Sweeping rewrite of spell descriptions
Sweeping rewrite of spell descriptions
I've got a bunch of flavour text changes awaiting review in the spelldesc branch that fix this description (along with many others). For the broader question of "what schools of magic should the different spells be in", I have Opinions
Sweeping rewrite of spell descriptions
Fix test/unit/common to not require a crossfire install
Refactor need_identify into is_identifiable_type and is_identified
Removing trailing whitespace from a lot of files
Fix segfault when calling is_identifiable_type() on something with no typedata
Reorder output of successful spellbook reading
Updated: typo fix and added missing description for wraith_feed.
More screenshots (using patch 379 for skill descriptions): https://i.imgur.com/mpgjacK.png https://i.imgur.com/lIItqg6.png
Updated: now properly supports skillscrolls and skill tools.
Add descriptions to all skill objects.
Fix segfault when calling is_identifiable_type() on something with no typedata
Display spell and skill descriptions when examining objects that contain them
Display spell and skill descriptions when examining objects that contain them
Display spell and skill descriptions when examining objects that contain them
Display information about spellbooks in the object title
Updated patch fixing some compiler warnings.
Display information about spellbooks in the object title
Display information about spellbooks in the object title
Reorder output of successful spellbook reading
Removing trailing whitespace from a lot of files
Refactor need_identify into is_identifiable_type and is_identified
Fix test/unit/common to not require a crossfire install
Note: this was written on top of /patches/374 and the description for Barbarian reflects that. If you don't apply 374, or apply it only partially, then when applying this patch, player/class/Warrior/barbarian.arc should be edited so that the "Special:" line reflects the actual barbarian skillset.
Please use this patch instead (argument order changed to match the enclosing macro).
use object_can_merge() to deduplicate starting inventory
Update all class and race descriptions for greater clarity
Barbarian: replace use magic item with punching
Class/race cleanup: fenx, mage, alchemist