Read Me
/P is for "persistent", generally for interconnected player save
information which should be kept consistent as players are
added/removed (there's no guarantee that it'll always be consistent,
but, at least if it's all in one place, I'll be able to write checking
scripts, etc).
This system is NOT intended to supplant the general use of savefiles
in the game - homes, the map, etc, will probably never be dealt with
using this code. However, it *is* intended to be a central repository
of information pertinent to in-game objects owned or controlled by
players or persistent NPCs.
A quick rundown of what's here, and what it's for (or
what it is intended for):
Src/ - top level source code
reserved/ - special purpose names (eg relayd, shutdown)
wiz/ - wizard savefiles
players/ - eventually user-specific connect objects, currently just char/
mail/ - Mail files for players.
char/ - in-game characters (i.e. controlled by a given player)
npc/ - persistent NPCs
proxy/ - server: names which are connected to jobs (eg the king)
groups/ - may not be used.
opinions/ - several servers, for affiliation tracking
xrefs/ - server: connections between persistent objects