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| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Makou_Reactor-1.6.zip | 2016-02-20 | 6.0 MB | |
| Makou_Reactor-1.6-linux64.tar.gz | 2016-02-20 | 997.8 kB | |
| Makou_Reactor-1.6-linux32.tar.gz | 2016-02-20 | 879.5 kB | |
| README.md | 2013-07-27 | 2.4 kB | |
| v1.6.tar.gz | 2013-07-27 | 986.5 kB | |
| v1.6.zip | 2013-07-27 | 1.2 MB | |
| Totals: 6 Items | 10.1 MB | 0 | |
Changelog: * New dialog to manage LGP archives (extract/replace/add/remove files) * Makou can use a window.bin file to compute text previews * Adding field model loader dialog for PS version, with few editable values * Adding misc operations (I let you discover what it is) * It's now possible to open a directory containing PC field files, it is also possible to open one PC field * In the walkmesh dialog, the field models can be displayed * Backgrounds can be imported from PS to PC, but the layer 2 doesn't work correctly in-game * Adding search and replace functions * Adding scope in search * Steam FF7 version is automatically detected (not tested) * Opcode list: labels are displayed in red * Group script list: Icons added * Information in the encounter widget are more clear * In the walkmesh dialog, unknown info replaced by exit direction, and exit line is (x, y, ID) not (x, y, z). [Thanks DLPB] * Mass Export dialog: some changes to export easily * In the model loader dialog, the hovered light color is now explicited in #RRGGBB format * In the model loader dialog, it is now possible to cut/copy/paste models * Tut and music dialog is non-modal now * Real names of music are shown in the music dialog * Some main window layout changes * Opening and saving can be canceled * Backgrounds with 4-bit paletted indexes are now supported (PS only) * Adding option to expand (or not) all opcode items by default in the script editor * FF7 is launched by WINE in other OSes than Windows [Thanks Sithlord] * Bug fix: sometimes the displayed texts in scripts are invalid or from another field * Bug fix: searching for an affectation value of a variable does not work * Bug fix: 'copy opcode' action is disabled * Bug fix: additional animations don't work for main field models, like Cloud (PS only) * Bug fix: mutli camera on PS field is not opened correctly * Bug fix: disc image won't save when there are no changes, so you can't save the archive as... * Crash fix: opening an AKAO with short size (< 4 bytes) does not work * Crash fix: Makou does not open FIELD.TDB safely * Crash fix: few model textures cannot be opened in PS version * Crash fix: crash when converting an opcode and when another function uses a non valid (older) pointer of this opcode * LZS decompression is safer * Qt update (4.8.5)