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/*
Copyright (C) 2000 Matthew Danish
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UNIVERSE_H_87634
#define UNIVERSE_H_87634
#include<vector>
#include<stack>
#include"vector.h"
#include"color.h"
class WorldClass;
class OpenGLClass;
class OrganismListClass;
class IdServerClass;
class OrganismClass;
struct EventStack {
VectorClass a,b;
ColorClass color;
};
class UniverseClass {
private:
WorldClass *world;
OpenGLClass *ogl;
OrganismListClass *orglist;
IdServerClass *idserver;
int done,pause;
stack<EventStack> fightstack,matestack,foodstack;
public:
UniverseClass(int,char **);
~UniverseClass();
bool MainLoop();
bool Update();
bool UpdateDraw();
bool UpdateOrganism(OrganismClass *,vector<OrganismClass *>,int);
bool DrawOrganism(OrganismClass *);
bool PrepareDraw();
bool DrawLandscape();
bool CheckKeys();
bool Draw();
bool Mate(OrganismClass *,OrganismClass *);
bool Fight(OrganismClass *,OrganismClass *);
};
#endif
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