This is my first experiment with the OpenGL library GLUT. The animation is basically based on textured sprite animation coupled with basic car physics components like outward centrifugal force experienced during a turn, acceleration,deceleration,etc. Multiplayer option is also available but with a few issues which need to be fixed. Feel free to download the code, customize and play! Please mail me if you want to know more about the implementation or if you have any suggestions or ideas.
The game documentation and code documentation are also available as pdf files.
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GamesLicense
Creative Commons Attribution LicenseFollow Race Through!
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