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Commit Date  
[r13] by azarchs

Recalculate the damage model with data points in the area of interest.

2015-09-11 01:21:58 Tree
[r12] by azarchs

Additional data points.

2015-09-10 04:14:33 Tree
[r11] by azarchs

Quadratic interpolation of the error, both for error analysis and as a correction in the calculations.

2015-09-10 00:55:54 Tree
[r10] by azarchs

Add a unit test for the properties model and fix a bug in the defense calculation.

Add error analysis functionality.

2015-09-03 06:56:52 Tree
[r9] by azarchs

Correct spelling Sheild -> Shield.
Refactor character class -> label logic into an extension method.

2015-06-14 19:42:28 Tree
[r8] by azarchs

Improve the data fit to care about deltas equally to absolutes.
Correctly account for non-default assumed enemy dodge chance.
Fix load logic for percents.
More data points.

2015-06-14 11:21:44 Tree
[r7] by azarchs

Add loading and saving of characters to XML data files.

2015-06-02 21:32:51 Tree
[r6] by azarchs

Added higher points for alacrity, critical, and accuracy.

2015-05-08 13:26:01 Tree
[r5] by azarchs

Forgot to convert percentage to fraction.

2015-04-18 17:45:50 Tree
[r4] by azarchs

Major changes:
* Updated for 3.0.
* Offers a ranked list of stats to improve to increase damage/protection/healing.

Under the hood:
New way of computing stats, using an xml data file of sample data and solving a fit function based on that. Uses https://www.nuget.org/packages/LMDotNet/ (BSD license, install with NuGet package manager with Install-Package LMDotNet) to solve the fit parameters. Should make updates easier in the future.

2015-04-18 17:42:34 Tree
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