Enemy IA start to working. Basic tracking syste...
Working on Enemies. Basic patrol implemented
Updated script moving common control methods fr...
Fixed wrong orientation during typing mission t...
Added three planet. Spawn planets implemented.
Mission pointer fade out when there is no more ...
Bar animated. Created distance bar for mission ...
Created MissionCarrier class. Common ancestor f...
Created Mission and MissionTarget classes
Created class bonus and bonus manager. Radar be...
Fixed some utils
Ignored Temp folder
Mission pointer, GUtils and instantiator minor ...
Mission pointer follow the target. Both follow ...
Added camera behaviour to show the mission text...
Added mission pointer. Just fade in and fade ou...
Implemented the infinite background star using ...
Added mission manager to take care of execution...
Changed navigation system. Sprite of main ship ...
Added radar, radar bonus and first mission and ...
Added radar (Working but need to be optimized)
Fixed small bug in the InstantiateEnemy
Added Attacker assets (Static)
Added enerbar not animated, camera rotation and...
Removed EntityPermanent and EntityTemporary and...
Modified some project settings
Setup ignored files
Commit remaining part - no library
Commit assets
Create repo skeleton