c' -> set_scratch_line_color G.cyan
| 'm' -> set_scratch_line_color G.magenta
| 'r' -> set_scratch_line_color G.red
| 'y' -> set_scratch_line_color G.yellow
| 'k' -> set_scratch_line_color G.black
| '+' -> set_positive_color_increment ()
| '-' -> set_negative_color_increment ()
| '?' -> Grdev.help_screen Config.scratch_draw_splash_screen
(* ^G or q means quit scratch draw. *)
| '' | 'q' -> end_draw ()
| c ->
Misc.warning (Printf.sprintf "Unknown scratch draw settings key: %C" c));
Graphics.set_line_width (get_scratch_line_width ());
G.set_color (get_scratch_line_color ());;
(* Drawing on slide until the mouse is moving. *)
let scratch_until figure key_pressed button_up button_down =
let rec go_on () =
match find_scratch_events () with
| { mouse_motion_event =
( E_Big_Move (x, y)
| E_Small_Move (x, y)); } ->
figure x y;
go_on ()
| { mouse_motion_event = E_No_Move; key_event = E_Key c; } ->
key_pressed c
| { mouse_motion_event = E_No_Move; button_event = E_Up; } ->
button_up ()
| { mouse_motion_event = E_No_Move; button_event = E_Down; } ->
button_down () in
go_on;;
(* Main scratch draw loop:
- each button press changes the place where scratching occurs,
- ^G ends scratching.
- Esc enters scratch draw settings mode.
- each key press is written at current scratching position using
scratch_draw_char that tail calls back scratch_draw
at the new scratching position. *)
let rec scratch_draw () =
match find_scratch_events () with
| { mouse_motion_event = E_No_Move; button_event = E_Up; } ->
Misc.warning "Scratch_draw_up";
scratch_draw_up ()
| { mouse_motion_event = E_No_Move; key_event = E_Key c; } ->
Misc.warning "Scratch_draw_char_event";
key_pressed c
| _ ->
Misc.warning "Scratch_draw_down";
scratch_draw_down ()
and scratch_draw_up () =
scratch_until figure key_pressed scratch_draw_up start_scratch_draw ()
and scratch_draw_down () =
scratch_until figure key_pressed start_scratch_draw scratch_draw_down ()
and key_pressed c =
match c with
| '' | 'q' -> end_draw ()
| '?' -> Grdev.help_screen Config.scratch_draw_splash_screen
| '' -> scratch_draw_settings ()
| c ->
let x, y = G.mouse_pos () in
try scratch_write_char c x y with
| Exit -> start_scratch_draw ()
and one_point_figure f = f (wait_click key_pressed)
and two_points_figure f =
(* Mu-rule ... *)
Obj.magic one_point_figure (Obj.magic one_point_figure f)
and figure x y =
handle_figure (fun () -> G.lineto x y) one_point_figure two_points_figure
(* Button has been clicked: we move to the current mouse position,
set up color and line thickness, and start scratch drawing. *)
and enter_scratch_draw () =
let x, y = G.mouse_pos () in
G.moveto x y;
set_font_to_scratch_font ();
set_cursor cursor_draw;
G.set_color (get_scratch_line_color ());
scratch_draw ()
(* Main draw settings loop. *)
and scratch_draw_settings () =
set_cursor cursor_settings;
match Graphics.wait_next_event [Button_down; Key_pressed] with
| {keypressed = kp; key = c} ->
if kp then begin
match c with
| '' ->
(* Esc means quit the scratch draw settings mode
and reenter the scratch drawing mode.
Hence, two successive Esc just do nothing (except changing
the cursor chape for a while). *)
start_scratch_draw ()
| c ->
(* In any other case, treat the setting according to the character,
and go on draw settings. *)
scratch_draw_settings_handle_char c;
scratch_draw_settings ()
end else
(* Button is down. *)
(* Pushing the mouse button exits from settings and goes on
scratch writing where the mouse is. *)
start_scratch_draw ()
(* The main routine to begin draw scratching:
- wait for a click then enter scratching. *)
and start_scratch_draw () =
wait_button_pressed
(enter_scratch_settings
Config.scratch_draw_splash_screen scratch_draw_settings);
enter_scratch_draw ();;
let do_draw () =
save_excursion cursor_draw (get_scratch_line_color ()) start_scratch_draw;;
let draw = only_on_screen do_draw;;
|