SWLPC ~~~~~ This is Shattered World's Game Driver. The code that forms this driver is derived from a number of sources especially from Lars Pensj| who initially devised LPC (the first version of the interpreted language herein). A large amount of the code has been written or rewritten by Mike McGaughey and Geoff Wong. The C code that forms the Shattered World "game driver" (all the code except that in the "M" sub-directory) shall be copyrighted under the GNU Public License; refer to the file "Copying" distributed with this code in this directory. Compiling isn't as straightforward as it should be. You need to edit gd_config.h to contain the correct options you wish to compile for. Notes on the Makefile ~~~~~~~~~~~~~~~~~~~~~ You must use GNU make. You must make the GC malloc library first if you use it (by default in the Makefile). GC is in the directory "GC"! The Makefile dependency checking is somewhat broken at the moment. Notes on the Organisation ~~~~~~~~~~~~~~~~~~~~~~~~~ The virtual machine which executes the compiled bytecodes is in the "lpvm" subdirectory. I've been trying to totally isolate this from the runtime system. It's not quite there yet. Garbage collection is partly reference counted and partly reliant on "GC" (Boehm's garbage collector). It's found in the "GC" subdirectory. A secondary testing malloc package is in the "leak" subdirectory. The compiler and runtime systems are still tied together in the "lpc" directory. Eventually it is intended that these will be split (as I intend to have all runtime support in LPC rather than in C). The "M" directory is a micro-mudlib enabling you to get started. Geoff Wong