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Commit Date  
[r11] by azarchs

Quadratic interpolation of the error, both for error analysis and as a correction in the calculations.

2015-09-10 00:55:54 Tree
[r10] by azarchs

Add a unit test for the properties model and fix a bug in the defense calculation.

Add error analysis functionality.

2015-09-03 06:56:52 Tree
[r9] by azarchs

Correct spelling Sheild -> Shield.
Refactor character class -> label logic into an extension method.

2015-06-14 19:42:28 Tree
[r8] by azarchs

Improve the data fit to care about deltas equally to absolutes.
Correctly account for non-default assumed enemy dodge chance.
Fix load logic for percents.
More data points.

2015-06-14 11:21:44 Tree
[r7] by azarchs

Add loading and saving of characters to XML data files.

2015-06-02 21:32:51 Tree
[r6] by azarchs

Added higher points for alacrity, critical, and accuracy.

2015-05-08 13:26:01 Tree
[r5] by azarchs

Forgot to convert percentage to fraction.

2015-04-18 17:45:50 Tree
[r4] by azarchs

Major changes:
* Updated for 3.0.
* Offers a ranked list of stats to improve to increase damage/protection/healing.

Under the hood:
New way of computing stats, using an xml data file of sample data and solving a fit function based on that. Uses https://www.nuget.org/packages/LMDotNet/ (BSD license, install with NuGet package manager with Install-Package LMDotNet) to solve the fit parameters. Should make updates easier in the future.

2015-04-18 17:42:34 Tree
[r3] by azarchs

Updated critical, surge, armor, shield, absorb, defense to 2.0 numbers. Added in alacrity calculation, though not factoring it into the final damage or healing output since that is very rotation dependent.

2013-06-28 21:49:36 Tree
[r2] by azarchs
2013-02-03 01:36:32 Tree
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