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<?php
include('common.' . substr(strrchr(__FILE__, '.'), 1));
if(sys_get_param_int('BE_DEBUG') && !defined('BE_DEBUG'))
{
define('BE_DEBUG', true);
}
require_once("includes/includes/ube_attack_calculate.php");
require_once('includes/includes/coe_simulator_helpers.php');
$replay = $_GET['replay'] ? $_GET['replay'] : $_POST['replay'];
$execute = intval($_GET['execute']);
$sym_defender = $_POST['defender'] ? $_POST['defender'] : array();
$sym_attacker = $_POST['attacker'] ? $_POST['attacker'] : array();
if($replay)
{
$unpacked = sn_ube_simulator_decode_replay($replay);
$sym_defender = $unpacked['D'];
$sym_attacker = $unpacked['A'];
}
else
{
$sym_defender = array(0 => $sym_defender);
$sym_attacker = array(1 => $sym_attacker);
}
if($_POST['submit'] || $execute)
{
$replay = sn_ube_simulator_encode_replay($sym_defender, 'D');
$replay .= sn_ube_simulator_encode_replay($sym_attacker, 'A');
$combat_data = sn_ube_simulator_fleet_converter($sym_attacker, $sym_defender);
$combat_data[UBE_OPTIONS][UBE_METHOD] = classSupernova::$config->game_ube_method ? classSupernova::$config->game_ube_method : 0;
sn_ube_combat($combat_data);
// Это используется для тестов - отключено в стандартном режиме
// if(!sys_get_param_int('simulator') || sys_get_param_str('reload')) {
// sn_ube_report_save($combat_data);
// }
if(sys_get_param_str('reload'))
{
$combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]);
}
//debug($combat_data);
// Рендерим их в темплейт
sn_ube_report_generate($combat_data, $template_result);
$template_result['MICROTIME'] = $combat_data[UBE_TIME_SPENT];
$template = gettemplate('ube_combat_report', true);
$template->assign_recursive($template_result);
display($template, '', false, '', false, false, true);
}
else
{
$template = gettemplate('simulator', true);
$techs_and_officers = array(TECH_WEAPON, TECH_SHIELD, TECH_ARMOR, MRC_ADMIRAL);
foreach($techs_and_officers as $tech_id)
{
if(!$sym_attacker[1][$tech_id])
{
$sym_attacker[1][$tech_id] = mrc_get_level($user, false, $tech_id);
}
}
$show_groups = array(
UNIT_TECHNOLOGIES => array(TECH_WEAPON, TECH_SHIELD, TECH_ARMOR),
UNIT_MERCENARIES => array(MRC_ADMIRAL),
UNIT_SHIPS => sn_get_groups('fleet'),
UNIT_RESOURCES => sn_get_groups('resources_loot'),
UNIT_GOVERNORS => array(MRC_FORTIFIER),
UNIT_DEFENCE => sn_get_groups('defense_active'),
);
foreach($show_groups as $unit_group_id => $unit_group)
{
$template->assign_block_vars('simulator', array(
'GROUP' => $unit_group_id,
'NAME' => $lang['tech'][$unit_group_id],
));
foreach($unit_group as $unit_id)
{
$tab++;
$value = mrc_get_level($user, $planetrow, $unit_id);
$template->assign_block_vars('simulator', array(
'NUM' => $tab < 9 ? "0{$tab}" : $tab,
'ID' => $unit_id,
'GROUP' => $unit_group_id,
'NAME' => $lang['tech'][$unit_id],
'ATTACKER' => intval($sym_attacker[1][$unit_id]),
'DEFENDER' => intval($sym_defender[0][$unit_id]),
'VALUE' => $value,
));
}
}
$template->assign_vars(array(
'BE_DEBUG' => BE_DEBUG,
'UNIT_DEFENCE' => UNIT_DEFENCE,
'UNIT_GOVERNORS' => UNIT_GOVERNORS,
));
display($template, $lang['coe_combatSimulator'], false);
}