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Code Commit Log


Commit Date  
[r16] by azarchs

Remove excess useless data points and error functions.
Remove x^2 term, which wasn't doing anything useful.
Don't upgrade settings. Only causes problems...

2015-09-13 16:44:33 Tree
[r15] by azarchs

Experiment reveals the ops boss dodge chance is about double what it had been in 1.0...

2015-09-13 05:36:15 Tree
[r14] by azarchs

Make a much tighter tolerance on the solver, to 1% error. This should solve the inaccurate estimates for surge, accuracy, and defense.

Handle error on constrained values better.

2015-09-13 04:35:03 Tree
[r13] by azarchs

Recalculate the damage model with data points in the area of interest.

2015-09-11 01:21:58 Tree
[r12] by azarchs

Additional data points.

2015-09-10 04:14:33 Tree
[r11] by azarchs

Quadratic interpolation of the error, both for error analysis and as a correction in the calculations.

2015-09-10 00:55:54 Tree
[r10] by azarchs

Add a unit test for the properties model and fix a bug in the defense calculation.

Add error analysis functionality.

2015-09-03 06:56:52 Tree
[r9] by azarchs

Correct spelling Sheild -> Shield.
Refactor character class -> label logic into an extension method.

2015-06-14 19:42:28 Tree
[r8] by azarchs

Improve the data fit to care about deltas equally to absolutes.
Correctly account for non-default assumed enemy dodge chance.
Fix load logic for percents.
More data points.

2015-06-14 11:21:44 Tree
[r7] by azarchs

Add loading and saving of characters to XML data files.

2015-06-02 21:32:51 Tree
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